Blizzard needs to balance better to make it more interesting
Nah, they will find that 0.5% performance difference and they will use it.
Haha every dungeon asks for different things.
The balance right now is so bad that the same 5 classes are the best for every scenario, its not only dps.
I have to admit that I haven’t done many M+ runs in SL, but it feels like they are quite homogenous in the core.
In BFA you had a caster-dense one, one where most mobs consisted of a pack of 2 and were unrootable, one where you could choose which boss to start with, one with many mechanical packs, several really nasty mini-bosses and what not.
I honestly don’t see that many “special” things in the current dungeons.
It can be made non static. Example having a draft phase like in MOBA tournaments with similar rules like no team can pick a class picked by the other team (Essentially making each game having 10 different classes). Having affixes pickup be part of the draft phase as well.
It used to be that the looser picks a dungeon + an affix. Now its predetermined.
Id say cut down on the number of cups we have. 1 or 2 is enough, now we have 4, thats too many. If I’ve seen 1, I’ve seen them all.
Keep tournament realms locked an unlock them like 3 days before the cup. That way players physically cannot prepare enough for everything.
It would be interesting if players had to change the class or spec between the dungeons, but that would be riddiculous to ask. They would need to learn 3 different specs to the highest level in order to compete.
The staleness comes form the factvthat we get to see 4 different cups in short succession, nothing changes in the meantime. The biggest change we had was that someone found out that holy pala can burst more st dps than fire mage.
Before anything could be demanded of players, the prize pool should reflect it. If it doesnt increase, but the requirements to compete increases, people just wont even bother with it. Some teams like echo started streaming their practice, which i find way more interesting than mdi itself. They do it not to flex on us scrubs, but they make more money from it than the tournament itself.
I don’t think it is ridiculous. All the players competing at this level have can already play more than 3 specs.
One of the problem I see with that format, is having to qualify every week.
If they make players play different classes/specs to make the cups less boring, then they shouldn’t stress them to have to qualify every week. Have 2 weeks qualification at the beginning of the season. Then teams are fixed for the remainder of the season.
Maybe im mistaken on this one but id ban all addons - no dbm, big wigs, custom UIs etc etc. pure default wow with manual marking of mobs
Implement spec “banning” like in those dota/hots/whatever games
Def change casters…most of them just repeat 10 same lines over and over again. Legion Sloot + Jak were fun. After Sloot most of the casters are reading wowhead dungeon description for the xth time.
Implement some interesting mechanics as a REAL RPG dungeon should have LIKE traps and puzzles and maybe a bit more routes so we dont get 90% time same route with same setup of classes
fixed it for ya
Sloot is definitely the best MDI caster. Dratnos is kind of OK.
But yeah, hearing Naguura explaining the why the engineering battle res is not as good as the class combat res for the 100th time, becomes kind of repetitive. It is fine for a viewer tuning in for the first time, or a viewer who is new to WOW, but I find it boring. But after almost 4 years of MDI, how many viewers are actually tuning in for the first time?
I think AWC PVP casters (Venruki and Supatease) are great casters too. I don’t know if they can cast MDI, but I feel they would do a better job.
Ufff that would be hilarious…imagine Ziqo doing his breakdown special on some big pull
seriously tho, dont think they are “familiar” enough with m+ to cast that. Havent seen Venruki stream a dungeon yet. Supas rapping on dungeon mechanics and pulls would be hilarious tho
And yeah they are repetitive as hell, like even the construction of sentences doesnt change. Like they have prewritten sentences with blank for names of skills/players/bosses which they just fill depending on whats going on on screen
As i said, make them play blindfolded with wii controller while juggling knives… It doesn’t change anything whatsoever for the viewer, but makes it more difficult for the players. If you want to see people wipe in a dungeon, maybe go pug a key? Or do we hope they wipe so we could make fun of them in the chat?
To play at a reasonable level its not too hard, to play in mdi setting is. For example you need to plan cds around, utility etc, some classes have 2 min cds, others 3 min cds. Some cds are more st oriented, while others are aoe oriented. Im not saying its not feasible, but it requires practice and planning.
For example. We saw holy pala jump off the edge and suicide in dos. I dont remember who was it. I bet the person done that million times on the priest and levitated himself safely on the platform below, this time he was on pala and didn’t realize before it was too late.
Yes, but do we as viewers want the “planning” part?
By knowing the dungeons, specs they choose and affixes in advance, MDI Players will solve the meta, and then we have the repetitive runs we see now.
