Call to arms buff perverse effect on RP realms causing unbalanced warmode

I wanted to make this thread to discuss the 30% call to arms buff for warmode on Role playing realms. I don’t want to discuss the buff in itself and whether it works or not to balance warmode on normal realms but it is clear as day that is implemented wrong for RP realms and it is having a perverse effect on the balance of warmode on those realms.

So first of all it is important to understand that warmode on RP realms doesn’t work in the same way as on normal realms. On normal realms all servers get sharded with other normal realms. Whilst RP realms only get sharded with other RP realms. So they are completley seperate. A player on a normal server who turns on warmode will never get placed in the same shard as a player on a RP realm that puts on warmode. This is crucial to understand.

On normal servers warmode has been imbalanced in favor of the Horde since the start of BFA. I have played on several servers, both as Alliance and as Horde and it is simply true. So to resolve this Blizzard implemented the calls to arms buff for warmode with the idea to balance warmode. It gives a 30% buff to xp, gold, azerite and resources to the OUTNUMBERED FACTION with the idea that more players of that faction will turn it on and hence it will balance warmode. If both factions are balanced in warmode neither get the 30% buff.

Now on RP realms Horde haven’t been outnumbering Alliance, in fact it has been the other way around since the start of BFA. That is right on RP shards Alliance outnumbers the Horde in warmode. Per definition Horde is the OUTNUMBERED FACTION not the Alliance. To make this clear I’am talking about RP realms like Argent Dawn or Defias Brotherhood not normal realms.

But what did Blizzard do ? They just gave the Alliance on RP realms the same 30% buff that they got on normal realms. Whilst they already outnumbered the Horde in RP warmode, they are now also getting a bigger buff to do it. This only leads to a further imbalance as most Horde players on RP realms don’t want to play with warmode anymore and more and more Alliance players are turning it on.

This leads to some very strange world pvp where as a Horde player you can get ganked by Alliance players in your own city if you turn warmode on.

It would be logical that as warmode is seperated between RP and normal realms that the call to arms buff also gets seperated between RP and normal realms. Horde is the outnumbered faction on RP shards so in fact it is Horde that deserves to get the call to arms buff and not the Alliance.

If this doesn’t get fixed than warmode will be completley death on RP realms and Alliance will have an unfair 30% buff for xp, gold, azerite and resources they don’t deserve on top of it.

Please fix this and make the call to arms buff on RP realms seperate from normal realms. Else you are completley missing the point of the buff as you are not balancing warmode on RP realms, you are further imbalancing it.

12 Likes

So true, ive however been doing assaults with this rogue as well as a warrior and a paladin, i simply think this buff should be removed entirely instead.

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Today it got worse. Alliance call to arms quest rewards an ilv 400 item. We get 50 conquest, 250 honor and maby a mark of honor. BALANCED.

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Just blame Argent Dawn!

AD is like some sort of Alliance breeding realm, don’t get them wet or they will multiple times ten.

These guys and gals are everywhere! It’s like a zombie apocalypse, but with AD Alliance instead :joy: :rofl:

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Goldshire Inn doing it’s job with providing Alliance with manpower :slight_smile:

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Loool! :rofl:

Blizzard if you’re reading this, just watch what you’ve done right now this second. 2 40 man raids are constantly raiding the capital to get their welfare ilvl 400 items, whilst outnumbering the Horde.

You incompetence is appalling!

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raids can’t do the pvp quests :stuck_out_tongue:

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Then you’ve got about 10 parties all in the capital sticking together. Either put more guards in the capital to stop them just running around or only allow them to do it outside of a group.

I wouldn’t mind bumping in to 5 man parties in the world, the fact that you can’t even get to around your own capital without 40 people killing you in 2 seconds is frankly poor effing design.

Ye, the docks and bottom fp in your city are unguarded for some reason. I assume blizz did that so that alli would be incentivized to attack. Or is alli city unguarded too. Anyway, alli eventually tend to get wiped. Group up, you don’t have to wait until alli have bounties :slight_smile:

For some reason your little bases, like in drust, are guarded by a maniac horde of npcs, wheras our little bases the guards don’t seem bothererd hehe.

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