Can we players PLEASE have more control over realm-intern open world sharding?

The sharding system is operating all the time. Otherwise you would very clearly see when it doesn’t… Simply by your screen being filled with way too many players or you not even able to stay logged in due to the massive data flow.

The cause is simple. The way the executive is set up in the code. It doesn’t look exactly like what I write below (since I have not much experience with code syntax), but the functions principle follows basically this routine:

If [shard] = [player count] < [player minimum]transfer all remaining players to a different shard and close the current one
If [shard] = [player count] > [player maximum]transfer currently logging-in players to a different shard and balance out the over-crowded one by blocking join access for some time

The moments we see active sharding happening is when either a GM or Server Admin is executing it manually or when one of those 2 functions is executed. And of course if you join/leave a group, since groups are always prioritized in sharding.

Hence why I say that players should have manual control over it when playing solo. So we can select a shard we want to use and play there, in worst case click again and phase over to the people you just talked to in case of RP. In the worst case the game would tell you in the list that shard [xy number] is full and you can’t transfer over. But in such a case even the automation wouldn’t help, since the function of the system would shard you away anyways in such an extreme case.

Extra effort we pay for actually with our subs. That sub is not just paid for Blizzard to earn money but also to upkeep the services which includes the servers too.

As I said above in the main post. 4 PM MEZ on a Monday is the time when usually many players on AD are playing. And I know that because I changed the zone, went back 20 minutes later and the Morqut Village was crowded with players again and all rares that previously were visible on my map were gone. Simply because I was on a different shard now. And it took 20 minutes of going to another zone, do something there and go back.

Oh and just as a sidenote, my main game Destiny 2 uses also sharding (like so many other online games with open worlds). Usually public areas for gameplay are seperated in their design like this:

Zone A ↔ Intersection ↔ Zone B ↔ Intersection ↔ Zone C

In Destiny 2 I first have to go from Zone A through the Intersection to Zone B and kill some enemies there or do anything, when I go back through the Intersection to Zone A, I get a different Shard of Zone A.

It’s a very simple system actually. WoW’s is afaik not that much different when it comes to traveling.

Again, hence why we, the players should be able to select our current shard manually too, alongside the automation so we can fix the flaws of the auto system on our own with 2 clicks on the UI.

Hence why I am making this post, so you and others see our problem and realize that there should be a fix for it.

I was just writing the last section, what happened? :scream:

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We kinda do… But its the opposite of your preception of it… We see less players… As evident in Stormwind when people want to rp with each other but are at the same place…

But cant see each other.

Alright, fair point.

Sorry about my short reply… But im in no shape for some forum pvp battle right now… But yeah.

That’s the first time I have read and/or heard anyone describe a discussion in a forum like that.

But yeah, take your time. If you still want to argue about the topic, come back later. It’s not running away :slight_smile:

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Ohh are you in for a ride then… Welcome to the the general discussions :b Its insanity is contagious. Beware

I am around on those forums for almost 4 years. So far I have endured the pain of that corruption :wink:

Because I never encountered this issue before in any current content related Zone. Korthia in SL doesn’t really count because WoW was at it’s lowest there from what I have seen and heard.

Sorry… I feel bad you experienced those things… Despite that I didn’t… I delete my last post.

I hope Blizzard solves your issues Heramaar.

So many people on AD that do not even RP and want to change it to there liking , how about move to another realm and leave the people who actually RP in peace.

You clearly didn’t read the post and clearly don’t know me.

I do Roleplay on Argent Dawn. But I ALSO play PvE on Argent Dawn.

It is totally understandable that I want to improve both aspects on my realm with my feedback and suggestions.

I did read you post and you must do RP in secret as i have never seen you about in any active quarter’s and it is not your realm to improve at all.

I do know you , your the guy who pretended to be somebody else in the same thread once to boost your own view on a mage i believe. Posting on 2 chars in same thread and giving them like’s does not make me think kind of you sorry.

This could be the sad reality of it all. Theres simply no players around i play this game on very dead hours and on busy hours and i can tell you for a fact that you better play during the busy hours of the days or have some solo stuff to do during non busy hours because there simply is no one around even after like 1 am. Long gone are the days you could do what you wanted any time of the day, i have brought this up before and the sooner we can find a way to connect with the US population in game the better. star wars did that to

I am doing it right now. Here, you can see it for yourself:

https://imgur.com/a/4d3RmuH

Also, as a sidenote I am ONLY active in Stormwind usually, since there is the most public open RP spot.

