Broken stuff which will go live as it is on beta

I think it’s better to un prune and up trash spec at the beginning but knowing blizzard they will most likely unlock everything and it will stay like that without balance.

It’s still worth it. Otherwise you end up in a situation where you keep asking for unpruning, but when they try to unprune something people shout for it to be pruned again, and round and round it goes. The end result is that they’ll never unprune like that, if feedback is what truly matters in these design choices.

So even if one remains dominant for a long time, it’s something that has already happened with the pruned game. So you can’t really blame the pruning or unpruning for that. We’ll all be happier if they end up unpruning everything, even if it takes them a damn long time to do it.

So never ask for things to be pruned. Just ask for more unpruning for other classes as well.

I didn’t say they should lose anything? I just stated they are overloaded going into Shadowlands, I didn’t say they should remove anything. But for the record I’d like to have stuff added back to other classes that are actually impactful… not filler abilities such as Fireblast, Arcane Explosion & Frostbolt. Warriors in particular gain some really impactful stuff back with Mass Spell Reflect, Intervene & Shattering Throw. While others kinda gained what feels like random abilities, for example here, alot of Mages were crying out for Deep Freeze back on Frost Mage, what did we get? Fireblast & Arcane Explosion. I’m not trying to say Mages were given a bad hand so to speak, I’m using it as an example to contrast the type of abilities that were returned to certain classes, it felt like some were just thrown out as a “here’s a button to push =), we listened!” than then actually considering if it would improve a classes gameplay or not.

Overloaded is synonymous with too much, so you’re directly implying you want it to be reduced.

Well, if you’d compare warriors from before SL, to mages before SL, then mages were heads and shoulders above warriors in terms of utility and situational usage.
And mages did get more than just those two back, but a lot of what was returned was PvE stuff instead of PvP stuff.

And you know why? Because mages are never unviable. Ever.

But ok, instead of playing the martyr, let’s move past that. That wasn’t what I was pointing out, which you apparently failed to understand.

it’s that if you ask others to be brought down to your level instead of asking for everyone to be brought to their level whenever you presume someone to be above you, then all you’ll be stuck with in the end is a very pruned gameplay design if Blizzard listens to that kind of destructive feedback.

So even if it means Blizzard moves in their snail pace as usual, and takes forever to unprune others properly, it’s still the better outcome in the end, compared to getting instant gratification short-term but getting the absolutely worse outcome in the longterm.
So always ask for unpruning. Not for more pruning. Even if you think others got candy while you didn’t. Just ask for your own candy instead of wanting their candy to be taken away.

DISCLAIMER:
I’m not personally invested in this. I haven’t really done much in BFA, and I’m not even planning on giving SL a try to begin with. I’m just pointing out the flawed methodology in crying out for more pruning instead of keeping up the demand for more unpruning, and how counterproductive it is.

To me though, warriors will never truly be warriors until they get the three stances back like in Classic.

No, it actually doesn’t… its implying its to much yes, but only to much when compared with other classes, but that doesn’t mean I want something removed or reduced.

Yes, they were… but I’m talking about Shadowlands and the abilities they chose to add for each class not if Warriors are better than Mages, I just used Mage as an example.

Again… I’m not asking for them to be taken down nor have I asked for anything to be removed. I just stated that are overloaded, I didn’t say what they should do about it. I was implying they are looking good in Shadowlands due to the amount of tools they have.

Hey cutie i decided to main balance in sl so they are in a decent spot right? :pray::pray:

Classic Warrior was atrociously bad, in my opinion. MoP Warrior is what I personally miss. :confused:

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The best Warrior time was probably wotlk-mop i played cata completely and warrior and ret where so much fun.

why are pve trinkets so good in pvp

Cause Blizzard wants us to pve and spend more time in the Game.

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At the moment I think warrior is basically miles ahead of every melee, WW and sub are maybe equalish, WW seems to have a ton more damage than most other classes though except warrior (from what I have seen). Sub with multidancing I don’t know how it will be balanced; its going to either do no damage and be a CC bot and rely entirely on pve trinkets or do too much damage and be broken. Disc damage looks really high - thoughtsteal is also just busted, should be nerfed to like 8seconds max. SP also seems pretty overtuned. Unsure which mage spec is best since they have been nerfed constantly but I saw maro play fire and it did decent damage.

