BUFF. DKs. PLS

DK is a dog class right now and better half of the patch notes around changes is baseline mockery. Class just feels like no matter how good one plays it is always bound to be left in the dirt. Earlier on had no issue hittint 2k1+, S1 DF was rocky and now it is just simply impossible to climb. Please.

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it will get huge buffs on the 11.7?

thought you meant patch 11.1.7 at first
sounds about right for DKs

i think next addon they wil get good buffs i heart it

Aren’t dk’s kinda strong below 2k?

In my experience low rated players are bad at countering dk’s running in popping swifty one shot macro gripping everything while they are immune to stuns, slows and knockbacks.

Hero classes are just always OP and DK it will just be a fiesta again with DK.

This are the patch notes for UDK coming on Wednesday.

  • Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.

  • Raise Abomination has been removed.

  • Army of the Dead is now usable in arena and rated battleground matches.

  • Army of the Dead now summons 4 ghouls instead of 8 in PvP combat.

  • Apocalypse now summons up to 2 Army of the Dead ghouls instead of 4 in PvP combat.

  • Army of the Dead ghoul damage is now increased by 20% in PvP combat.

  • Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100% in PvP combat.

  • Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50% effective in PvP combat.

  • Virulent Plague’s duration is no longer reduced by 45% in PvP combat.

  • Virulent Plague damage increased by 10% in PvP combat.

  • Festering Wound damage is now increased by 250% in PvP combat.

  • Death Coil damage is now increased by 90% in PvP combat (was 18%).

  • Scourge Strike damage is now increased by 30% in PvP combat.

  • Clawing Shadows damage increased by 30% in PvP combat.

  • Reaping is now 67% effective in PvP combat.

  • Reanimation now deals 10% of the enemy’s maximum health in Shadow damage (was 15%).

Additionally:

  • Abomination Limb damage is now reduced by 50% in PvP combat.

  • Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.

  • Spellwarden no longer reduces the duration of Anti-Magic Shell.

Not sure about the nerfs to Limb and Rune Weapon, but Spellwarden buff is huge! With it, AMS becomes available every 30 seconds and you can also use on your teammates.

All together I would say these are solid buffs with shifting more damage to the DK. I don’t think they will become S tier as some people say, but still above average I would expect.

Yeah death knights are in a piss poor position. We deal almost no damage and die like a wet noodle.

Overal dk’s have been needing a massive rework for a while now but they for some reason chose rogue who are litterally always in a amazing place.

Its a you issue.

Hell yeah it’s my issue thats why i want it fixed.

One thing that worries me the most is that they are removing abomination while our 4 piece set is very strong with it, if army is 4 ghouls on an 8 minute cd the set bonus is accidently heavily nerfed in the process.

I personally also prefer if unholy plays more like a necromancer. We already have tons of generic melee specs in the game. I also dont get the whole massive nerf to all offensive cd´s and what the goal with this is. Essentially this leaves two options for design. Option one is that not a single class that is NOT using cd´s would be able to trade blows with a dk in melee without getting slaughtered, option two is that dk´s do damage like an arms warrior with worse offensives, defensives, mobility, sustain and MS effect in which case its a straight up loss.

It’s not a damage issue. It’s defensive utility. Also the gcd on unholy is atrocious they need to revert it

DKs only purpose is to grip people from across an arena map, and having 5 more grips out of no where, so enjoy.

Signed under this with both of my hands !!

But this is not only issue with DKs. They are lacking some tools to interrupt casting. It really should not be that way, at last the DKs were introduced to the game as symbolic caster counter class !

You can do better than that, blizz !

To be fair dk has tons of ways to stop casting. That is not the issue at all. All melees can stop casting now which is why precog was added n instants buffed. If i mess up kick as warrior ill just spell reflect, by the time he can get a cast off precog has ran out n he is eating a stormbolt. The issue with dk is that they trade very poorly into other melees having a very weak MS since removal of necrotic strike while having worse sustain than Pretty much all melees in the game. They also have terrible defensive cds n no way to properly disengage except spam chains n try to run. Previously self sustain n making healers struggle was their trademark n now they are the worst melee in the game at both things.

Again the only solution by Blizzard - moar damuge! DK needs presences back so it can brawl instead of spaming Chains of Ice between the goes.

Murbastic will be even more of a God :exploding_head: :100:

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What if DK had a talent where AMS could be swapped out for an equivallent shield for Physical damage which also immuned Physical CC? Instantly solving issues into Physical comps / classes? Making Rogues cry to their moms? " Flies away "

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You need AMS. DK is the slowest class in the game. The worst feeling on my mage is when DK’s aren’t bad, and they run at you with AMS up cause you can’t really do anything about it but when i’m on my DK i realize you actually need this for the small occasional kill windows, because your mobility is so terrible otherwise.

Not really frost dk is all about burst, it’s a big nerf.

I can’t do sustain dmg outside burst becouse no defence, it’s all about spamming death strike trying to survive for next burst and that is getting nerfed on reset.