It is so PAINFULLY OBVIOUS that 5-1 or 6-0 on a dps players awards you way too much MMR in solo shuffle rn. Every single bracket or cr is filled with nothing but clueless players who managed to score a random 6-0 playing the fotm, and now create a situation where healers stagnate at a 3-3 sh**show permanently.
Like why am I at 2,1-2,3mmr across 3-4 priests facing the same sort of demons every time I que up? People who don’t sanc, tremor, trap, cc, kick, protect cc, etcetera etcetera? Like these people are OBVIOUSLY too high MMR, and should be knocked down to 1,8 until they figure out how their classes work.
And it does not even matter if you’re a rank1 / multi-glad level player, because tune up into any stream? It’s the same thing. YOU CANNOT HEAL THESE PEOPLE. They do not even know their own specs let alone what they’re supposed to do with their utility buttons. (Let’s not even mention Line of Sighting.)
Whereas on healers, you can 6-0 twice in a row, and going 2-4 once will undo the entirety of the progress you just earned.
The biggest reward you can give to healers in order to motivate them to que up more is to literally nuke DPS players who go 0-6 down to the bog where they belong. Sure I can disable chat and to never watch them type or hear w/e they’re flaming about, but the fact that at the end of the game I see some hunter go 1-5 and still gain 20 points, meanwhile I lose MMR from a 4-2 is enough to make me question my sanity and self worth.
Not to mention in the event that a DPS player DOES lose a lobby, it is an automatic loss to both healers, and a win (for some reason) to the DPS players? How is this anyhow fair lol
TL:DR
Clip the DPS player MMR gains from 6-0’s by half, unless they have extremely good consecutive performance, or at the very least make it to where DPS players losing a lobby does not affect healer MMR W/L or CR gains.
(This post was made by the Shadow Wizard Money Gang)