Can you make the M+ Dungeons enjoyable? And Holy Priest & Mw Monk

It just feels like these dungeons were picked to troll us:

  • necrotic and stitchflesh - easy to mess up the arrow and the hook
  • Grim batol last boss and all the annoying casters, plus even one wipe most likely throws the key
  • City of threads, the time wasting “find the ghosts” and second to last and last boss.
  • Mists - lottery if the group doesn’t waste time on the maze and the second boss.
  • Dawnbreaker - easy timer but buggy (you can fall through the boats)
  • Siege - second to last and last boss, especially the last one where people can get knocked all over the place by standing in the aoe circles and plenty of opportunities there to throw.
  • Ara Kara - last boss, puddles and green toxic waves - has to be one of the worst bosses ever in M+. So easy to throw the key here.
  • Stonevault - speakers double boss and crystal boss just seem simply troll bosses.

And it’s a bit of a joke when in pugs, simply completing a +4 is a massive lottery, when you first see tyran or fort. Why don’t they have tyran or fort straight from +2?

That’s just a positional failure? Don’t stand too close of each other. Debuff? Move away asap so you can get dispelled freely.

The crystal boss most DPSes just don’t understand. You simply should NOT kill those crystalls within 3s of each other. At most 2 within a 3-sec window. 3 within 3 seconds? Most likely a wipe. Other than that it’s nothing significant to deal with other than grabbing those dark blobs to zerg the shield down?

This one is indeed annoying.

This plus challengers Peril, where you have to do the troll mechanics perfectly allowing perhaps one wipe, or the key fails, it’s certainly not my favourite season of m+

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Man yes restoration is powerfull but i also heal with a Holy priest and tbh i dont have more trouble healing with holy priest then with my shammy.

Is this a problem of Dungeoneering / M+?
Or a problem of the gearing process?
Or the fact that everything in game is judged by how it operates in the gearing process?

If RP walking from Undercity to Booty Bay gave a fully upgraded Mythic item then there’d be a line of players drudging their way through Wetlands all day and all night and players would be saying how great this walking event was.

Yeah idk what ur rant is about.
But it is true that people tend to pick resto shamans before other healers.
If you we ignore their tooltip is the fact that they have bl. Yes i know you can pick mages, hunters or what have you. But sometimes you end up in groups without bl classes. So ofc you gonna pick a shaman.
Idk why not all classes/more healers have bl to be honest.

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HPS output in M+ has never been an issue. If anything rShaman has the worst HPS.

It’s the entire toolkit, whereas priest, especially Holy, has close to none. :slight_smile:

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I don’t think the problem lies with Resto Shamans, because they had poison cleanse before TWW. The problem is dungeon pool and affixes that is countered so hard by this utility. It was the same thing with Priest and skipping with mind soothe or mass dispelling.
Instead of nerfing or tweaking the content where these things have such a massive impact, Blizzard nerfs the spec, which doesn’t really solve the problem for the other healers.

It’s extremely naive to design content that is heavily countered by some specs and get the surprise Pikachu face when those specs become the meta. There is a reason for the meme “do you even play your own game?”…

It’s kinda like they want M+ to be like raiding, in that you invest a lot of time into it in order to get an RNG good result.

DF S3 and even S4 were perfectly fine and kept me perfectly entertained (cause I took alts through M+ too) and it felt much more fun cause most keys weren’t a failure.

The problem with this is that in raids, I can spend an hour attempting the same boss a few times, and still get the kill and the reward without penalty. If I spend an hour on a boss in a +10 people are going to leave, and now I have a +9 I need to complete to try the +10 again. If every time you wiped in a raid, you had to run normal again to try in heroic, there’d be no raiders.

And on one hand people should be more patient and not be so selfish to ditch a key for any stupid reason.

But on the other, challengers peril pretty much dissuades even completing the key, which amplifies the bad feeling of wasted time.

did shamans have 2% mastery and windfury in df?

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The sad part is that from Blizzard’s other games, and TBH older parts of WoW, there are so many simple answers to this:

  • Remove “Challengers Peril” Affix
  • Change the above affix so it has a kiss element as well as a curse
  • Remove key depletion now an NPC can lower keys
  • Remove keys entirely and select a tier (like with delves) by interacting with the keystone object in each dungeon

There are probably more and better ideas, but I’m not a game designer.

It’s almost like they said “for this season we want M+ more for static groups, and for pugs, we want them grinding low keys longer, to drag out the season as long as possible”.

And presumably to stop the unsubbing, they made delves easy. But delves != M+, so if you’re an m+ player who doesn’t really enjoy delves, you’re not that happy

And it’s like how high do you make the wall? Do you make it appealing enough to be seen as a challenge, or so high only a few actually bother. And what’s left are people who just want to be carried over it with a ladder?

There’s always been issues with people ditching keys, so why encourage it with trolly bosses, tight timers and an affix which knocks time off for dying? lol

Holy priest has no way to really AOE heal in m+.

It’s a very noticeable difference if you play healers that can aoe heal.

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Yeah, the OP mentioned PoH (referring to Prayer of Healing I presume), but I’m pretty sure that’s a joke spell that no good player uses. Could be wrong but just the impression I got.

Yes but in a raid if you wipe on a boss you don’t get to keep trying from the % you died at and still loot the boss in exchange for the next one not spawning.

You either get infinite tries, or you get the option to complete untimed keys as you have now.

The comparison is not fair in the first place.
But when you go in a raid and you wipe on boss 4 a couple of times people leave too. I had so many runs i just had to quite because nobody joins a lonely player who is at a certain boss. Except maybe for the last one.

In M+ you also can go in set on completion and wipe multiple times on the same boss. When at the end you finish the dungeon you also still get your loot. Just like in a raid.

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