It’s just so annoying to be this turret and you get frustrated every time there is a movement mechanic. Like, how do you plan around random swirly? I know for Affliction it’s not a big deal but for destro and demon it ruins their flow/ramp. These specs are clearly not designed with M+ in mind. Most ranged specs have some spammable on the move actions, some even INTERACT with their rotation. I know that people say that “Oh man, knowing how to optimize movement takes a lot of skill” yea, maybe that is true but to me it feels boring and annoying. I never get this feeling when I play melee, it feels rewarding to execute movement mechanics.
Like BM hunter doesn’t have to cast ANYTHING and it adds a lot of fun. Some specs have built in on the move abilities and using them AND optimizing movement FEELS FUN. Other specs also often have some cool mobility that doesn’t kill them. Even bringing back Kil Jaeden Cunning would fix a lot.
4 Likes
Considering that locks are easily the slowest of all casters, why not let them cast all their spells on the move and add a penalty of 30% damage done reduced in PvE while casting spells on the move and 50% damage done reduction in PvP when casting spells on the move?
This will fix the movement problems of warlocks while at the same time making it much more useful to remain stationary and cast spells, WHILE also counteracting any problems that may arise from PvP.
A spell is considered “movement enabled spell” when the warlock is moving while starting the cast or mid-cast.
The fact is that our characters need to stand still to cast spells exclusively out of PvP balancing needs. Our characters are both intelligent enough and way overqualified in power to weave spells and utter magic words while moving.
If we are to take this issue from an MMORPG perspective, standing still is NOT something experienced casters need to do.
3 Likes
That’s a cool idea actually, it completly solves Demo ramp up and makes Destro much more enjoyable. I don’t play PVP but now that I see it I feel like it influenced a lot of decisions and that’s probably why warlock doesn’t have nice things.
I think bottom line is that balance shouldn’t matter as much as fun here, I feel like I have an anchor attached to me when I play a warlock often. The enjoyement between casters and melee for me is substantial and I know it might be just me but being a turret isn’t just an interactive gameplay especially in a world where movement is such a big thing.
And then there is another issue, how do you balance specs if some encounters have no movement and others you have to move so much. And then if one has ramp up it’s dead for the high movement encounter.
1 Like
Destro is a turret spec, you have 2 gcds to move with .
Demo on the other hand, is very mobile.
You have instant felstalkers procs, soulstrike, demonic strength, demonbolt procs and implosion.
Try to keep some DB procs at all times to help with movement.
I mean, you said it’s a turret spec, no one ever said that it has to be that way. Spec is terribly boring in context of movement compared to for example MoP, you can watch some videos to see how different it is.
The argument that you should waste, overcap or just not do your rotation properly to deal with movement only shows how fundamentaly wrong the design of the spec is compared to other classes.
1 Like
Warlock problem lies not only in our inability to cast on the move or hardcast nature of our damage dealing mechanics, it lies in very core of current ideology, Blizzards vision of warlocks and its incampatability with the rest of the game outside of leveling and raiding.
Problem lies in our abilities, their design, damage, purpose and utility. If you look for example in Demo talents almost all abilities that we can aquire doesn’t do anything exept damage, and no talent exept the demon skin are designed to solve some of our problems or remove some cons of our toolkit.
Warlock design is good and entertaining, but not in the reality if curent design of the rest of the game. Warlocks/We don’t have a place in it. We don’t fit the high M+, or serious and compedetive PvP. The only area where we could feel ok is Leveling and raiding, due of predictive nature of these activities.
5 Likes
Sorry but holding for instance one charge of conflag, to use the gcd to move out swirlies is doing your rotation properly.
Kiljaedena cunning was alot of fun but i dont think it has a place in wow today.
And if you dislike having to manage cds and think ahead there are options 
That said there is issues with warlocks in m+, but less so about our class being badly design and more so that bfas dungeons are heavily melee favoured
Omg, dont make warlocks cry and miss MOP, thats almsot exactly what they had, a talent that let them cast on the move but with penalties. I dont remember if it reduced damage or increased cast time.
Hell no. You got enough powerfull stuff already.
Kiljaedens Cunning, I hated this talent and never used it as moving and casting should not be a thing. But in todays environment I wouldn’t mind KC with a short duration because nothing triggers me more than lining up for a 600%+ tyrant and having to move one inch, messing up the entire build up…
2 Likes
I am pretty sure most of us would give up being turrent chaos bolt spam with huge ammount of health for actually being fun.
2 Likes
In MoP/WoD warlocks had a gameplay driven design, and even under severe nerfs we still had opportunity to be viable and fun, because gameplay allowed us to adapt for any situation.
This is a solid idea.
Except you are top tier in pvp so a little miss informed there, granted that is only destro though not the other specs.
I don’t really see a problem. For demo, you just save a DC, use Soulstrike, Implosion, DS proc, Doom (in the unlikely event it’s in use) or teleport. Demo is incredibly more mobile with 3x EP than people seem to realise.
Destru is a little awkward, but doable if you watch boss timers and save a Conflag or have a circle set pre-emptively. You just need to think ahead and plan your movement. Failing all that, you just run, it’s not difficult and you can just catch up on damage later. Warlocks are good at that.
1 Like
Demo is more easily to shut down in arena, and your burst window is much smaller then Destro’s. For destro in arena to deal massive damage you anly need to drop infernal on your enemy, and after that you’ll have reliable damage and soul-shard generation for 30 seconds. Demo in the other hand need a lot more time to summon Tyrant, whom might be easily avoided by enemy team by various of ways.
Demo can be somewhat decent on arenas, but it really needs teammates who are willing to play around demonology slow nature of ramp up. Control is another problem with Demo, if you summon tyrant on some person, and that person will start huggin the pillars on arena, then Tyrant is more likely are busted, he will continue to run after original target, while we won’t be able to switch his target by any convinient way.
Demo is a dead weight in arena.
Check 2.2k DHs/Warriors/DKs. They do 35 - 40k DPS! No freakin’ way a Demo is pulling that off and keeping up with the pressure. Not to mention its less tankier than the freakin’ Destro.
As for M+, all specs are dead in the competitive scene. Even Demo can’t provide the insane aoe DPS required in high keys. Not to mention melees can benefit from the twilight devastation. If I am doing a +20 key, you bet I am not lowering my chances by taking in a broken spec like Demo.
As for the OP’s question; an ability that can be cast while moving would not fix the problems we had. It would help Demo in arena; but that’s all. It would just help a little, not fix its issues.
2 Likes
incinerate should be castable while moving, its only use it to build soul shards so its similar in flavour to a fire mage scorch.
warlocks are the 2nd weakest overall class right now after shaman, some specs like shadow-priest and sub rouge might be on the same lvl but overall, warlocks are terribly underpowered in bfa and need some major buffs.
why would you ask for the advantage of another spec in the same class, that would only invalidate that spec.