Gotta congratulate your memory skills here, in all honesty. You are correct on that. I did that one, single time… 2 years ago… And never again since then.

And the reason why I did it was because from my perspective the people arguing against me in that thread were outright hostile towards me. Can you really blame me for trying to pull me out of such social harassment and foment back then?

You are very wrong like always RP realms have a completely different ruleset

" Blizzard (Source)

Over the last couple of years, we’ve begun using some new technology we’ve occasionally referred to as “sharding” in non-instanced zones, which separates players in high-traffic areas out into separate “shards” of a particular zone. The benefit to our server performance has been massive - it was a huge part of why Legion’s launch went so smoothly - and so, as a whole, we’ve been very happy with the system.

The one exception has been on RP realms, where player-run events are much more common. On RP realms, we believe that the overall loss to game performance is worth it in order to support those events. If players on RP realms choose to organize an event and congregate somewhere, and have a laggy experience as a result, that’s their choice, and we’d like to allow them as much freedom to do so as possible.

So, we’ve recently applied a hotfix that should disable realm sharding in the vast majority of the outdoor world on RP realms. That includes Kalimdor, the Eastern Kingdoms, Northrend, Pandaria, Outland, Draenor, and all related sub-zones. This has actually been our intention for some time now, but as part of investigating some reports involving a player-run event in Northrend, we discovered some secondary issues that were causing it not to function properly.

There are still limits, of course; we don’t want playing on an RP realm to mean you can’t properly experience core game content due to low FPS or heavy input lag. As such, all Legion zones (including all of the Broken Isles, the Broken Isles version of Dalaran, and soon, Argus) will still have sharding active, as they do on non-RP realms. Similarly, when the game itself points players toward a specific area of the non-Legion world (such as for a holiday event or new patch content), we may temporarily re-enable sharding in that area until things settle down.

In general, however, our goal is to follow the general rule of thumb that RP realms do not shard, except in current-expansion zones, or when temporarily necessary to support gameplay. This should now be the case on all RP and RP-PvP realms worldwide. This is in addition to our existing rule that RP realms do not automatically fill areas using our Cross-Realm Zones system (although you can still enter an RP realm using CRZ if you’re grouped with a player on an RP realm).

Thanks for all your patience while we implemented the hotfix on this, and awesome job on the Tournament of Ages, guys!

What about cities ?

No, capital cities should not shard, with the exception of Dalaran above the Broken Isles as mentioned in my post.

If you are seeing issues with this for some reason, please let us know!

Ornyx. On Wyrmrest Accord in Stormwind, Sharding does still seem to be an issue.

I’ve tested it MANY times, and a lot of times I can’t see my own alt sitting in the same spot as my main (When my second account was active).

And while it may not have as much RP or many events, Dalaran (Broken Isles) still does have RP, and a lot of times I’m disconnected from my guild and end up having to be invited to a group because of it.

Can we please just eliminate sharding all together for RP realms? It’s quite annoying to know that on one shard there’s open RP, but you can’t join in unless you ask to be invited to a group.

The hotfix mentioned was applied yesterday evening and currently appears to be functioning properly. I would ask that you check this again, as I’m not seeing any issues on the couple of servers I personally checked.

We have no plans to eliminate sharing systems for Legion content at this time, as mentioned in my earlier post. Legion is considered core and current gameplay, and the last thing we want to see is latency or FPS issues affecting players who are trying to complete current content. As current content moves away from current zones, whether that be in a patch or expansion, we will review feedback on those zones on a case-by-case basis as the need arises.

Lemme also ask if you’re still reading Ornyx. With the removal of phasing in the old world, is it possible to bring back World Defense just for those zones?

I don’t have anything to add on this, unfortunately. From my understanding the system that supported World Defense was deprecated and I’m sure what the timeline may be to see its return. I’m aware of Holinka’s recent words on this, but I am not aware of any current status of the project. Let’s keep this thread on-topic though.

I don’t really believe that this is completely off topic. Like stated before on RP realms with PvP, one of the biggest reasons as to why the World Defense Channel was removed was because of the phasing technology that was implemented. But now seeing that it was removed in the old world, I wanted to ask if there was a possibility of it making a return.

