6 second Clone is too overpowered still
No, you have Grounding Totem, Wind Sheer, Spell Reflect, Mass Dispell… etc etc, just play better, ok?
No. The only thing druid has going for itself right now in PvP is cyclone. I hate becoming the cyclone bot, but without it we have nothing. Feral which is already a pretty dead spec would actually go extinct.
Bala would probably survive, but Feral already has no DMG, no healing and now we want to get rid of half of its CC
If Blizzard reduces the duration of cyclone they really need to help feral and resto out and give them something for it.
And druid have stun, better aoe heal in the game, can tranq, can go bear form etc etc… rogue blind 5 sec and cyclone have no cd and can press 3 times. That 10-11 sec cc… and can use other target same
Are you talking about resto druid cause that is the only spec with tranq and “better aoe heal”.
Feral healing is none existent. Cyclone for both feral and resto is a very risky cast, feral mainly because you are in melee range and will get say stunned in caster form by a rogue and die in stun.
Resto druid opens itself to a ton of CC, a silience on all his healing spells that can cost the game and death cause you don’t have ooooo sht buttons like bubble to get yourself out of say a rogue stun oneshotting you.
Moonkin is probably the only spec that can use cyclone and is pretty safe cause you are still in moonkin form, you can still bear form + heal (feral cant cause regen for feral heals for nothing due to the stupid PvP nerf for feral healing) and still can DPS even if kicked cause you’ll have Starfire / Starsurge instants happening.
Also rogue has sap, blind, triple stun, shadow duel, smoke bomb, gouge, kicks, silience, you can solo CC a whole team and we saw Pika do that during AWC And cyclone is limited to 1 target, the target is immune to DMG and healing and very often you see a cyclone on the wrong target (the kill target) ends with you losing the game
Why gut druids even further?
At least druids can die.
Where are all the threads about Mages and Holy Paladins? ^^
The problem is people love to zug zug zug all game and get angry when they can get CCed for 10secs with 3 cyclones. And instead of improving and for example using kick, CC, spell reflect, fade, shadowmeld, grounding, feign death, outranging the 25yard cyclone it’s easier to cry on forums that they are getting CCed and there should be no CC in game cause it makes zug zug zug gameplay harder.
yes please. This is too much esp for rbgs when two druids can easily steal a base from anyone just with cyclones while other classes cc’s are nerfed hard
fully disagree. You are not considering all types of content. For example two druids stunning and cyclone a defender on rbg and easily stealing a base. While other classe’s ccs are nerfed to the ground. Why only druid has 6 sec. full control?
2 rogues? 2 locks? 2 mages?
Any combination of the ones listed above? Like what is this argument that when two people CC you they can take a base from you?
Cyclone is a casted spell, years ago it was instant with Nature Swiftness.
Not that risky of you use instant roots and cyclone out of that
this was fun in cataclysm :i
Just remove the faster casting of cyclone.
Oh and nerf root/beam combination.
are u sure boomkins die? because i’m not lol
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