Can any mythic+ outlaw rogue confirm this

If we look at the tier lists outlaw rogue is D class and Assa is S class. Is there some other reason or are Outlaws doing like half the damage of assa? Cant stand the assa gameplay, but dont want to waste time if outlaw is totally bottom.

1 Like

It’s based quite largely on popularity.
Sin rogue is easy and has way more players atm. Outlaw is doing considerably more damage atm than sin though.

Also not sure what site you’re using that says D tier. If it’s icy-veins, then yeah, because icy-veins is kinda trash and it’s out of date.
They’re A or upper B easily.

It is tier D yes indeed BUT

The ranking comes from optimal pulls therefore meaning inside a pre made where people know what they do in the instance. Outlaw aoe is capped and and has NO burst damage. In a premade where the tank does mostly double and triple pulls it’s actually not tier D but tier Z or maybe tier DELETE.

If you are pug ing m+ like me though you will not have any issue to be on par with all classes excluding good unholy DKs and retri palas.

https://imgur.com/ziYASA2

“D-tier”

Assas position in M+ is largely carried by having an AoE silence.
Looking at pure damage there are few things that do more damage in a key than Outlaw Rogues.

The thing is in high level keys those silences are invaluable. Just damage alone won’t carry you to a top spot unless you’re breaking the sound barrier with it. Like with the bug on .5 week 1

@Murakage it is D tier. in the 500 runs of raider io you will find 2 outlaw rogue , and may be 10 (?) assas , in the 5000 you will find may be 15-17 outlaw rogue and 50 assas. In DF season 3 you could see 1 every 3-4 runs had an outlaw rogue.

showing at dps ranking which takes data ONLY FROM THE BEST Players does not make the spec better. Capped aoe, no burst damage. Pure dps class that does LESS dps on average players than hybrid classes like DKs and Palas with the second ones having 4 button rotation. The larger the pulls the more behind the outlaw spec.

Is it fun? with the rotation quality changes they did it is better. Is it enough for a pure dps class? no it is not.

maths dont lie. Rogues population going down every year. at the moment is the worst we ever had. Statistically also we have the LEAST buffs/changes over the years and the MOST nerfs (independent of the spec). Not to remind you how bad was rogue at start of this expac which they were developing for ONE WHOLE YEAR with feedback for ONE WHOLE YEAR. We entered and they started the straight dmg % buffs as they have no idea/way to fix the specs. Lets not talk nonsense here. Assas is competitive yes. Outlaw is D although it is fun and many will keep playin it

There is nothing that outlaw offers that assassination rogues cant do, and they genrally do it better.

Outlaw is the jack of all trades, master of none spec. It provides consistent dps over the span of a lengthy fight but without burst it falls behind significantly in shorter fights.

It is aoe capped at a hard 5 (8 if talented) and the variance of dps within the spec alone is pretty big. One pull you can obliterate the damage meters when you get 5 rolls and ace after ace crit, then other times you roll the worst 2 buffs, ace really doesnt want to proc and bte fails to crit time after time. It is very unreliable.

The only thing that outlaw offers in my eyes is an extended range on their aoe blind when used as a mass interupt. All rogues get the aoe blind but outlaws range is a little bigger, potentially catching straggling casters.

Not to mention that fatebound coins pull you out of stealth when you use AR which starts your subterfuge window, the dodgey hitboxes of mobs can make you think your hitting targets when if fact you arent. Amongst other bugs that riddle the class.

Why not? It’s far more than the best players from every other class is currently doing.

Correct. That’s why both outlaw specs are in the top 5 spots. Trickster dominating the top spot.

They already fixed that.

Yeah sorry, they have. What keeps pulling me out of stealth now is when using s+d in stealth and it flipping tails.

Old habbits die hard i guess.

After testing, it does still in fact break stealth if you have a target/auto smart target

Being too lazy to fix that is probably the only reason they finally decided to make SnD passive.

1 Like

Outlaw doing more damage than sin? what are you smoking bro lol

Sin is doing 2,4-3,2M overall dps in dungeons, outlaw can maybe hit 1,8-2M.

