Monks
Skyreach and Skytouch critical strike needs to be reduced by 80% effectiveness in PVP and the damage of Fist of Fury, Rising Sun Kick and Black Out need at least a 10% damage nerf. additionally serenity could use a nerf making it a 10% damage increase instead of 15%.
Demon Hunter
Demon Hunter need huge nerfs across the board. easy one would be reducing the duration of Chaos Nova, Removing Glympse and Cleansed by Flame in and drastically reducing the damage bonus of Essence Break
Warrior
Blademasterâs Torment should be heavily nerfed now youâve empowered Bladestorm. How about allowing Bladestorm to cast Avatar BUT Avatar no longer cast Bladestorm? so 1 Bladestorm not 2
Sub Rogue
Shadowy Duel needs to go, Smoke Bomb needs a duration reduction and Cheat Death needs to be an on-use spell which works the same as Holy Priest Guardian that when it procs it has a high cool-down like 4 minute but when it doesnât it has a 2 minute cool-down. Make it so Cheat Death needs to be pre-activated rather than guaranteed proc
Unholy Death Knight
Clawing Shadow needs a 50+% modifier to force players into using Scourge Strike and reducing the range damage. I think reducing the amount of Festering Wounds exploding on targets could be a thing as well to bring them in line⌠Maybe Apocalypses explodes 3 instead of 4?
Destruction Warlocks
Letâs reduce the instant cast damage on Shadowburn, Conflagrate and Dimensional Rifts? Put more damage into Incinerate to force them into casting more.
Balance Druids
Root Beam need a duration reduction of at least 2 seconds
Mage
Remove the location return on Alter time now they have Displacement
Hunters
This class needs a huge redesign to stop it being a pure meme
a dispellable stun doesnât need a duration reduction
nop, theres no point removing a talent that is literally 100% skill based on whether u can immune an upcoming CC or not
sure, I donât mind cleansed by flame being removed. Itâs a cheesy talent that usually just makes ele shamans and shadow priests cry
essence break doesnât even do dmg, its the blade dance after, and thats only in Meta if you have a bunch of other modifiers. Try again, just because u hate some classes being good doesnât mean they should be made unplayable ^^
Warrior is in a good spot itâs not overperforming by any margin due to having lower damage than some other melees
Ill agree with any Sub rogue nerfs regardless of how bad they sound. 100% bias.
dk doesnt really need nerfs on anything except grip range and possibly kick range, itâs dying literally every arena game to everything but has the damage to fight back
big no Destro warlock doesnât need any nerfs its literally a spec that can only win if u play good there is not a single destro warlock who doesnât deserve his rating, whether its low or high its all based on how good u play
no it doesnât almost every healer spec can get out of root beam now
resto shamans
rdruids
most paladins as they are dwarves
some gnome priests
the list goes on
yep valid
??? the only meme spec is MM right now, BM and Survival are doing pretty well overall
its a 25 second cd with a 2.5-3 second immunity to all cc. if it was a 1 minute cd iâd agree with you but they literally press it as a rotational ability for the fury generation last I checked. weâre not taking priest fade here, weâre talking priest fade with a lower cd, 300%-500% longer i-frames that also generates the priest their primary resource.
whats funny is that they already removed this exact scenario, more or less, from dh before when they removed the blade dance dodge nonsense, then they just give it right back to DH again through glimpse.
glimpse is toxic and needs a change up - just make vengeful retreat a 45 second cd with it equipped. separate the men from the boys. iâve no doubt good dhs at high rating can continue to glimpse their way out of bad situations but it would likely stop the current situation which is literally just âpress vengeful retreat on cd for fury and oh look at that, you immuned a kidney by mistake lmao niceâ
Which is wrong usage of the spell in most matchups and very low value if used just for that
Your air uptime is about 2 seconds. You can extend to 3 seconds only by pre-double jumping or sometimes near a platform, but generally itâs between 1.5 to 2s on generic use.
in 95% of scenarios DHes who press it randomly for fury generation donât end up immuning anything. Especially Kidney. And even doing that does nothing, since u just die to a shadow dance triple cheap shot anyway.
now compare this to warriors who have 3 bladestorms in 1 minute which in itself does damage and is fine to be used just for dmg
I mean at this point people will find any reason to somehow make DH mediocre or even bad again. Between the end of Shadowlands and today in DF, they nerfed the 70% glimpse wall, they added backlash to reverse magic, they increased the blur CD from 43s to 1 min. They nerfed the class 4 times in a row since it was definitely broken at the start of S3. They nerfed all the big dmg spells so now the only thing that can actually delete people who refuse to react is Essence Break > Blade dance combo.
Yeah we get it people hate facing the class but it doesnât have nearly as much utility as things like Arms or Rogues so having at least respectable damage is something.
warriors only get 3 bladestorms in 1 minute with literally full up time and good procs and it stops them from using their own CC while spinning if you run hurricane, which every warrior does.
