Faster games are great, we all want them, but manaburn exclusive to one class while mana is already the most deciding factor? Let people win/lose games based on skill, not based on how full the manabar is.
And guess what, no matter if I lose or win the games, personally I have a lot more fun. Still a lot to do (PvE gear, class balance) but already a lot more fun since the games are currently so short. Anyways, based on the gcdtv tourny with full gear, it seems like, it will not stay like this - which is sad!
Thatâs easy to answer: A feral or assa rogue also can generate a bunch of aoe, but they have to focus on it, place their dots to everyone, dropping pressure on their initial target for that time, canât control in that time, etc. DH is just getting AoE damage anyways, because he hasnât to focus on it, itâs just within his normal rotation and everything is on short cd.
His defense is just based on passiv selfheal by doing damage and dodge by pressing a damage button with like 3 sec cd or something. Even if heâs not focusing on defense, he will dodge a bunch of stuff and selfheal a lot of dmg.
Thatâs a perfect example of how a class should never be designed. Frost DK was called a three button class back in cata/mop because he was so easy to play, but compared to DH nowadays, he was the hardest thing to master ever!
I got a dh rdruid recently in 2s, it is fu**ing disgusting. dodging every 6 seconds, insane mobility hells of dmg and manarift. Rdruid comes in with thordns does so much dmg. Kytes a warrior with easeâŚ
There is a punchcard and an enchant that gives you back a lot of mana, mana burning is way less effective as it was before and mana isnât so important at the moment either. This is what I wanted to point out.
Dk/arms/ww does pretty good aoe damage as well and they donât need to focus on it either. So?
Ww has 100% parry built in its rotation, is that broken? Sure it seems broken but when you play the class yourself it isnât that much. Without it ww will flop against melees, same with dh.
thereâs a need for the parry for wwâs but not the dodge for DH since theyâre already flippery have basically passive leech and healing which makes them almost heal for like 75% of their healer. they can also kite whenever they want any melee because their double jump and passive movement speed increase+mobility allows them to survive whenever they want unless caught in stuns.
by your logic wwâs should get also basic leech, double jump, karma on 1 min cd roll cd reduced to 10 seconds and whatsoever makes this class better than wwâs
Stop defending it, since itâs still an unique ability with such an impact and without a counterplay!
They do, but arms has to activate sweeping strikes for it (another gcd and also on CD) and WW does with 2 abilities that have an cd >20 secs.
Even Ret does good AoE, but he has to decide every single time if he should use the ability with more ST pressure, or the AoE thingy. Same for Ele, Dk, etc.
DH on the other side is doing a lot of AoE without any decision to make. Itâs on a very short cd, doing insane AoE and ST (no reduction effect or stuff) etc. Itâs like Fists, the difference is that Fists can easily be stopped (3.5 sec channeling time) and the base cooldown is by default 300% longer (in practice the difference is even higher, because DH is stacking haste, WW doesnât).
Itâs a PvP Talent, the CD of fof is still a lot higher and parry only works for melee attacks. Any spell that is not melee will go through and theirfor it can be easily stopped (Stormbolt for example).
DH on the other side can even avoid Karma with it, if I remember correctly. So ya, FoF is already titled as broken for many people, so Blade Dance is beyond OP, itâs godmode!
With 20% leech mate.
If what you say was true scoreboard would look like this:
Top healing: - 1M
Top damage - 750k healing done 5 times equals 3,75M damage wtf.
makes you dc every other game 100% guaranteed.
Do not forget that even tho dh has very good mobility the spec also lacks slows unless talented and slowing a dh greatly reduces the distance of fel rush. (afaik, might be wrong on this one)
I didnât compare ww to dh, I just made a point about how other specs have something similar to dhs, but it doesnât make them OP.
IF dh was so brokenly OP as Venuki says it wouldnât have only 1 r1 viable comp, it would work like mages or ele shamans
stand out of the blue ring on the ground. there. counterplay.
Okay, do not forget I didnât say dh is weak, I said mana burn wonât be an issue for now and itâll be a smaller threat than it was in s2 because of the new enchant/punchcard and I just donât know what to say when you have a problem with an ability that makes the previous dampening/mana meta a bit more quick.
