I don’t know what it is tbh, but it’s almost like a light friendly greeting buffing bypassing people. I’d love Blizzard to bring back stuff like unique buffs back to retail.
I haven’t been hooked on WoW in over 7 years, but there’s so many elements of classic that have me hooked like crack.
Hi Danellos. I remember you from Lei Shen HC It does feel a lot more immersive for sure, so does everything to be quite honest. The buffs also feel like they make a big difference, including potions.
That heroic Lei Shen kill is my fondest memory in this game, we were so close too!! I still have a screenshot of the moment it happened, but given how crazy our guild was going, I probably can’t share it here xD Gosh, I miss that guild sometimes.
On topic: Something else about buffing random players is that it creates opportunity for social interaction. In Classic, anything can kill you, and each buff you get is just that little extra help to stop that from happening. I do remember that back in the day, even in TBC, throwing a random MotW at folks would sometimes get a conversation started or maybe even get me invited to a group to do the quests we are on.
Blizzard has made some fair arguments against buffs, but I do still think the social benefits far outweigh the gameplay costs. Hopefully they’ll consider that for 9.0
This what I posted about in some thread that (probably) got deleted earlier today.
Blizzard went way to far with their pruning, our classes are now a stale, shallow version of what they were, gameplay wise and in class identity.
Having Classic as an active option serves to show how things have regressed from the original. Don’t get me wrong, I love allot of gameplay fluidity, depth and QoL stuff Blizzard added over all these years…but at the same time they also took allot of stuff away, Classic now reminds me of what, our class’ soul. To put it simply(and perhaps a bit dramaticly, wich is unintended).
I also think they hollowed out the Warcraft Universe that Chriss Metzen and co built up, over the more recent years…by comparison to WoW Classic you really miss the depth and immersion in the open world and in its races.
I really hope Blizzard draws some strong conclusions from this(And the right ones).
The above is just my opinion obviously, I don’t presume to speak for anyone else.
I believe that we have to make a choice between all classes being balanced in a “fair way” and having that flavorful immersion.
Unfortunately the e-sport aspect of WoW requires some form of fair balance and that balance is required so it wouldn’t become a few selective classes that dominate the scene. Like Rogue’s or Druid’s in M+. Unfortunately that trend tends trickles down to the wider player base essentially establish a meta that is “required” to push keys. Similarities have also been seen in arena over the past years since it launched. Of course the player base will cry out for balance since they’d prefer to not see their class become excluded from content.
The environment of classic never catered to e-sports, however even in that time plenty of specializations were excluded from content due to the lack of raid viability.
That being said, Classic did provide us with 40 man raids where every class was invited to at all times. We even had regular 10-15 man raids in the dungeons. Every class was represented in those.
Retail on the other hand can’t fit all classes anymore in a 10 man raid. Even in 20 man when you progress Mythic you sometimes tend to struggle with that and after covering your buffs you can really bring the player and not the class unless the class has a tremendous advantage.
I know that the player base and Blizzard changed their mind a few times about “do we bring the player or the class”. And honestly this will keep on changing because there is always someone who will make solid points for either case.
And at this point, Blizzard essentially homogenized all classes to such an extent that there can’t be those complaints and arguments anymore which led to an entirely different problem. The lack of immersive fluff.
I’m having fun buffing and healing people while I travel or grind.
I was doing it in BfA too, that’s something I’ve always did, give an helping hand. But yea, except insane pulls, people in BfA doesn’t need any heals or such so it was rare cases.
Meh, almost died once because someone buffed me and ran away, so i had to stop dps’ing m’y mobs, target him, managed to typo a /ty, tried again and them finish the mobs i was killing.
Kind from that dear druid, but i really need a /ty macro
Pulling elites or large packs into my AoE when I’m mass pulling and then running away is not. But yes I ahted it the moment paladins could only do a blessing of each, so today I never buff anybody because I lose my own buff!
You can put a blessing o each party member >
It’s group wide >
You can do both only once!
Since we are now at 3 I can never TY or buff somebody because I lose my own blessings… With Dalaran Intelect I only do it to casters and healers though. And only if I’m on the ground, not gonna land or run away from objectives just to buff somebody else. Priest health buff is usefull for everybody same as mark of the wild was.