Can we have a currency for legacy mounts

Say when you do sha of anger , no mount drop you get a token. Do it 100 times still no mount drop you can just buy it straight away from a vendor.

Same for all legacy mounts in raids and world bosses ?

I mean I’ve been killing all mop world bosses since 2012 now , very consistently on multiple chars … and nothing to show for it.

The drop rate is so bs , can’t we just have a currency in DF to resolve that. I mean 100 kills is still alot of time wasted on copium that it will drop anyways.

Siege of Org takes 30-50 mins to run x 100 , still a huge time investment

Anyone think this is wrong , please explain why in the comments ? Mounts lost their prestige years ago , when they became account wide anyways.

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I don’t think it’s wrong. It’s just a low droprate. And it has that low droprate for EVERYONE. So it’s fine imo.

Couldn’t care less about that. Nothing has prestige to me in a game; it’s just a game.
I want something if I think it looks nice/cool. That’s the #1 factor in me farming for something.

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I used to remember players names , simply on the basis they had an Ashes of Alar of a Mimiron’s head before it became account wide.

I recall a mumble conversation and someone responding to me " Isn’t that the guy with Mimiron’s head ?"

There certainly was some prestige.

For you; sure. For me; nope.
I don’t care what someone else has.

Mainly because Ashes, Mimiron’s head, Invincible, Ragnaros firehawk etc etc. dropped from bosses on the highest difficulty at that time. You recognized the mounts because they were awarded for something out of your reach. Even now, you see people with Vengeance from Sylvanas or especially the Jailer M mount, which is incredibly rare now.

Sha of anger mount though, is just a 1 in 4000 drop chance. There is even a video on YT of someone getting it sub 100 attempts, while some people are sitting at 12k+ attempts without it. It’s just a luck factor meaning noone actually cares so much about it.

Sha of anger also lost it’s thing, most sha mounts is from black market.

Prestige based on pure chance. I wouldn’t care.
I do take note when someone is flying around with the Spelltome mount, though.

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Although I appreciate what you are saying. Part of WoW we love is the RNG element of it.

Quite simply, you’re not supposed to have everything.

When a drop is rare (like Soundless for example), its more about “I was there and it dropped!” rather than “I farmed this and it dropped eventually”.

If something doesn’t drop for you, move on and enjoy other parts of the game.

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I’ve seen this kind of badluck counter system suggested before and it would be nice. You’d still have to farm the content but you’d know at the end of the day you’d get there.

I still get asked about where I got certain mounts while I’m riding about. I use the random mount button every time and it’s a lottery what comes up. It’s quite good fun.

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As a proud owner of the spelltome myself, I second that. The effort needed to beat all 7 challenges turns a player into a good player for sure. And seeing the mount, actually means people put effort in it rather than getting boosted.

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True. Putting something to be 1 in 2000 drop chance is degenerate though. It’s arguably easier to farm the gold cap if we take some common ground regarding the spent attempts - spent time ratio. Farming the gold is easier, and it’s not so uncommon for the serpent to spawn there. I’ve seen it 3-4 times already and I’m not even camping.

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I think having a currency, or bad luck protection of sorts would generally have more positives than negatives. The feeling when you are getting really unlucky with a mount you are going for and are at about 4x the average attempts it usualy takes for it to drop, you are in a misareble mood and you start to resent the content you are doing.
And, as people say, most of these mounts are pure RNG and hold no special prestige, so what would it hurt to give people a feeling that even though it didn’t drop this time, they made certain progress towards their goal with each kill?
It doesn’t even have to be an overly generous bad luck protection, for instance lets take a mount with a 1% drop chance, the average attempts for people would be around 100 attempts. The bad luck protection could be double that, so 200 tries. Why ask a person to do more than the double of the average?
Personally I think knowing that you are making progress is a lot more satisfying than like to take an extreme example, being 12k kills in on Sha of Anger and knowing you are no closer to your goal than you were 10 years ago.
My 2 cents.

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There should be some sort of bad luck protection, putting a hard cap on bad lucj. Efforts should be rewarded. It is the same I say every year with the even Love is in the Air happens, someone who has killed that event boss a thousand times over the last 10 years should already have that mount.

I am not sure of the exact math of a good bad luck protection system. Blizzard must be very careful choosing the maths not to make mount farming too easy by mistake. I believe such a system should be progressive, so increasing the % at every character attempt, every account attempt, or every week with at least one attempt. Wich value I am not sure, Blizzard much check the statistics before choosing a change, it is hard to choose because someone will say “increase 1% at every attempt so it will drop for everyone before 100 attempts” when actually which such a system it will have 25% at attempt 25, 26% at attempt 26 and so on, so I doubt anyone will be after week 25 without the mount, instead of the expected week 100.

It they make every attempt to have the same % and them having it guarantees at attempt 100%, well, that also does seem wrong to me. I prefer a system that makes me guaranteed the drop at a maximum value without knowing beforehand that only the last attempt matters.

Making the mount guaranteed at week 100 seems fine to me, they just need to pick a progressive % that could have that result.

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