I gotta ask - what’s the point of this thread? What You are saying here is exactly how Ion described Blizzard’s current stance on games difficulty:
Maintain a high skill ceiling and provide challenging content for the most dedicated players, while at the same time providing casual players with tools like single button assistant or assisted highlights, to allow them to easily get into less challenging, more casual content (source: https://youtu.be/-hqJ210XWeU?feature=shared).
So i need to ask again - what’s the point of this thread?
Edit:
What i mean, is: You ask “Can we stop listening to low level players?”
Have “we” started? Has any class been made significantly easier (meaning lowering the skill ceiling) recently?
Good. My thread is a reaction to several demands from players here. This thread needs to exist so that Blizzard know that there are people here who actually agree with their current design philosophy - not just contrarians.
The “signifcant” part already happened in Legion.
Several smaller things have been made easier (and worse) recently though. In my case, they turned Zen Pulse into a passive ability and it no longer deals damage.
In addition to that, Zen Focus Tea was also turned into a passive and became much less flexible as a result.
So usually yeah, it’s fine as is.
But sometimes it isn’t.
For example:
Thankfully this hasn’t happened in a while, but: Remember when Blizzard added megadungeons and only made them mythic difficulty? Not cool.
They should be heroic difficulty right away as well: Give players a choice.
So that’s an example where I think ‘the hard part’ is bad and having an ‘easy part’ as an optional alternative is the better way to go.
Another example could be tuning. Blizzard could have really overtuned a raid for instance; so if players en masse ask for nerfs to that raid; I think that’s fine too.
Exactly. That’s why someone who finds it too hard, but really wants to play WoW, has the same dilemma.
But in general I agree with you.
Don’t ask for stuff to be changed overal, but ask for easier OPTIONS.
I think choice is always the best way.
No? It’s fine to be a low level player.
People who can only clear heroic dungeons are low level players, objectively. And it’s fine for them to exist and to enjoy the game.
It wouldn’t be fine for them to ask that the game should be made easier, though.
Yes, but while we’re at it, I think “heroic difficulty” should be removed because it serves no purpose.
These players can play the same game mode that they currently enjoy, but at the appropriate difficulty relative to their skill level.
I don’t, honestly. It’s an irrelevant difficulty, I’m not sure what purpose it serves.
It’s just as easy as normal, might as well remove it. For dungeons at least, I don’t raid, maybe it’s worth existing there.
I disagree. There’s no type of content so difficult at the entry level that you can’t play it whatsoever unless Blizzard dumb down class design to MOBA levels.
I actually think they need to allow people to opt out of playing with new players. Where I can define the level of experience I want in my LFG groups.
Whilst that might sound horrible, in the end it is a better experience for everyone.
When I do LFG, I want to get things done as quickly and smoothly as possible. And more often or not, we have a tank that takes the wrong direction, pulls 1 mob at a time, a DPS or Healer that dies in the fire and gets lost running back.
For some people that’s really ruins the experience, so usually it ends up as a Vote 2 Kick, which usually ends in the kick.
Now I know there are as many players out there who want to help new players. Which is great! They don’t need to opt into the “no new player” mode.
It’s a win/win for everyone. Players like me get a nice smooth ride through content they know like the back of their hands. New players get a more friendly and welcoming environment for dungeons.
This has already existed in WoD, actually.
You needed to complete the Proving Grounds to queue for certain activities.
I don’t see it. Maybe I’m just too good.
Yes, I can believe that. My point stands for dungeons.
I agree.
If you make class design easier, I will have less room to progress and get better at the game, fewer tools to outplay my opponents, and fewer things to improve on.
This would severely limit the feeling of satisfaction I get from getting better at the game.
I’m 2400 rating in shuffle, game is too hard. Pruning is needed, but they keep adding band-aid fixes like 1 button rotation and cc not breaking immediately instead of pruning.
I press blade of justice, it does damage, adds dot, puts consecration on the ground, the consecration slows and gives me freedom, all in 1 button. What a clown fiesta.
Maybe.
Or your perception isn’t as good as you think it is.
That’s another example, sure.
So you concede then that removing heroic difficulty would be a bad call? Because that’s the same type of thing, in essence. And ruining people’s experience isn’t cool.
The problem is “new generation” of people, who wants all, easy and now. I remember years, where no internet with instant solutions. You spent hours solving any objective to move on in game or waiting for another game magazine and hope there will be any help how to do it (if not possible by yourself in the end or any friend playing the same game was able to solve it). I can’t imagine todays generation to play games like this and mainly that games. I really can’t… I like challenging games, where you really need some skill and time to be good…