Hello,
i noticed while questing that the targeting of Divine Toll seemed off, since it didn’t fire off all 5 shields, even when i had far more than 5 enemies attacking me.
After testing at the training dummies in Dornogal, it seems that the change to Divine Toll targeting for Retri Paladin “Divine Toll will now cast Judgments at units near your main target, even if you’re not in combat with them.” is also active as prot.
I think/hope this is not intended and i really hope it will be fixed until the start of season 2.
Cheers and thanks
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Hi there Chisuzu,
We’ve seen more reports of this and it does appear to be unintended.
No specifics on a possible fix, but it’s currently being looked into!
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This should be fixed already, if you get a chance to give it a go!
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While the issue reported here does appear to have been resolved this has introduced a new issue where divine toll is now striking random untargeted enemies which I am not in combat with - intermittently even those which are outwith the normal max range.
Yes, the original Problem is solved, but now Divine Toll is targeting random targets around me, even critters, which is really wired.
If it stays as is, M+ will be really interesting if Divine Toll pulls everything it can reach, above floor, through walls etc… 
Thanks for fixing before that happens (I hope)
I can confirm main issue was fixed but right now it targets random enemies not beign targeted.
On the side note. Don’t forget to report it in game using bug report tool becouse devs do not read EU forums.
Thanks everyone for the follow-ups. The relevant people are aware and the work continues!
Yes, i know about the bug report tool, my (personal) problem with that is, that there is no indicator/reply, if my report is being worked at, thats why i mostly post bugs in the forum…
But thats only a personal opinion.