Can we have automatic class balancing?

Most pvp players here would probably agree that it’s not very fun to match up all the time against the omega S-tier mega class/spec that just happens to be way overtuned from the begining of the season. I also think that it is unacceptable that one spec dominates all game modes for the whole season. So I’m introducing a simple solution to fix some of the pvp balancing issues:

Algorithm based balancing:

  • Balancing would only affect the best and the worst performing class/spec every week
  • Those two specs will just get a flat 5% healing and damage increase or a decrease based on their perfomance (Is 5% too much or should the percentage be higher at the begining of the season?)
  • Performance should be measured by weekly participation within certain rating ranges in different game modes as well as rating gains. (This could be discussed more.)
  • This would not replace other balancing patches or updates that has been done by the pvp team

Let’s discuss!

1 Like

Hey mate,

It’s a very tempting idea and has been discussed by the community a few times, but this will not work because players have bias for certain specs and love them and play them a lot regardless of whether they are strong or not.

The classic example of that are sub rogue and arcane mage - no matter how strong they are, still very few play them because of the playstyle.

So, the algorithm would think that these specs are not strong and would buff them to absurd levels week after week, because it won’t know that people don’t play them not because they’re weak, but because they are not liked.

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Yeah seeing how well their AI works when it comes to tickets i’d rather not have them let an AI make balance changes.

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