Yeah but they are still paladins, nothing can make them cool
SoD devs don’t give a damn about class balance.
This has been evident since P2.
Why would they start caring now?
I guess maybe we were holding onto the hope that once we hit a proper endgame the focus would switch to class balance. Unfortunately that doesn’t seem to be the case.
pala tanks are monsters in pve, almost as good as godmans, i mean shamans
We now this is a seasonal server and its kind of a beta for future classic+.
They have to trye things out and if a inbalance between different roles apears so what no need to trye to fix it fast. Let time time go to see if gear progression will change things in the end the balance must work when classic+ comes.
I tanked a zg yesterday as a rogue tank. I’m geared. Was running T1 6set and boots epic swords etc etc.
The threat balance of this game is absolutely mental levels of skewed. Rogue snap threat feels non existent. I had 2 set T1 bonus rolling and popping a blunderbuss (the TOP threat ability we have access to) with a 100% threat modifier on it. So you’re talking the 3rd gcd to get this point. And a bear tank rips threat off me with 1 swipe?
The absolutely dreadful snap threat of a rogue tank is an absolute joke compared to ANY other tank. Like mikes and miles off. Not only that but you basically double nerfed rogue tank as an off tank by nerfing the carnage rune so if we don’t have UA going and mobs hitting us it feels like we are literally a backup incase the MT gets clapped.
Can you please. PLEASE address the threat modifier on just a flesh wound. It’s ABSOLUTELY RIDICULOUS that using a tank set that gives 100% additional threat on your biggest threat ability gets ripped off straight away.