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What about this stalker nonsence when mages can kill target in stealth??

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Sub is still going to be S tier even with Trinket nerfs, they can still kill you in the opener with echoing reprimand (though iirc it has been nerfed abit recentlyish?) Sub has the highest or close to melee dps.

SPriests and Affli will be insane, not sure about Ele though? am i missing something here?

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The fun part is in general these trinkets aren’t good for pve.

Seems like blizzard add them just to force people to play pve to get them.

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Well I played some beta and died to a sub rogue in opener without him using pve trinkets if I wasn’t using trinket I was dead 100%.

Good for me I am a WW and can escape most of sub rogues broken stuff outside of stuns.
But doesn’t matter next badge/symbol/dance you are dead 100%.

I like that Sub can do these kind of damage during dance like it used to be back in the days. But consider that when sub could 100-0 you with dance you also had a lot more counterplay and could preactively do something to survive.

Today I don’t think this design is healthy unless they went full unprune

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I love rogs and everytime u think they nerf this class blizzard buffs them or there comb

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Certainly with enveloping shadows design a single rogue shouldn’t 100-0 anyway. I haven’t been able to test pvp in arena due to the lag + not having a ui just driving me too crazy so have only seen other streamers play whilst target dummying. I believe people are using the crit legendary as sub over Finality (the akaari one was nerfed afaik and bloodfang which was like another gush, I tested on a dummy and it did 2-5% of my damage so I guess that is also nerfed).

I am expecting warrior, WW, sub, affli, sp, enh, disc to get nerfs pretty early on.

I wish sub was a one dance spec to be honest. It still does no damage outside of dance that I have seen and the idea of having 100% dance uptime whilst fun in pve is obviously nonsense in pvp balance wise. Hitting like a wet noodle outside dance is also pretty meh.

At least pelagos was nerfed. That WW “teleport” on palm lego also just seems stupid - a slightly less ranged version of the legion shadowstrike that was nerfed after a season since you basically have 100% uptime.

I’ll be honest - most of the legendaries feel uninspired as do the covenant abilities (for rogue at least).

Have you tested the pve trinkets since the nerf? Are they still obnoxious? Afaik they don’t trigger an ICD so I could imagine double pve one shotting could still work for some classes so hopefully that gets fixed

i mean ill spend more time in the game if pvp is good

no matter if rogues have 10 charges or 1 charge of dance, if they are able to cc half your team and kill you 100-0 (or even 70-0) it will be broken. Why? Because they just need to pair up with another control class (usually mage) that will take out the the last person of your team and gone is your counterplay.

I mean rogue comps have usually a very easy time to force trinkets and then setup cc again.
You just press blind and in 99% of the cases you got the trinket, then you can freely sheep or kidney.
Thanks to the god awful design of triple cheap shot the kill target still dies in a triple cheap shot albeit the rogue uses all his resources on his cc??? I mean why the frick does a rogue still do so much dmg while triple cheap shotting? That is just beyond dumb.
Best solution would be:
a) make blind a poison
b) make it DR with sap or keep you in combat
c) give cheap shot a 10s cd
d) make kidney 45s cd or reduce it to 4s… 6s on 20s cd is and WAS always stupid, it cannot be balanced, ever.
Alternatively you could just increase the energy costs and reduce cp generation to limit their ccs and quick bursts while ccing

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ele got hit pretty hard by some nerfs in the last week.
10% lava surge means instant lavas will occur a lot less.
echoing shock eats up your stormkeeper
cannot echo chain harvest anymore

ele still hits hard I think but needs to cast more and the blue was always vulnerable to getting trained. While getting trained it is now even harder to do some dmg.
I am not really playing ele but that is what a I read and saw from other ele players

I guess ele will still be decent with the right comp, but now thunder cleave got replaced with turbo, at least till enhance get nerfed

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