Currently the layering works like this :
If you are playing on a high pop server multiple layers are deployed but as time progress and we hit later hours like after midnight layers are being removed and all players in the same zone are forcely phased into same layer.
This is a terrible terrible change as i intentionally went to sleep early so i can play very early and quest in peace but currently at 5 AM zones are packed with people and i mean PACKED . We are just griefing each other with escort quests or waiting afk for a single mob to spawn so we can complete quest. Where is the fun in that ? I get it its an emmo and you want SoD to look very alive but there are many issues with that
Here im fighting a mob and suddenly im phased into another layer mid combat , with all mobs respawned ontop of me and i have to run for my life. This is game breaking , what if i wanted to play like HC and preserve my soul of iron buff ? What now not only i have to care about overpulling but i gotta predict if im going to be phased into another layer?
On any other version of the game layers worked perfectly fine with a constant layers being deployed and then they are removed and minimum layers are spawned every wednesday on reset day.
If this change is because of ashenvale zone then just make it like WG with que or something , i dont care about pvp stuff why should my PvE experience be affected by those layering changes?