can you nerf [Final Warning] from [Zo’gron] in streets thanks that shield gives me the creeps you can barely dent it when you hit it. (also fix the password fight before [Zo’gron] so its a add encounter instead and automatically opens the door instead of us having to brain fart click adds)
Ara-Kara, City of Echoes opening pull you pull literally 5 spell casters and if you don’t stack aoe life pulls or what nots those spell casters hits you like a truck can you give them a internal longer cd thanks. Its just frustrations. (can you make the poision dispellable with magic instead.)
also can you add 3 more min on to streets of wonder & Ara-Kara the timer feels short.
Stop talking rubbish Thellanah, there are not 5 casters in the first pull. And you can nerf it yourself by pulling smaller. The danger in the pulls in arakara is the poison debuff but you’re too oblivious to even know.
Halls is not even that hard, actually its arguably one of the easier this season considering there is almost no damage from bosses that is unavoidable.
The biggest problem people might have a problem with is the casters and shard of halkis aoe at the very start.
After that its not even a mythic dungeon with how few mechanics there are.
The 2nd Streets boss is the one I’ve seen the most wipes on so far. It’s basically 3 boss mobs in a row so the fight takes ages. Meeles drop dead before I can help them with a heal when they are too close to boss mechanics (blue orbs spawning from the goliath, or that melee cleave from the final goblin lady). And yeah, the timer is too tight, considering there are 5 bosses and tons of RP.
streets and ara kara is hot garbage compared to those dungeons.
the posion which you can’t dispell which should be magic effect, they just start casting again when you’ve interrupted them already.
the bubble on street boss which is like 5 times my health scaleing should get fixed. The thing leading up to that final warning boss should be fixed so the password thing just happens when you attack the adds instead of you having to talk with them.
but once more blizzard coding devs.
The random once shots which you can’t prevent even when you interupt or use your defensives, stacked like 3 monks for that ara kara to have interrupts for them all. Still a trash dungeon.-
then both dungeons feels timer is to short you land on boss with like 2min left and still 5% left to deal give us 3 more min on both those dungeons.
I agree, Ara is awful, street is rather hard unless you havent done it before ever. But they are doable.
My tip for Ara is get a warlock to amplfiy curse of tongues on the minibosses at the start.
It makes so the cast timer is like 4 seconds instead of 2,5 second cast. If you let it hard cast before interrupting the poison can be dealt with rather easily, just chain the interrupts.
For Streets bubble, just save cds for it, its not that hard not. I would rather go through 3 shield then wiping at the first one. Also if you are lacking dps, get tempered potions, they can give you like 5% more damage for its duration as it gives a ton of secondary stats.
How is Ara-Kara hard?! It was the easiest dungeon in S1 and they don’t appear to have changed it at all.
Sure the numbers feel a bit high but that’s just because I’ve been trying to do 9’s and 10’s in the first week, which usually I am not capable of… Cause I’m bad. So yeah.
But still, what?
And Streets wasn’t hard hard back then, either. Gambit was far harder, especially the final boss.