As to the point of it very unlikely returning, I thought it was said during Holinkas Q&A that while there’s no delivery date, there will be an effort to making it return in the future for roleplayers.

I’m aware that he doesn’t work for WoW PvP any longer, this statement came from the PvP Lead of World of Warcraft. So it leaves me in confusion.

Apologies, I think my wording may have caused some confusion - i meant ‘at this point’ as in, in the current scope of things I’m not sure we are likely to see its imminent return. I updated the wording on my post to be more clear. Again, I don’t have updates on where that project is or as to the status of it at all.

While I understand your point that World Defense was removed because of phasing, it’s really a side discussion that should be held on its own, separate from this. Again, let’s keep discussion here directed at the changes we made to phasing yesterday to support the on-going efforts of the RP community."

https://www.icy-veins.com/forums/topic/32526-sharding-disabled-on-rp-realms

You never use facts Elias/Gorzog just lie’s.

Yes, It would be nice to be able to select world shard/layer whatever you want to call it, much like on osrs. The automatic stuff on wow doesnt seem to work properly, I play alone a lot, and something that seem to happen a lot when fighting worldbosses n such like the worldbosses or the boss in primalists future or whatever, i can be fightin that and POOF it will layer/shard me to one that is completely barren… like wut? i was engaged in combat and the game just decided to move me during combat. I play on a very low populated server, And as author mentioned, Forbidden Reach is completely barren for me, 24/7, so ill usually ask friends if they can invite me (who are on the same server, but their shard is always more populated). Your characters all seem to have their own home-shard, some of my chars have the same as the other, but some of my chars have these infinite empty worlds where you can go around n play for 12+ hours and you would be lucky to see another player. And its not always that there are groups up for doing things as a group, or there being anyone wanting to join for whatever you are trying to do thru the premade groupfinder. Also joining a random group will only rarely let you remain on their shard after leaving the group. And the sharding is being abused as there doesnt seem to be anything preventing players from sharding, which is noticed in world pvp as the majority of the time you fight someone they will shard hop in the middle of combat if they are about to loose the fight. Also there are belive it or not, a lot of people who dont know about the premade groupfinder and sharding, I have explained to several new players and older players in my guild the past 6 or so months that they can use it to join farm groups or find a group to kill a world boss and so on while also explaining the sharding/layering. It would be great to have the ability to shard/layer hop with a simple UI list or such, and it being explained to people in tutorial windows. As it is right now, its quite cryptic and trial and error to get it to work as you want it, as you cant shard-hop either sometimes if the player/s you are grouping with arent in the same area as you, Sometimes it works, sometimes it doesnt work, Also if a player is lower level than you, you wont enter their shard, they will be pulled to your shard even if they are the group leader. If anything it would be very beneficial for players like myself who are on low pop servers aswell as lof of new players, as new players will be sent to the low pop servers automaticly when logging in the first time. I am on low pop by choice tho. But sometimes when in need it would be nice with a simple solution to the empty world instead of having to ask around on friendlist or groupfinder for an invite to see if it changes shard or not. And often it doesnt swap so you end up leaving to try somewhere else. Thats why you see people joining for your premade groups and they dont engage with whatever your group is made for, as thats the only option to try to fix their issues. So all in all, I am very much for having more control over sharding/layering whatever. But as author also says, yes there should be restrictions aswell as to prevent abuse.

I recommend breaking your comment down into brackets. It is kinda hard to read, Ucpteddy :slight_smile:

The sharding is a load balancing system. Everyone would just choose the busy shard and you’d end up with lag and overloaded zones/over populated daily quests etc. We can kind of shard hop by joining groups. But even then sometimes the system will deem you are causing too much load and will move the whole group to a different shard.

I have very rarely ended up in an empty shard on Normal realms. I presume because we can be sharded with all other non RP realms and there are lots of them. The odd time it happened, I just listed a group. Warmode on has less shards and you are more likely to see people from other realms compared to warmode off. As far as I’m aware RP realms don’t separate out WM on and off, unless they’ve changed that system.

Best of luck with your suggestion though.

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Easy solution to this. An adequate cooldown on using the shard selection feature.

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Or a full shard system, you can’t join here, kind of thing. However I fear that might disrupt RP events.