Nah, that’s just Bac specifically. I do vouch for oneshot playstyle, but I don’t like overtuned MM, I want the oneshots to make sense and be preventable if the setup fails.
You have the most nuanced perspective on MM i´ve seen from a MM main.
Thanks, that’s what 10k hours and 20k arenas do to a person xD But yeah, I do feel your perspective. I do think that MM should stay a oneshotter, since that’s what’s it been made out to become since like post-Legion or whatever, but as I said, in my eyes oneshots need to make sense, and oneshots and defensives are a completely different debate. Hunters in general do lack defensives and are squishy as hell as a result, and MM specifically has taken the biggest slap because unlike most other casters, basically minus Shadow Priest, has been unable to become the non-caster turret the rest has become (Baladruid, Ele, Demo, you know the drill). As such, it is unable to deal sufficient damage, especially into plates because plates don’t seem to be taking physical damage, and on top of that the game is utterly littered with micro-CC and gap closers. There’s a reason why Sniper Shot has a 60+ yard range, it’s because the spec should be staying further away and deal damage, however you need to get into melee to do cc properly, and you can’t leave melee because of so many gap closers and micro-CC that are in the game currently.
Long story short, the game is in terrible balance. It’s not an MM problem, it’s a game problem. Unlike others, I want people to look at the bigger picture. I don’t want MM to be OP because everything else is, I want the rest to not be OP to allow proper spec distribution. MM damage is fine into leathers currently, so we just need to make that to be the case for all armor types, and that’S what some sort of armor penetration mechanic and further balancing around that should achieve.