Maining a guardian in tww made me realise how boring the game can be for druids.
I mean with my warlock i love getting nice mogs and i spend time farming mogs but with my druid i dont even feel excited anymore. I didnt even looked how the set for season 1 looks since i would not see it anyway.
So here is my idea.
First of all just give us more forms in general like there are plenty mobs in gsme already that could become druid forms withoit any changes aka without any work for blizz. And it doesnt even has to be only cats and bears. Give turtles and hippos to tanks give feral snakes and wolfes.
Second give guardian and feral a form like moonkin have that can we can customise and then give us new stuff every patch. Just put less effort into druid t sets for exchange.
And lastly give us a glyph of the stars option.
Yes i know this point is probably the most controversial and many will thinks thats stupid but lets be honest this way druids can finnaly make use of tmog and it would not look to strange since i already have group members in murloc onsies a pala in beach wear and naked warrior and a priest that looks like sailor moon.
Just give the druid some kind of bear/cat ghost that lumbers over then like with the stars glyph
Given the fact we’ve been asking for years to add more races to the druid class and Blizzard’s answer is that it requires an insane amount of work to make shapes/forms/animations for it all, yes I think you’re asking a lot to have new animations/forms every season.
The thing is there are super easy ways for them to do this.
For a new race they need a complete new form that ofcourse takes time and recourses but it costs them nothing to just give us animals that are already mobs in game.
Ah the age old argument that only people of the industry have a right to say thing. Are you a 3d artist cause if not your arguments are now worthless too.
You cant tell me there is a big hassle to take all the mobs we have that use bear/cat rigs and enable them for druids. That would be a start.
And from there we can wait for new forms. Next thing would be animals that dont share the rig but make sense like triceratops for guardian wolfes for frral etc.
In the end what would cost the most would be a form you can customise like moonkin has. And a glyph of the stars version for feral and guardian would take a few resources too but i dont think to much
Do you know whether the monster/NPC models are rigged up the same as player models?
Do they support the same animations?
Do they support the same interactions
Are all polygons covered for the kind of movement that players do with the model?
Then let’s talk about the races that need to be supported:
Night elves: Does your monster model have the long ear variant?
Tauren: Does your monster model have the horn variant?
Troll: Does your monster have the tusk variant?
If not, does the model have the hooks required to just “plug on” the assets?
Can the code handle loading these models if they do not confirm to the requirements of a “druid model” ?
Are they capable of displaying the proper spell effects?
I mean i might be naive but i asume all bears are bear rigged cause why make two bear riggs.
With other monsters sure there is the question if the monster has the movement for certain things but ofcourse i dont think a triceratops should swipe with there claws and they already have a swiping animation with there horns.
Not every animal will be a nice fit and some may not work att all but id say having more models that may not have perfect fitting animations is still better then not having customisations.
And the race thing is a non issue. All the alternate forms we got dont have any racial indicators att all. For example i currently like to use the ne form we got in df the bear with the leafs on it and there is no diffrence between my zandalari and a tauren i know.
I just want a chance for nice customisations. And if nee forms are realy to much work then just give us what they gave the moonkins so we can use our tmogs
I’d love to see more options for druids or race/class combinations as well.
But to boldly claim " there are super easy ways for them to do this." without understanding the scope of such a demand…
Let along the fact that games are extremely complicated projects, software wise.
You don’t “just make a change” in something like this.
Wow, so much work! To take an existing mob in the game, and add an animation to it Or even more work: Recolouring the popular Runebear form, whose recolours already exists on in-game npcs
Because players have the /dance animation, as do certain NPCs, but not all.
So your model needs to account for these animations, and unless Blizzard applies all animations to all models…you’ve got work to do.
That’s a correct statement, and if that trend continues we can indeed rule out the racial features.
Cause all the standard models are like this?
Every race has unique standard models for their forms.
The question is whether we want to continue this trend, I personally think we should, so it needs to be considered.