The only point of legacy raids in the game at this point is transmog and arguably achievements. Farming old raids for transmog has been popular for years now but the “system” is basically untouched and very frustrating depending on how lucky you are.
I feel like some small changes that can be implemented in a week or two would go a long way toward making what feels like a janky afterthought into a more organized system that would be more rewarding to engage with.
Remove all non-moggable items from the legacy boss loot tables (or at least add an option to remove them from within the raid in case someone wants to farm useless rings and trinkets for whatever reason).
Remove currency rewards from legacy bonus roll tokens.
Add a 50%+ movement speed buff whenever you’re in a legacy raid or dungeon.
Add auto-wins/skips for all the bosses that are near impossible to solo or feel horrible to solo, such as BRF Furnace or Eonar.
Let us stomp BFA raids the same way we could stomp 2 expansion old content before you ruined it in SL, AND, stop breaking the scaling with every expansion release.
Make legacy instances only drop items relevant to your class, OR, a much better solution below:
Allow us to unlock appearances for all the items that drop inside a legacy raid/dungeon regardless of the class or item type (if this is an engine limitation, then make all the gear they drop into BoAs).
I have basically stopped farming old raids completely after doing it for years because the issues that would be resolved by the aforementioned have made it such a boring, tedious grind that I don’t want to do it anymore.
I don’t know if they refuse to devote a week or two of their time to this because they want to keep it frustrating in the hopes of people spending more time doing it, or if they genuinely don’t believe it would be worth it, but cosmetics are probably the most popular thing in the game alongside player power, and there are so many of them locked behind mountains of RNG that doesn’t receive a shred of dev time.
Start treating this as a legitimate in-game activity and I guarantee it would be a better use of your time than implementing 20 different primal storm/rift/surge events that clutter the map and stop being relevant in 2 weeks.
If even half of the items on your list gets in the game somehow, I’d play way more than I’m playing right now. That’s a fact.
Soloing / farming anything higher than Legion is plain torture now, and for someone like me, that has pretty much every mount and everything from anything older than Legion, I’m just waiting for BFA to get trivial tbh. CBA farming this in groups and losing rolls / begging people to trade me the items.
Yep, I remember easily farming WoD back in BFA even with non max lvl characters because the buff was working properly, now I’m just not gonna do that for BFA and it directly reflects in less play time.
Probably gonna unsub till 10.2 because 1.7 doesn’t add much if anything, and I’m done with this season.
Last time I did Battle of Dazar’alor mythic, we had 8 people I think. Still wiped to some mechanics, so could clear though it took a while.
EDIT: But you’d think you could clear the BFA raids on lfr, some bosses are not doable tho. Can’t get past Uldir second last boss or Dazar’alor King Rastakhan.
Well the thing is, that I’m thinking they are doing this on purpose. Sad to say, I pretty much just gave up on it, and I’m thinking I will just farm BFA Mythic raids & N’zoth mounts in the next expansion.
I was so mad since I couldn’t solo Antorus mythic in Shadowlands (or barely solo), and I was berating them for months to make the tuning more forgiving, aka to just give us a 100/200% larger damage multiplier. Instead, they just ‘tweaked’ some mechanics to make it easier, but it was still far from easy. I remember getting my 6 characters prepped for Antorus to farm the Ur’zul, and I had to have quite an ilvl and legendaries to solo it.
I can’t even imagine the N’zoth sanity mechanic now - my idea would be to scrap the mechanic and just let us solo it normally. Time will tell though.
We didn’t have an over-encompassing gear upgrade system for years and now we do and it’s objectively better.
Flying was popular but they still made dragon riding which is much more involved and actually feels good as opposed to being braindead.
Transmog farming was “popular” because of the rewards, the activity itself and all the roadblocks in place just suck and cause people to stop engaging.
The kind of argument of ‘don’t fix what isn’t broken’.
I thought that was clear?
Not sure what you’re referring to.
Subjective. I don’t think dragonriding feels better than static flying, for instance.
The only thing it ‘does better’ is speed. And that’s not a surprise.
Farming old raids is still going on.
Maybe it caused YOU to stop engaging? If so, then say THAT.
They still won’t be free… They are 10 year old items as well, there’s no reason why you should take 20 runs of a raid that’s on a weekly lockout to complete a set with bad rng.
Also, they could only implement some of these rather than all of them at once.
I’m saying that it is broken, boring, and slow, which is why it should be improved. They can improve things that aren’t literally broken as dysfunctional if they are still bad, such as old raid farming.
There is absolutely no reason for bosses to still drop artifact slots and for bonus rolls to give currency for a raid that’s not current, and no reason for them to drop rings, trinkets and necks.
All of these detract from the only point of old raid farming, and getting them as drops just feels bad when you’ve been farming specific things for months in years-old braindead content.
Hard and more or less impossible with the lower chances are two different thing
Actually there is nothing hard in RNG… just… RNG
A 25% chance would be acceptable, even BLP, but we all know, while suggestions could be awesome, it is not in Blizzard interest to add any QoL for this
There are three mayor factors that keeps WoW alive:
Addiction
Nostalgia
Obsession
The later keeps players subscribes, because that faint , even 0.001% chance “this week it will drop” “hope” is enough to fuel the obsession.
Mog hunters and other collectors are obsessed to have what they want - I’m “guilty” in it too, farmed the claw hand and feet “mog” for my DH for years (like the Illidan Glaives) even after I benched my Demon Hunter, and the Infitnite Timerever longer than I’m willing to admit
And I knew I will either use that for a couple of weeks… or non at all at that point, yet became obsessed jut to have it
And know at least two dozen if not more other people who long since passed the “healthy line”
And Blizzard know this and built on this, trust me
It is funny how in a certain other MMO, they remove the lockout as soon as the raid is not the current one, even during the same expansion, so people can farm appearances or catch up alts classes in peace.
@ the OP
100% agreed on everything.
WoW needs to be adjusted to respect our personal time more, especially when it comes to legacy content.
If I recall some polls about when people started WoW, a lot of the standing population of the game still started either in Vanilla/TBC or Wrath, these people are growing up and have or are starting to have families and it does not seem like that is taken into account.
The game will die out long before the gen Z becomes the main slice of the playerbase.
But there is certainly room for improvement, very much so. It’s something blizz openly admits by fixing old raids to this day. Implementing a skip in SoO is one example, and I can’t think why people would be against this.
Maybe implementing everything OP asks would be a bit much, but artifact slots have no more place in the game. they take up slots for stuff that could have been a piece you’ve been farming for months.
WoW has gotten a bit too much RNG, at least that’s the general consensus. Making it so every piece of gear from 2 expansions ago is added to the wardrobe of that class even though you’re on a different one wouldn’t be an ‘instant win’, because it has to drop first. This way you have a few more chances per week.
I believe there are some items here and there that are useful for twinks. People used to run Hellfire Citadel for the blademaster trinket because it was BiS in TW, at least until Blizzard realized people used it to cheese the now returned mage tower and nerfed it to the ground.
Pretty sure it is a conscious move, the knowledge of how long it will be before a raid is soloable definitely affects participation when it is current.
I’d be fine even with just an update to make everything soloable, and by this I mean modifying mechanics that need more than 1 people to do. It’s always a pain to find other people for 1 run, let alone for more than 1 when you’re planning to farm something.
I think the biggest improvement would be to make it impossible to get duplicate items from a boss. I sometimes had situations where all the boss dropped were multiples of the same exact item.