Can you please revert the changes you did to your layer tech for SoD?

Currently the layering works like this :
If you are playing on a high pop server multiple layers are deployed but as time progress and we hit later hours like after midnight layers are being removed and all players in the same zone are forcely phased into same layer.

This is a terrible terrible change as i intentionally went to sleep early so i can play very early and quest in peace but currently at 5 AM zones are packed with people and i mean PACKED . We are just griefing each other with escort quests or waiting afk for a single mob to spawn so we can complete quest. Where is the fun in that ? I get it its an emmo and you want SoD to look very alive but there are many issues with that

Here im fighting a mob and suddenly im phased into another layer mid combat , with all mobs respawned ontop of me and i have to run for my life. This is game breaking , what if i wanted to play like HC and preserve my soul of iron buff ? What now not only i have to care about overpulling but i gotta predict if im going to be phased into another layer?

On any other version of the game layers worked perfectly fine with a constant layers being deployed and then they are removed and minimum layers are spawned every wednesday on reset day.

If this change is because of ashenvale zone then just make it like WG with que or something , i dont care about pvp stuff why should my PvE experience be affected by those layering changes?

2 Likes

This really need to be discussed and fixed.

Today again I got layer switched as my mage while killing an elite named and it’s pack for a quest in Loch Modan (Chok’sul obv). We had done 3 adds and downed him to 30% hp when we got switched in a layer where he was already tagged and we started getting dynamic respawns as 3 groups were in the area. So we lost our tag, had to wait 5mn for respawn AND almost got killed.

I’m not gonna discuss the fact that we got switch to an overpopulated layer and it got almost impossible to tag a mob in the area : that’s just a layering thing we have to play around.
The problem is that it shouldn’t happen while in combat or just after one.
Let’s just imagine in later phases when you will tag Azuregos after a 3 hour battle against the other faction on a PvP server, get him to 10% only to get switch out to a layer where it was done 2 hours ago. I feel like it would be infuriating.

And it’s not even like it happens only during low pop times. It happened to me during the night, during the morning, and even during the evening where pop is at it max.