Adding things like draft, bans, changing affixes, changing specs, changing classes, etc would throw a wrench in the “planning” part, and will make solving the meta much harder. By the time the meta is solved, a new patch with new balance changes and new seasonal affixes.
Actually this week was interesting only because there was a new meta (The holy pala/shadow priest). Next cup all teams will adapt and it will be the new meta.
Players would practice 2-4 classes per person and thats it. It would still be the same.
Another thing is class balance. What if you allow one team to bring a mage, and ban it for the other. Well the team without a mage might as well just tap out because they just wont win.
What i find weird is that the arguments boil down to “its boring because they dont wipe enough, and if one teams wipes, they almost always loose, because their opponents wont wipe.” I dont really understand why you guys want to see them mess up their runs.
I personally think mdi as a speed running competition is a failed concept. It is only available in the tournament realm and have no resemblance to live servers. And its so detached from what we play, that its not even close. I think it should be reworked. Instead of who does the dungeon faster, it could be who pushes the key higher. Dungeons could be set, affixes too. Teams could be required to change 1 class per dungeon or something. Would allow players to plan what class they want to bring early on so they could have access to their meta in the higher dungeons.
I heard an argument that nobody wants to see a 5 minute long boss fight with 3 mechanics, but in reality thats not the case. Twitch is full of people who puch keys on live servers and there is a demand for content like that. Even the casters themselve are streaming push keys.
That way the competition would at least resemble whats happening on live servers and would actually be interesting to watch because you could do similar things in your push keys.
You would also see more wipes that people so desperately crave for.
Well, solving that issue requires major changes to the format.
One possible solution: Instead of a series being best of 3, make it 2 maps, and the winner is the team having best total time. This way if a team is denied mage in the first map because they picked last, they get to pick first in second map and they can deny mage to the other team as well.
A draft can be something like this:
- Team 1 picks a map from a pool of 4 maps (for example De Other Side)
- Team 2 picks a +2 affix (for example Fortified)
- Team 1 picks a +4 affix (for example Bolstering)
- Team 2 picks a +7 affix (for example Volcanic)
- Team 1 and Team 2 blindly ban classes (they can’t see each other bans)
- Bans are revealed (possible for both teams to ban same class)
- No team can pick a banned class or a class picked by their team or the other team
- Team 1 picks a class
- Team 2 picks 2 classes
- Team 1 picks 2 classes
- Team 2 picks 2 classes
- Team 1 picks 2 classes
- Team 2 picks 1 classes
- Teams are allowed 5 minutes to plan their route based on the affixes / picks.
- Next map same process but Team 2 goes first.
This is very similar to how MOBAs handle it.
Each game will have 10 different classes. By the time this becomes repetitive, we would have a new season with new seasonal affix, new balance changes, new item levels (and classes scale differently with ilvl), new trinkets, etc.
Details can differ of course, but this is what I would like to see. Not sure the MDI players will like this though. But I think it will at least allow them to stream without feeling they are giving away strategies.
I don’t want them to mess up their runs. But when teams don’t practice a pull 20 times as they do now, they will be forced to make smaller pulls similar to that of live servers. Not the insane pulls that we see now that can only be achieved by planning every single interrupt/stun/cc, etc.
Exactly. And as I said above, shaking compositions will make it resemble live servers a bit.
There are 2 things that can make MDI interesting for a viewer.
1- They’re playing your class.
2- They’re doing some funky weird thing that deals a ton of damage and is interesting. Like the one i remember from BOD where they pulled half the dungeon to Rezan and then killed everything in 5 seconds.
The first one doesn’t happen for most people, because MDI is about 5~6 specs at most.
The second one also won’t happen because blizzard will nerf the hell out of those things as soon as they get noticed.
So this tournament and all the other similar ones will forever remain BORING.
i think they should add ban system to mdi and awc. should be really fun and annoying for enemy team.
only 1 choice each team. Imagine banning mage at mdi !
they should ban all the classes but the ones that are at the bottom of the list lets see you clear that mythic + now without your precious meta classes
Old StarCraft videos more entertaining than MDI.
Personally I prefer to watch DoTA as competitive game. Blizzard started eSports with StarCraft but currently none of it’s game have e-sport potential.
I would love there to be a random draw each match for classes, see who adapts the most with the given challenge. It would be interesting to see how they would play each dungeon with different selection of comps.
Then, again as some others have said add a “ban” round where both teams get to ban a map.
I do like watching MDI, especially from a healer perspective as it’s made me heal more efficiently (at least on disc XD) in dungeons. But I do think they could make it more engaging and interesting than it is now.