Razorgore - Fine
Vael - Fine
Broodlord - Fine, but it is again buggy, lack of testing shows it. The boss isn’t supposed to move after his teleport at 50% yet
Firemaw - What was the mechanic?
Ebonroc and Flamegor - Seriously if you include a stop and go mechanic PLEASE BLOODY TEST IT. Go is bugged, you can’t strafe and on Stop you can strafe without damage intake. What the hell? Why is this not tested at all??? It is so bloody hard to test and fix bugs when they are known?
Chromaggus - Rollover at 50 and it starts at 60%… good one,
also TL into 5 Breaths is just an oversight, nobody is a fan of it.
Also Breaths are buggy and hit you in the melee spot even when you are NOT looking or attacking the boss itself you get hit and/or die. It is seriously unfun to play a buggy mess of a fight. Overtuned HP and bugged.
Nef - 2 bucks it is bugged too.
Everything went fine for us untill chromaggus , I dunno what happend but according to DBM he was constantly casting breath. Or out of nowhere casting breath or do them all 5 it was one big … untill we wiped 5times and had to turn black trails off.
While running back constantly I saw like a sea of people also running back in im pretty sure they were on chromaggus as well.
None of the black mechanics are difficult and black shouldnt really be whats called “hardmode”. Black should as most be called the middle level of difficulty and black should instead be required to get the weekly chest every week.
There should be another affix/mode that actually makes the bosses more challenging and that hardmode should then give the shadowflame weapons or as I said before, that hardmode should give loot that is stronger so people have something to progress and have fun with.
I understand that some of you are struggling at chromaggus but as many of you have said, clearing BWL is easy up to chromaggus but chromaggus isnt hard either, you just need 1 person who can call out the timers on the breaths and its a kill, thats not difficultt at all, there is hardly any movement, there is only avoidance.
One can only hope that dev teamt at least listen to people like me for the nax or AQ phase and give us what we want and that is higher difficulty = stronger items. If this is supposed to be seasonal and “testing” then this deserves to be tested fairly.
For 5 phases now the raids have been instant clear on the first day without any problem.
To clarify for people who are unsure about this because they dont feel they can beat a hardmode as im suggesting, think of it this way, you wont be able to beat the bosses right away but you might have a chance on some of them in the start on the hardmode level. Getting to kill those bosses will upgrade you which prepares you better for the more difficult ones on the hardmode level.
I was semi-joking there because with FR gear we didn’t notice a thing, big fat target dummy.
sorry is this coming from a DPS with no responsibility outside of MAYBE tranq?
tanks need to position and play TL well if it is in the 2 breath rotation, dispels and fetch being on tanks is just a stupid moment to figure out.
no not really, BFD yes, Gnomer no and ST no.
MC yes, BWL yes.
There’s a clear difference between doing bosses that aren’t bugged to s and doing chromaggus or the twin drakes just before. It is an unfun experience just wiping because the mechanics aren’t coded correctly and caused many bugs.
Any wipes at all, on last raid? Just wondering Anyway, black was not so “hard” as I expected. A few wipes, some adjustments done and another cleared reset. But yes, as you said: Chomaggus = avoidance and a steady kill.
When I lead my 1st pug raid on this hunter we had a few wipes on chromaggus but wasnt a biggie and then lead a 2nd raid with my priest and we oneshot it all without any problems.