Can we have penalty for mythic+ leavers?

Hey guys im trying to push my key , but it become not fun for someone to just randomly leave after one wipe ?? and ruin other ppl experience like yesterday im trying to finish [Overgrown Ancient] my key dropped from 16 to 12 with 4 different groups and must of them over 1900 raiting and i see myself and probably other ppl are capable to finish they dungeon , as im finish other dungeons with +1 and play +2 on 14 and 15 … and must ppl say overgrown is weird fight … but thats not the problem here we should have a panelty for ppl who leave randomly atlesat use some concede button which 4 or 5 ppl should agree to leave … and yes i dont have a friends to push mythic+ so i need to solo …

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so they AFK in run, or start trolling til others leave? Yeah no. it’ll be 1000% times worse locking players in, not to mention the PuG enviroment will basically die in the game mode.

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Don’t pug the worst boss fight of the week.

Yeah, after one wipe. in many cases the team seems to be running out of time. why would anyone stay?

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I couldn’t agree more, there should punishment’s for leaving a key

It should be introduced as you get a ban if you leave a lfg group or a pvp arena. Ban ppl for 30 minutes from m+ dungeons who leaves a group before finishing a key. Introduce a give up function where majority of the team has to vote to give up to leave the dungeon without being banned.

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Overtuned bosses (+ horrendous affixes) & catastrophic healer undertunement (unless rdrood/prevoker) & tank ZUG ZUG mentality = bad experiences.

I don’t even blame the quitters this week.

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Same thing at lvl 10. tanks run straight to the tree to see if dungeon is doable at all. at least one leaves the first wiped…
So I have the groups for a long time in the spam tool. and I could only do it with one because the tank was overgeared and didn’t go down.

absolutely embarrassing stuff. and now i’m lvl 14 ruby and i don’t even want to try the trash.
I think nothing works without a guild or a good community.

and for keys like lvl 13, my holy paladin is extremely rarely invited. but where I was, it’s mostly extremely difficult and very stressful. After that I don’t feel like doing anything like that myself.

If a key starts and someone leaves before say 15-20 min in or something, give them a 30+ min penalty where they cant start another key or look for groups. Same thing is for dungeons and pvp. Do it for M+ too.
And give them a debuff if they leave more keys within a certain amount of time so other people can see if they are to be somewhat trusted or not.

And please for the love of god, if a person leaves or disconnects for a certain amount of time during a key but the group manages to finish it, DO NOT give the leaver/DCer the possibility of a reward. If they don’t participate, they get nothing.

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And please, delete the reward for untimed runs. You forgot

Did you fail to kill tree Boss with bl ? Ofc you did like majority of groups in lfg this week. You cant blame players that they dont want to continiue already failed key that you will likely never finiah not even after 10 wipes on trees Boss. Its same story as with NO . You either 1 shot storm Boss with bl or there is no point to continiue.

something feels off, if M+ is like this, starting to wonder if timers on a dungeon is a good thing at all realy.

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i have mixed feeling about the timer. its a good thing for pushing forward, and its satysfying when you time that 15 or 20 (havent timed any 20 this season, yet! and only 1 15 so far.) but its also weird while progressing, especially in a pug enviroment. 1 wipe mostly meens depleeted key when playing at the top of what the group can handle, resulting in someone leaving.

oh, and no, i dont think there should be a punishment for leaving. i know its frustrating. but when you notice a group wiping on the most basic things, then its no point wasting an hour wiping on stuff just to get 1 loot.

Solo shuffle has a harsh penalty for leaving, -150 cr and deserter and Blizzard says they want to make the punishment harsher with account wide deserter. Blizzard agrees that leavers are a big problem in pvp and ruin other people’s fun, but don’t apply the same logic to m+ for some reasaon.

We need a way to see how often someone has been first to leave a m+ before completion this season before we invite them. No one should be against that unless they want information to be hidden.

I doubt the players queing shuffle agrees with you that it is a “harsh punishment”

I left a key the other day after the second boss when everybody died to mechanics and I solo’d the last 20% hp, on a +3. I will leave the group if I deem it wasting my time with people not putting in the effort.

Im with guy that leaves. I want perfect runs no deaths. 1 wipe and Im gone!

There is already a punish u blinded fool!

Waist of Time, Gold and Sanity!

Yeah bring on the 30 min bad… You`ll be waiting for ppl to join groups for ages that way.

Especially when you don’t have to much time of gameplay for the current day.

If it was on a +15, i would somewhat understand you. But on a +3, you’re just petty af.