Can I play wow on a 2020 Mac book pro

Hi everyone. A little bit of background first. I’m going off to university in 4 months or so and need to buy a laptop. I’ve always used Mac and I like their interface. I don’t want to change over to a pc. I’ve been looking at the Mac book pro 13” with the 1.7GHz quad-core 8th‑generation Intel Core i7 processor, Turbo Boost up to 4.5GHz and 8 gb of vram. Does anybody know if this is suitable for playing World of Warcraft and what game quality should I expect?

I benchmarked WoW on an appletato from late 2014 and even that was able to run WoW:

https://rk.edu.pl/en/world-warcraft-macos-apple-devices/

Intel Iris Plus Graphics 645 in that 8th-gen Intel is better than my tested Haswell, but still somewhat behind 10-th gen G7 CPUs (or current AMD mobile chips), or Macbooks with dGPU :wink: Check what options are available.

If possible pick 16GB of RAM and a good SSD. Some of those options can be picked only at purchase due to being soldered.

I used to play on a Mac, and it did run fine. It wouldn’t run at the highest settings, obviously, but I’d definitely say you can play with most things on high/medium. Shadows and other intense stuff will have to be turned off, though. Pretty much any machine from the last 10 years should be able to play WoW on lowest settings, so you’re definitely more than fine.

Like off, off?
That sounds like vanilla wow from 2004 :smiley:
Shadows on medium should be no problem.
The problem with macs is more like the high resolution which you might have to scale down and thus get a blurry image.

Even “low” shadows today is what high shadows were back then. The lowest level today is still basic shadows.

I have the same resolution problem on my Surface Book. I just have it set up to change my screen resolution in settings to 1920x1080 when I play and turn off when I dont.

Scaling down to anything above that won’t result in any blur on a laptop sized screen. Though may have letterboxing, depending on the aspect ratio of the screen.

All you have to do is set render scale within WoW.

That also changes the render scale of the UI. On bigger screens that’s a huge pain.

There is an ui scaling function in wow.

Which works like trash.

Why? What’s the problem with it? (and if it has problems then it’s something you could ping blues about).

apple bad

Quite a few things that I would consider “UI” don’t get considered UI for the sake of scaling, names being the most obvious and memorable. It’s fine at making the UI taking up less space on the screen, but it doesn’t actually “scale” it like a vector image. It’s like they just pull the enlarge tap on MS paint whenever you use the slider.

The UI elements like the utility bars should remain like if the game was running 1:1 while the game world should scale down. Names on mobs would scale as well. If there is something not scaling as well as when launching the game at lower resolution set system wide then make some screenshots and do a post on the tech support forum - maybe they can work on it for Shadowlands release.

Well obviously it is interpolated when upscaled.
Like with any 2d “sprite”.

Yeah I’m not complaining. Just saying it isn’t good enough for what I use lol

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