I’m not being funny… You literally release a huge statement weeks ago about you need to slow down the game, make it better for healers and reduce the amount of crowd control in order to make the game less toxics…
10.1 release and…
- The game is faster than ever
- The Crowd Control is worse because Micro CC is stronger
- Healing is far harder because of the above
Nearly every single spec has tuning that needs doing to them…
PVP Trinket set bonus needs to be lowered to 15% main state for DPS
Pre-cog haste should be removed
Warrior
- Sharpen blade and Slaughterhouse need removing because they are toxic for healers
- Warrior overall mobility with double charge, Heroic leap and double Blade storm offers way too much up time. Bladestorm immunity should be pruned and Heroic Leap CD should be doubled…
- Shockwave and Stormbolt should share a choice node
Rogue
- Assassination having access to double shiv with Hemotoxin is incredibly toxic and given how fast the meta is, more frequent powerful MS shouldn’t exist. Hemotoxin pvp talent should be removed
- Knife Throw applying poison should be pruned asap
- Sub goes in round abouts at being either God Tier or Horrible Tier. A great start would be pruning Shadowy Duel… that way when they are God Tier like now, they can’t just meme people
Hunter
- Marksmen as always is garbage and a poorly designed spec
- Beastmaster is designed for mentally impaired and as soon as this spec get even remotely S tier damage becomes a plague.
- Survival is a more brain required version of Beast master
- Hunters need a redesign from ground up
Demon Hunter
- Reign from above should get Fel Lance pruned from it and made entirely into a defensive
- Demon Hunter shouldn’t have Glaive Slow or Mortal Strike as the tool kit is too overloaded.
Druids
- Cyclone duration needs lowering to 4, 2, 1 and it’s cast time needs increasing by 0.5 seconds
- Balance Druids need a huge damage reduction…I’d go as far to say Starsurge could use a -33% modifier in PVP…
- Mass Entanglement duration needs lowering to 4 seconds due to the power of root beam
- Solar Beam duration should be reduced to 4 seconds
- High Winds pvp talent needs pruning
Mage
- I think this is the only spec that is actually balanced as you actually have trade offs…
- Polymorph to be kept inline with Fear and Clone with a 0.5s cast increase
- Ring should also have a 0.5s cast increase
Paladin
- Holy is garbage…
- Divine Shield needs it’s damage reduction modification back so rets can’t zugzug while in bubble
- Remove Protection Paladin as a healer from Solo Shuffle
- Jurisdiction shouldn’t effect Judgement or Final Verdict / Justicar Vengeance
Warlock
- Destruction Warlock damage is excessive with far too much instant cast. Conflag, Shadowburn and Portals should be flat nerfed 20-30%.
- Demonology Warlock are just as toxic as they’ve always been. removing mortal wounds from Fel Guard would be a start of balancing them…
- Mortal Coil duration needs lowering to 1.5 seconds in pvp
- Shadowfury duration needs lowering to 1.5 seconds in pvp
- Fear duration needs lowering to 6, 4, 2 and it’s cast time increased by 0.5s
- Frequent Donor should be a 5 second reduction not 15s in PVP
Priest
- Psyfiend needs a range of 15 yards to add more counter play
- Silence and Horror should be 1 minute CD not 45s
- Life Swap should swap 50% of the targets health not 100% in pvp
- Disc having double PS should mean they can’t use it while stunned
Shaman
- Lightning Lasso duration needs lowering to 3 seconds
- Windshear range needs lowering to 15 yards
- Grounding Totem range needs lowering to 15 yards
- Enhancement Lightning Bolt and Elemental blast needs tuning
- Hex should follow suit to Fear and Poly and have it’s cast increased by 0.5s baseline
Evoker
- Fire Wall “line of sight” removed. Simple adds high damage for those that run through it…
- Sleep to follow suit to fear and poly and have it’s cast time increased by 0.5s baseline
- Evoker 1 “burst” needs tuning heavily… seeing 200k++ hits and being able do 2-3 in the same gcd is absurd