Bug heals used in wPvP for MEGA heals

Low level NPC’s can be healed by level 120 players for mega (1 million +) because of the scale difference between levels.

This means that heal and PvP healing abilities that heal others for a percentage of heals (for example, Blessing of Light) can heal another player for 300k+ as standard. A pally full casing heals to the NPC can heal another player for literally millions within 15 seconds.

The bug is especially noticeable in wPvP flashpoints and has been exploited by a number of players at the Gurubashi Arena (EU Outland) making the game unplayable for many when they are around.

Currently easy to replicate on Paladin – simply cast Blessing of Protection on a player and then heal a low level NPC – Stone Guard Towhide for them to receive 300k+ heals as standard.

This has been going on sins around Leigon with Paladin Blessing of Light - but there is now another exploit that priest use.

Priests can somehow cast Heal over Time and other heals (don’t play class sorry) and can literally not only become unkillable but also heal others with basic spells for 500k or so and carry 2 or 3 players against large groups.

Please can this be looked at?

Similar to when follow is disabled during wPvP, surely healing NPC’s should simply be blocked to stop exploits like this being used?

Just creating a thread in the hope more people that this is outed to = more chance it could be looked at and fixed!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.