DH gets 2 vengeful retreats per minute and can use all of their abilities during it and on top of that they do more damage than a warrior anyway AND they get a damage reduction from it. idk why youâd compare dh to warrior and expect warrior to come out on top. they donât.
can you imagine if bladestorm also reduced your damage taken by 30% or whatever it is and let them use stormbolt and shockwave? jeez wouldnt that be bonkas.
that said, i agree, it is dumb that warriors can just spin for like 15 seconds every minute and be totally immune to all cc and slows. i think thats silly, its fun, but its silly. you can also play well with it and intentionally use it when your healer is in CC and get value with it, there is âskillâ in it - but lets be real, 99% of warriors, like 99% of dhs with vengeful retreat, press it mostly on CD and still get a ton of value from it.
you say this like the average spec in the game has a defensive ready every 40 seconds. most donât. most can use a defensive on one, then theyâre 100% at the mercy of raw hps. if we all had 25sec glimpse and 1min blur weâd find essence break > blade dance easy to counter, too!
Between a team of 3 people or more theres always multiple cds available to stop an extremely easy to avoid damage combo that happens within 2 seconds. If the guy himself has nothing, his healer does. If the healer has nothing, the guy can CC the blade dance easily. If the guy is stunned, someone else can CC the blade dance.
Are you talking about a scenario where 3 people donât have trinkets, all stacked together like good friends to take an AoE stun, have absolutely no buttons left? Cause that sounds very very far fetched. You forget the ability gets completed denied by any micro CC or movement ability in the game instantly.
Peopleâs weakauras start flaring up, boom, instant reactions, like it used to be when warrior Warbreaker shared CD with Disarm so every warbreaker was an instant disarm lol
To get an actual big burst value Essence Break combo with Blade dance you need
The guy to be stunned
Nobody to CC u during it
The guy to not get gripped by things like Priests
Enemy healer to be in CC because he can just heal it up otherwise
A bunch of modifiers that youâre trying to time
So yes its a damage combo thatâs literally 2 buttons that can also be easily denied by a simple 1 button spell by pretty much any other class
ok if its so easy to avoid then why is your counter to âvengeful retreat is used on cd and immunes a lot of ccâ to tell me that âoh that doesnt mean anything, you just die to a dance anywayâ? vv
if its so easy to stop then why not just stop the dance, too. hell, if weâre running weakauras, why not just press vengeful retreat the moment you hear the big airhorn and shadow dance noise? is the response to that âit doesnt matter you just get kidneyâd and die anywayâ?
yeah bursting people requires mild set up, idk what your point is. essence break has a shorter cooldown than grip and most defensive cds and the average class does not have a 25 second cooldown button that immunes them to all CC for 2-3 seconds and reduces their dmg taken at the same time.
every single burst combo in the game can be described in a way that makes it sound terrible and easy to counter, thats not how it works in game. people arenât hooked up into the Khala like protoss in starcraft with 0.1 sec reaction times. if it was easy to counter it wouldnât be at the top of the ladder in all 3 brackets. if it was hard to pull off it wouldnât be a FOTM spec (notice how plebs donât fotm to sub, even though its more OP?)
Because you canât really use the combo while glimpsing? both EB and Blade dance requires melee range and Glimpse takes u away from ur target. It is very unlikely u can pair the 2 together properly unless u got a PI or Bloodlust or something to jack up ur GCDs + some weird positioning
Because Glimpse does nothing to shadow dance vs Rogues. They are literally teleporting to u with 150% move speed sprint so the moment u come down the cheap shot spam begins. Literally any DH player is food for Sub rogues. Go watch Mvq (the best DH on NA) get killed in 3 gos by the sub rogue guy playing in the last void tournament
The only way u can maybe survive is glimpsing and stunning the rog, but he will trinket or just do it anyway after ur 3s stun.
My point is the combo itself is clunky and has been the entire expansion and is very easy to get countered or misused. A big portion of the FOTM DH rerollers keep using EB without meta > zero damage.
That isnât really true though. We are talking about a 4 second burst window. A Windwalker bursting you can instantly press Serenity into RSK > 300k, and there is no reaction time to that as it is instant. Blade Dance and Essence Break combo has a windup time of like 3 seconds before the entire dmg happens.
Of course, DH is a very easy class to do damage with. But killing people via PvE dmg will only get u so far. As u can see on the newest Skillcapped video Venruki covered, DH success in higher ratings is tightly related to usage of utility, not overall damage.
A big portion why Sub rogue isnât played by 1500 players that much is because they canât grasp the concept of stun DR very well. Neither can most DH, Arms, DK or Druid players, especially the FOTM rerollers.
People who just die to raw PvE dmg in PvP that is counterable in many different ways are usually stuck in low ratings. Just playing to top the meters with dmg on higher rating does next to nothing.
destro demo and affli nerfs dmg all of them 20%
ww dh 20% every ability dmg nerf
fdk deff buffed maybe 2 charges of amz ems
holypriets healing increased 20% every ability fixed the game for u oh and rog has to get duel or double vanish not both cheat death removed
if you play double caster ur spammable cc has the same dr so if ur lock and mage poly and fear now have the same dr
cyclone now has a 30 sec cd after used on any target.