I kinda feel like world bosses are just a little bit stronger world quests that just fall over.
I would love to see world bosses that require actual strats and team to take out, I think it would make them feel alot more menacing then just “oh it died”.
Maybe in order to keep the casuals happy, we have some meant to stay as stronger world quests and some that require strats, that way both sides remain happy, we lose nothing but gain an additional difficulty for those that want it
They were fun first couple weeks but we soon out grew them and the scaling is off you do not even need full groups.
As for questing i like it how it is , its relaxing for me this way.
You talk about Orka or smth right?
I am not sure what casual means to you.
And what about those that do not want that?
They are not giving out hero gear anyway…so why make them harder?
Personally I dont really mind/care what gear they give, I more care that important lore characters are sent out as world bosses and entirely loose their coolness faster after you’ve farmed them for the 5th week in a row with literal 0 effort.
More of a immersion thing for me, not so much mechanical.
I am not sure I understand the importance of any of the world bosses lately…last one that I thought was important and I actually liked going over and over to kill him(I really hoped he was going to his lady) was Nathanos.
And I still did not want it to be really hard or very mechanically heavy.
Different taste,I for one don’t see the appeal.
Also take into account the fact that there are not so many ppl playing and its hard to make a group sometimes .
Why do they need to feel menacing?
There’s raid bosses for that sort of thing.
Thing is: With that additional difficulty, you probably want better rewards too?
If so: People will want to kill that boss for the bigger shinies and you can’t stop people in the open world from tagging the boss and just waiting for it to be killed. The open world is not a good place for ‘actual strategy and challenging team content’.
I’ve done my fair share of the Zaqali Elders in DF. A world boss encounter that required a very simple but mandatory strat - Keep the two bosses away from each other. When they are close together, they get, like, 99% dmg reduction.
No matter how many times I did it, every group kept failing until I or someone else explained the mechanic. Every single time people joined the raid, they played as if they were there for the first time. Every.Single.Time.
And you want to introduce mandatory tactics to such a crowd? World bosses are harmless fat loot pinatas for a very good reason and it should stay that way.
No thanks. The bosses have been like this for years and are accessible as all open world content should be. We don’t need people trying to be elitist in casual content thanks.
They are yet another braindead feature that could be replaced with a 2min loading time with a RNG lootbox at the end and one wouldn’t notice a difference.
Watching paint dry is more stimulating.