Eh, we kind of cruised through the tazavesh dungeons on 18+ the first week. We even did the streets on 19. Now on 2nd week, we did gambit on 19 & junkyard on +21. Got a +22 streets weâll probably try as well.
If youâre going to pull 7 mobs capable of doing that then perhaps you should rethink your strategy. âWhat the hell Blizz, I overpulled without knowing what the trash does and died, pls nerfâ.
No i think Blizzard need to fix these dungeons some more they said they did ââplayââ test them. Iâm just pointing it out that these adds in Iron Docks does way more damage than they should do on lower keys. React timer on them is like none exsistance.
a 30% nerf all across the board wouldnât do any harm on those adds-
I did it on a 16 on my priest. Nobody was anywhere close to instantly dying in that key. I donât see that happening even on a 20 with the damage that happened in the 16, the damage doesnât increase enough for instant deaths to happen.
The problem is if X was standing in Y stuff then a XY solution would be there to avoid it. But its unavoidable damage Going out. Pointing out all the healers Iâve been with there always goes out of mana at the start of that dungeon, just saying those adds does way to much damage.
It has to do with blizzard not doing their programming work. Iron docks has a lot of unavoidable adds damage stuff the bleeds hits melee as well people take loads of damage taken there which is unavoidable. Itâs a bit overturned with Fortified.
Not Even karazhan or Mechagon has adds that hits for this much with random unavoidable intervals.
Again, your groups must be taking avoidable damage because I did it on +16 and nobody was anywhere close to dying instantly to unavoidable damage. Even doing it on +20 isnât going to add enough damage for that to happen.
Well It has happened to me loads of time 1 person just dying randomly getting targeted by 8 adds with a bleed that hits him for 97% of his health in less than 1 sec and before i can react to heal him heâs dead.
Sounds like a unreasonable mechanic that needs a fix
even if you pull 5 or 3 those adds has a mechanic that is unavoidable + they shouldnât do that much damage and have a mechanic that you canât even Avoid.
There is becouse none of the other dungeons has starter adds that hits this hard on Fortified. + Mechagon and Karazhan has avoidable adds mechanics Iron Docks donât