So weâre at the point where dh damage doesnât really make the spec broken and mana burn will be a small issue compared to the previous season.
Thatâs what I said and nothing more
Because against a good DH you had no chance to win? You won by default for playing a DH.
Also how on hell can you move out of manaburn if you are stunned for almost the whole duration.
But +1 for trying anyway
I saw yesterday a game of minpojke against rsham/dh, the rsham did 3.7 million healing and the DH around 2.8 million so youâre saying again DHS donât have self healing?
not a downside if that happens then it is duo to a bug and not because of the mechanic.
slowing DHâs is useless they always have gap closer with their mobility and their filler ability which charges them from 15 yards to their target. They can swap to a slow just fine but most of the times the stun is just better because they just donât need a slow.
other specs=> comparing.
So because someone said they only have 1 r1 comp theyâre bad? So if someone tells you he doesnât like mcdonalds would you just because of him not go there anymore?
DH has quite many good comps to achieve at least r1 rating and or near r1 rating and theyâre also broken in 2s so overall theyâre very strong.
Sure, I still have nightmares about the ladder being full of havoc dhs without a healer and all that.
Take relentless and you can run out of mana rift btw.
Okay, it happened once. Maybe even more times but itâs not a constant thing and you bring up a comp where the healer has sh1t healing output and is only viable because of the dh-s tankiness (the healing score doesnât mean only selfhealing but absorbs from burning soul and naga hide as well which for dh procs frequently but a player with as high rating as you are knows this).
And no, I didnât ever say DHs have no self healing, dunno where you get this one from tbh.
it IS a downside when you canât spam double jump because if you get rng dc-d you instalose.
Well I didnât ever state here that ww is better in any way than dh, I said ww has parry fists, just like dh has a short dodge on a lower cd.
No, it means they arenât as broken as he said. I literally wrote this mate.
Dk disgustingly counters my destro and Iâd still much rather fight 2 DKs than a single DH.
DH is the most toxic melee ever designed and I thought that they could never top s5 DK or s5 FoK Rogues but here we are.
And my DH hate is quite personal aswell. They ruined demo and took meta away from us to give it to a class like DH? Mana drain was OP back then for warlocks and it was rightfully taken away aswell as from Priest, and then they give an uncounterable, instant version of it to DH?
And then these smug af DH NPCs with their line âIIIIIIâve sacrificed eEEeEeEvrything, what have YOU given?â Uh I dunno⌠ALL OF MY ABILITIES? Makes me want to shove an anvil down their throats.
Thatâs true until you find a DH with 2 brain cells and he uses vengeful retreat after the stun in rele, or stuns you twice, or cage into stun, well, heâll always score, albeit not as fast.
And as if being able to run out of the last tick of the whole duration of the rift would make it relevant at all⌠if even druids struggle with the rift, then you know itâs an ability that does its job.
Relentless doesnt matter, Dh meta uptime is enought to actually get an stun rift off, even if he use Relentless, since the haste increase makes it shorter to activate.
Yeah my actual point was that rele didnât matter since heâd always have z way to get it off.
I didnât know haste made it proc faster though, thatâs interesting.
it doesnât drain mana until the blue ring disappears, you can run out of it a bad druid struggles of course, on the tourny dk dh nation tried to burn resto druids and they failed like 90% of the times meaning it IS counterable.
Also Mana rift drains 8k mana while healers have a base 4000 mana regen every 5 seconds=> 800 mana / sec ==> 8000 mana regen every 10 seconds which is the cd of the ability.
It just halts regen if you donât do anything to stop it.
Of course there are times where you canât do anything because you get caged/restunned etc but counting with DRs the healer will burn more mana on healing the damage MR does than with regenerating the mana it took away.
You didnât know it because it does not reduce the 2.5 sec duration.
Just checked it and it took MR to go off 2.5 sec with 0% haste and 100% haste as well.
As you can see I quoted 2 random posts from this topic about mana rift and both of them were made up, people donât even know how the ability worksâŚ