Now Outlaw with much lower ilvl with 6k AttackPower (AP) and 10% haste have more autoattacks dps (comparison without any buffs) than Fury with 8k AP and 25% haste. Suggestion to buff autoattack aura for Fury.
SMF with 5% damage is a JOKE. When it was 35% only it was competitive with TG. Suggestion to buff SMF talent to 40% damage or move SMF to passives with 35% damage.
Frenzied Flurry does not reflect title and just a weak for talent point. Suggestion to change aa damage to aa speed AND change 50% chance on crit to enrage TO autoattacks now have splash damage with 6 meters around with 50% aa damage to not main target.
Annihilator is weak with 13% AP damage. Suggestion to increase damage and add effect - every Annihilator damage is reduce Odyn’s Fury cooldown by 1,5 sec.
(with Annihilator we can’t use Anger Management and Ravager with Hurricane at the same time, not enough talent points for this. So, it would be great to add synergy to Annihilator and Odyn’s Fury cooldown)
You might want to listen to what blizzard writes the only reason SMF is in the game is because people wanted it to be there it is not being balanced around (at least that is what blizzard wrote in the Dragonflight beta when they added it back in to the game because people complained about it being gone)
Blizz should just add the ability for warriors to transmog 2-handers to 1-handers if that’s the case (And possibly a limited trade-in for 1-handers to 2-handers), or add a “You get X% more stats from your 1-handed weapons”-talent, to straighten things out between 1- and 2-handers.
Either way, adding a talent to the game and then saying “You’re not supposed to be using this” is bad design.
SMF should just be a racial ability for warriors, it is very odd that you need to spec in to SMF with 1-2 talents that make you deal LESS damage. SMF would be great if there were talents that added something unique to 1 handers, maybe add a stabby talent that make 1 handers deal stab damage over time or have a chance to do 1 extra attack or a small whirlwind/cleave on top of SMF that you get for simply playing Fury.
It gets a lot worse than that - because you might have to farm out two twohander and two onehanders (BiS items) for both meta damage profiles.
This is why Blizz has stated, SMF is there as an option for casuals, that SMF will never be the optimal gamestyle in any types of Fury warrior content. It is there simply as a less APM heavy playstyle for players who wants to chill and just enjoy the game for what it is.
Even now SMF is only what 7% behind - so you can easily play it and do anything from m+20 to HC raiding. Ya’ll fine if you want to do that content.
Trust me, I use OF no matter the content. Even if it gimps me to hell and back. I get my 20 vault done and I get my raid fill for the week.
So… because I actually enjoy OF - please, for all that is holy and unholy - dont give Blizzard the idea to have OF be bound to SMF. I beg you on my knees. Stop.
Why does SMF have to be a talent though? Why can you not just pick whatever weapon you want and play with the talents you want? SMF force you to play with different talents making the built obselete if you want a raging blow build. SMF also need FLURRY which is another wasted talent just to buff weak 1-handers.
People wanted to use 1-handers and they could’ve easily solved this by allowing warriors to transmog 2-handers into 1-handers instead of coming up with these worthless talents.
This would also fix the ever annoying fury vault issue where you have to spec arms just to open the damn thing.
Having it using 1 handed and 2handed was bad design to begin with.
Fury warriors are now rng layered on rng. Not only do u need to hope on a weapon drop. But then it to be the correct handed weapon.
SMF shouldnt of come back.
Doubling the balancing load. And complicating loot shouldnt ever be the goal.
U now have to loot specc arms for 2handed, otherwise ur just gonna shoot urself in the foot.
They rarely manage to get speccs balanced let alone multiples of each specc its not a case of “we dont want you to play it” its a case of no matter how much balancing you put in one of these options will be worse.
Back in the day when i made this character, dual-wielding 2-handers was “Diablo 2”-stuff, should have stayed there, IMO. (WoW 2-handers look downright ridiculous when dual-wielded on most races)
The transmog-solution would be simplest (Allow warriors to transmog 2-handers into 1-handers), but i’m sure Blizz figured out some technical reason not to do it.
But i want Plate armor and dual-1h weapons, i want have a choice without price in effectiveness.
Frost DK is a Joke now with Breath gameplay.
Warrior should be universal and effective with any weapons. Developers just too old and lazy to make changes more often.
7% ? No, talents points matter.
-with SMF my aoe in group dummy 120k dps
-with TG my aoe in group dummy 150k dps
My 1h weapons ilvl and 2h weapons ilvl are same.
In 1 target, SMF=55k dps and TG=70k dps
Don’t do dummy tests - do sims. A sim will do your test for you and account for variance in volume. You might get a lucky streak or be unlucky, maybe you do 10 tests and do above average DPS all times… 100 and go bellow. A sim will do the test ten thousand or more times, giving the data a lot more credibility. Not to mention, your talents and trinket choices will differ greatly and you will not have the time of day to dummy test all the possibilites to find the optimal setup.
Now, your DPS difference might be things like:
Build
Weapon ilvl
Rotation
Stats
Mistakes
Just saying numbers based on a small samplesize of manual attempts - make little to no sense in a context of number balance.
If you are willing to believe that the Theory Crafters (the number crunchers of this game) want to find the most optimal way to do DPS - their info tells us that that SMF is 5-10% behind TG. Close to the mark of what blizzard in general seem to see as ‘an ok gap in balance for something that is not optimal, yet viable.’
If you want FDK gameplay back - feel free to push for it on the DK forums. Fury Warrior is fine with having TG to be our go to. If you just want the visual, push for that 2handers to be mogable to 1handers.
Practice test > syntetic test
We playing game, not sim.
SMF need to be. Different gameplay is needed. But difference between 1 and 2
acceptable at 0-1%, not more. If Developers can’t do balance in one spec, that’s joke, but not developer.
If balance be like TG is5-10% behind SMF , do you accept this “blizzard in general seem to see as ‘an ok gap in balance for something that is not optimal, yet viable.”? I think no, becouse you like TG.
TG is something like mutation, becouse it’s only be used by Fury spec. No one melee spec can’t use dual-twohanded. It’s like hunter with dual bow, or tank with dual shields, or mage with dual twohand staff. Looks comical. But I don’t mind it. I don’t judge other people’s preferences.
I think it will be hard to convince you that sims are far superior to “practical” testing as you call it. Reason again: You simply can not invest enough time to test out everything. Sims let you simulate and thus test all the options. One dummytest does not make your words facts, it makes you look like a dummy. Let us agree to disagree.
5-10% is the gap blizzard seems to find to be ok. All from raid to m+ content. As long a class is no more than 10% stronger than the weakest, it is fine. Go above or under and nerfs/buffs usually show in short order. If a build within the class is 10% stronger than the other, that is fine. In the end going SMF is a suboptimal choice yet it is viable. You might argue that only 1% is fine, but that is practically impossible to achive nor the goal in this case.
Finally you also forget the point: Blizzard wants Fury to use TG mainly, as if that wasn’t the case Fury warriors would have to farm out 4 BiS weapons (that is pure insanity). As such, SMF will be weaker mainly for this purpose.
Please, change your argument to: “I want to see 2handers mogable to 1handers, because I find 2handers to look comical and silly.” That seems to be your point. Then noone will disagree with you and you will find far more support.
That’s the point, it’s either making the 2-handers transmoggable into 1-handers, or a “One-handed weapons give X% extra stats”-talent (X being whatever draws them level with 2-handers), any other changes are merely band-aid fixes, because we’ll just need more buffs for SMF once the next tier hits and sheer stat scaling puts TG further ahead again.
Of the two, the transmog-option is preferable, because there are no balancing implications that way.