The quick answer : NO. Healers are fine. Even HPal.
The long answer :
NO. Buffing healers will be worse than leaving them as they are.
Buffing/nerfing healing is a never ending cycle of Catch 22 situations. It has been ongoing since Classic, with different policy changes.
Some expansions healers are immortal gods, others they actually have to work.
There are three main problems with healing (PvE) at the moment :
- (A) As time goes by, Raid and M+ become more and more specialized. To the point where most (if not all) specs use completely different talents. Some even use different gear stats, trinkets, ectâŚ
However, Blizzard is having a really hard time adapting to the situation. Many classes get nerfed/buffed according to the raid, and leave them OP/Worthless in M+. And vice-versa.
Blizzard is catching on though. They âkind ofâ see that a divorce is inevitable.
Proof of that are the most recent nerfs to discipline Attonement healing. In raid it was ~ -10% overall healing, in M+ no changes.
Another proof is the aforementioned increase to health bars + damage of bosses. That was a 100% raid tuning change, that left M+ in a very, very sketchy situation.
However, 1 or 2 skills being divorced is simply not enough. And the devs (for some unknown reason) hesitate to do what needs to be done and do the complete divorce.
- (B) The overall problem with healers is that there exists the concept of âover-healingâ.
As long as this concept exists, healers will always cycle between being over-stressed with 1-shot mechanics or, AFK for 80% the dungeon.
The solution is simple. Remove over-healing as a concept. Add shields that would effectively be like adding a dynamic HP pool to players.
What this allows Blizzard to do is to balance classes in a % throughput with respect to incoming damage. With out affecting the gameplay (becoming too bursty, or not enough damage).
- (C) Currently, in M+ healer throughput balance is actually pretty good. Not the best, but pretty close.
However, when healer throughput is âwell balancedâ then Utility (and DPS) is used to define the meta. For minor utility options (like slows, stuns, CCs and so on) most healers have something of value they provide. So its not a big issue.
The issue is with the âirreplaceable major buffsâ some bring to the party. Those are : BL, CR, and PI.
And that is why RDruid is meta in high keys right now. Because of DD and tank meta. None of them provide CR, and RDruid provides it. And performs slightly better in both HPS and DPS than HPal does.
And Priest meta in high keys specifically depends on which of the 3 specs is âdecent enoughâ for high keys. When SP is on par (DPS wise) to other caters, the meta shifts to SP and Disc+Holy stop being meta. And vice-versa.
All because of Fortitude and PI.
And shaman âmetaâ depends on DDs that provide BL, and its relative power to PEvoker.
So if you want to ânormalize the metaâ you should normalize those 3 buffs. BL, CR and PI.