It is way too common to join a loss already in progress when you join random BG’s, there should be a way to avoid them
No just like with raids in progress nobody joined them causing stalled raids to occur.
So when your team has a leaver you’d be instanteously doomed instead of getting a chance to win with a backfill.
Or at least provide some kind of worthwhile tangible reward like some honor and conquest points if you stick it out
Account wide and stacking deserter fixed that problem for blitz. It is just too easy to abandon an ongoing random BG. No stakes, no consequences and therefore no integrity
I wonder if you actually thought about your question for even 30 seconds before posting this thread or if you just rushed it because you had just landed in a BG that was already started.
It’s pretty obvious that if that option existed, everyone would enable it.
When you start a BG, as usual, some people would leave after the first fight, wouldn’t be replaced, and that would automatically lead to a loss (not to mention the snowball effect that would probably cause the BG to shut down beore it even ends).
One possible solution, which has already been mentioned many times in other discussions is to penalize players who leave more severely. For example, by applying an accountwide debuff, increasing its duration, or increase the time incrementally.
Anyway, it’s always fun to see what the people who actively post against premade to ‘save PvP’ are actually willing to propose on the side to destroy it.
There could be an automated forfeit at 50% player loss instead of waiting for the full time of the battlegrounds duration/getting GY farmed
We are looking to dodge full premade BGs, thats why we want this option Saneko. Nobody wants to sit in 5 minute que for a BG to be put into a BG that 10 people left because theres a premade on the other end. Its just feeding the premades and making casual players quit the game.
Premades should only que into premade, that would make the game more interesting for the premades tryharding against eachother and providing good combat, and more fun for the casuals that can only que into eachother having good combat that way.
We just should get half of the rewards if we join a battle in progress, in my opinion.
Waiting for 5 minutes to get in Battleground already over (like 2 flags vs 0 to our team at 2 mins from the end of the bg) it’s really painfull.
Sure, you can by leaving. You just get a debuff so you won’t queue up against them again for the next 15 minutes.
What the OP states is that they don’t want to join an battle in progress, which differs from “I don’t want to play against premades at all”.
They did had a running experiment in SoD where they pinned solos vs solos and premades against premades.
The problem then occured that solo queue time increased to the point of no games starting and 2-4 premades were pinned against groups of 5’s/5’s essentially which are uneven premades causing a waterbed effect where solos were forced to join up as premades to get any games played at all.
This experiment then was reverted.
If you have a good suggestion don’t forget to drop it through the ingame suggestion box too as the experiment was part of a recurring suggestions about this topic.
Was SoD on Classic?
I’m not sure how the playerbase compared to that of Retail, but I doubt they’d be similar.
I find it a little odd that they’d attempt this in a completely different/separate setting & determine it to be unviable in Retail.
I mean,… SoD is the perfect place to try new things with low stakes, isn’t it? And I don’t think the results on retail would be THAT different. I moved from DE to EN servers, because random BGs in DE can barely fill 10 man from the player pool. And evenin the English pool I joined a few horde games, where people said that they have been 7-8 players for several minutes.
Pretty sure Blizzard has the numbers.
Maybe!
I’ve no idea, as I never played SoD.
From my pov, I just see ’we tried your suggestions in a completely different setting & it didn’t work’
-perhaps there were plenty of BG players to make a direct comparison/judgment, I just found it a little unusual.
…& if that were the case, I’d have expected to see RBGs thriving, whilst solos were waiting forever for a Blitz to start -but the opposite seems true!?
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