I been trying to push this key rating a couple of weeks now and it always appart on the same bloody boss.
One cast gose off, it’s a wipe, the overlaps in witch you are supoce to run to the safe zones are way to short, the uneven health on eatch boss and the fact that they are not shared forces dps to do less making the already hektic fight last so much longer.
The tank buster abillitys are raining down like every 20th second, and even when you are in the bloody safe zone you still get bursted from the just passive unavoidable aoe down to 30% health on just 7-8+ levels.
In my opinion this fight is way over the top for a dungeon, i would agure this is something you’d expect to see at a raid.
I dono… increase their health, make it shared, fix the overlaps so i have more then 2 seconds to move over the arena when he brings out the next block to destroy, anything is better then this.