You clearly have no idea what you are talking about, you sit at 2,5k rio in the middle of the season. You havent even touched a single dungeon with the +12 affix but confidently spread misinformation.

Idk where you even got your source from, Trickster Outlaw is a meme and no one is playing it. Any Build involving Killing Spree is straight up griefing your group in higher keys.

Maybe you should play the game a bit more and progress into high keys eventually, maybe then you can talk about how good outlaw is / or isnt.

Because i can tell you, you are straight up trolling if you dont play sin - outlaw brings nothing to the table.

Prio DMG - Sin wins

Uncapped AOE - Sin wins

Spamming Silence - Sin Wins

Overall Damage - Sin Wins

Burst Damage - Sin Wins

The only thing Outlaw has over Sin, is more baseline tankyness, thats it.

1 Like

Yes i can confirm this, i sit at 3.1k rio currently - impossible to progress further in my pugs.

First of all you lack overall compared to the meta specs enhance/sin.

You are more and more forced to play with augs to make those crazy pulls doable and stay alive on bosses.

And since you run an enhance, you probaby pick up a discipline priest too - so you can give enhancer PI.

Whats disc priest lacking? a kick … well, there is this meta tank right now that passively interrupts a sh’t ton throughout the dungeon.

and theres your god comp right now - completely juice up the most broken spec (enhancer).

play around your cooldowns with amped up sin/enhance - doing 10M+ dps in big pulls - juiced up with the aug.

Outlaw literally has no place in this meta.

  • you do tank damage first pull NW because you are target capped (4-5packs)
  • you have probably the flattest damage profile, which really really sucks first boss Mists.
  • you simply dont do as much overall dps as equally good enhancer, ele, ret, survival hunter, unholy dk.
  • you bring nothing to the table that the better rogue spec (sin) doesnt already provide.
  • your PRIO damage isnt bad but in comparison to enhancer/sin, its a joke. you basically still need to ST down the beefy mob in the grp after padding down smallies which costs alot of time.

there is not a single reason to play outlaw right now unless you have fun playing it.

but i can tell you, playing outlaw in 14s right now - i feel bad for my premades/pugs, because i am actively making it harder for us to time keys by not playing sin.

which im currently swapping to, and i can tell you - even being rusty on the spec and not nearly having the same level of optimization on my sin gear setup compared to my outlaw setup - im already doing considerably more damage than on my outlaw.

I linked a source in the comment, you muppet.

Killing Spree is not that hard to play around in the slightest.

yOu’Ll dO hIgH keYs eVentUallY

https://imgur.com/a/q2kLNr0 shut up.

No it doesn’t.

Sin has lower single target damage.

Hard interupts? No it doesn’t. Sin doesn’t have any where near the CDR outlaw does for that.

You say that and yet all your high keys were achieved as outlaw. Not sin.

You can play either, its not that big of a deal :roll_eyes:

Assas has it a bit easier, thats it.

Outlaw is in a pretty bad spot design wise and dmg wise rn and it is hard capped , Currently at 2.7~k io with my rogue and I find it extremely frustrating that I do zero damage on big AoE pulls that need to be rid of fast before tank runs out of cds.
While its funnel damage is decent and it’s single target is also in a good spot outlaw lacks the required sustained damage to make it competitive. Think about it , even with extremely good rolls and constant BtE procs you still lose to a 2m cd of most other specs. When the odds are with you and your procs and rolls are decent you are STILL MID. And if you are unlucky get mechaniced - rolls are bad , AR drops , well your damage is as good as Druid healer. I play outlaw cause I like pirates that’s it , and yes I know that with a press of a switch spec button I can provide much more than I do but in the 11+ keys that I do I dont think it really matters . Outlaw’s RNG does not have an upside , and it’s constant thirst for energy in higher keys ( Where faint becomes your butter) it completly shuts down. Imo Vanish should be more of a utility button for outlaw rather than a dps cooldown , you are literally a lousy pirate with a edited by moderatorgun “yaarr” why the edited by moderator is made to be such a big deal for outlaw I dont understand , you lose so much when tank chain pulls which shouldnt be the case for this spec. Even if they REMOVED energy costs the spec would still be mid , thats how bad it is.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.