I m pretty sure it will increase QoL in the game remove them for good. We already have to go our covenant forge to change them. Atleast reduce their charge timer to 4 hours or so or even better give us like 2-3 refresh after daily reset like daily quest. Regards.
Remove it and stop making weird decisions like these.
You have three soulbinds, use those. There’s no need for the game to be about swapping conduits all the time.
Unless you’re Naguura or something.
So basically a streamer has more use for the reduction/removal of conduit energy than the rest of the player base? Not gonna lie, that just sounds stupid as a response to an issue that many players have.
I used her as an example of a good player who pushes hard content and would likely “benefit” (hearth and swap all the time) from the removal of conduit energy.
The vast majority of the playerbase doesn’t even do content that would require them to optimise conduits or even soulbinds and covenants, but they still complain because they think they’re in Limit or something.
I think for most people the indirect benefits of the conduit energy system outshine the unnecessary freedom to swap conduits at will.
Permanent or binding choices are good, when they don’t prevent you from enjoying the game, and conduit energy doesn’t.
You could have just said that rather than throwing in a streamers name then.
So what if not everyone is pushing the top end content? Why should they be restricted because of another stupid system Blizzard introduced which will be once again abandoned with the next expansion? Bringing in a temporary system with locks like this is hardly a positive to the player base, its like waiting for a mobile game to recharge diamonds or whatever each game calls it…
For crying out loud, Blizzard has been losing players (some who have gone to other games) partly because they’ve placed way too much time creating these systems when players would have been happier without them.
Not in the way Blizzard is currently implementing them.
Are we restricted though? We have tens of conduits to choose from, we can create three different presets, all of them are perfectly viable, and we feel restricted only because we can only swap ten conduits at a time?
I can see why someone would treat it as a problem in principle, but it’s practically a non-issue. Or at the very least it’s extremely overblown.
On the other hand, if we didn’t have conduit energy, it would be absolutely miserable for the top players, who would need to constantly swap conduits between each pull.
The system as it is it’s pretty harmless, if not elegant.
You have to swap conduits because of the changes in 9.1 and some soulbinds are better at mythics and raiding than others. So swapping conduits is a thing due to 9.1 if you want to have your character at recommended and optimal performance.
For those who play different types of content or play around with their builds for fun. Yes it can be very restrictive…
Would it really though? This would be a net benefit to those players if it potentially enabled them to down bosses/complete dungeons faster.
There’s nothing elegant about a system which causes so many complaints.
The system is a joke that wasn’t really wanted in the first place, many players have complained about these temp borrowed power systems for years now. Many beta testers commented on the state of the system too but were ignored by Ion with comments that started with “We felt that…” followed by rhetoric which shows that our feedback is meaningless. Funny how they sent out surveys about FF14 though because they know they’re losing players.
I had a larger response in mind to your post but the constant flow of players leaving the game due to issues which also include these BS systems should be enough to tell you that there are many issues including systems like this which are causing for players to leave the game.
Class choice is also restrictive. Gear stats are restrictive. Why are conduits such a huge deal? If conduits weren’t there and I wanted to be absolutely optimal, I would still have alts for different content.
There is exactly zero way to give player choices without there being a meta.
Max from Limit said they would do it, but it would be miserable.
They also asked about Destiny and Division, this XIV vs WoW trend is pure hysteria. That game has no systems, if that’s what people want from an MMORPG, zero choice where every single character plays exactly the same while going through a 300hrs mandatory single player campaign, then that’s their prerogative, but WoW is a different game for another demographic.
I really doubt people are leaving because of conduit energy. In fact, are people leaving anymore than usual? We only have social media sentiment to go on, but official reports say WoW is doing fine and attracting more new players than usual.
If people really are leaving in the billions, I guarantee you it’s not because of conduit energy. It’s because of bad PR and (apparent) lack of casual content.
But here’s the counter argument: “But MeAnInGfUl ChOiCe.”
That’s where my point is: you don’t need to be optimal. I always did my own math and I always made choices based on flavour or fun factor. Granted, I don’t do mythic raiding or really high keys, but that’s my point: the vast majority of players don’t need to minmax, they can literally equip random conduits without ever changing them and be just fine.
Doesn’t stop you from being able to play another class, or even spec. We don’t have mobile game type energy restrictions on this.
Temporary borrowed powers which aren’t balanced and cause for class tuning to be more difficult at the same time.
A single person’s perspective doesn’t speak for everyone, there have been far more complaints then his single opinion on the matter.
This different game that is benefitting from the loss of players from WoW?
FF14 even had to temporarily halt sales as their servers were getting hit with so many more people buying the game. You’d have to be stupid to not think you’re doing something wrong when this is happening especially when the biggest known personality that plays wow (regardless of whether people hate him or not) is having more fun with that game then they have done with WoW for a long time.
Well I did mention many issues “including” conduit energy.
Attracting and retaining players are not the same thing. WoW has been declining for years now regardless of the temporary bumps with expansion releases or smaller bumps with new major patches.
Billions? That’s some strong stuff you’re on right now.
You don’t think that the borrowed powers add to the bad PR? They’ve very much been complained about in some way or another since they’ve been introduced.
Just reading your replies and it’s like you’ve never seen any complaints about WoW before, anywhere where WoW is discussed it has the same complaints spoken about regularly, borrowed systems being one of those.
??? Yes it does, you don’t press a button to play another class in endgame content (since that’s where conduits are relevant) you level it up and gear it. Paladins perform better in x content? Time to sink a few days into one to get it ready to play. Time is the first and most important constraint.
Classes are nowhere near as unbalanced as people think, all the content in the game is doable with any build, apart from mythic raiding and crazy high keys. Given it’s mathematically impossible to make them perfectly balanced, with or without conduits. On the other hand you get an extra layer of complexity, which is apparently bad now.
No, but that’s the raid leader of Limit, not a “single person”. His opinion has more weight than a thousand Bellular sheeps.
Also happened during BfA preorders, but that somehow was just a disservice, not some indicator of incredible success.
Shadowlands literally broke records both in sales and subs. To dismiss this as a temporary bump is dishonest at best. Besides, we don’t have any data on sub numbers, so unless you climbed on to Grommash hold and started counting people, I don’t know where you’re getting this idea that WoW has been declining. Social sentiment doesn’t translate into actual player engagement, much less into subs data.
I’m high on rhetorical figures.
Blitzchung and influencers monetising negativity add to bad PR. Millions of people play WoW, I bet most of them don’t even know what borrowed power means.
Besides, when it comes to systems or design features people didn’t like, SL did away with a lot of them, like titanforging, AP power grinds, no PvP vendor, the pruning, and so on. And yet if you go on Reddit people talk like Shadowlands is the worst thing in human history. Because conduit energy something something critically acclaimed something. It’s pure hysteria at this point.
Why is Bellular being mentioned now?
First you throw in Naguura because she would apparently have more reason to change conduits often, then Max from Limit because he raid leads them and now Bellular because you dislike his opinions.
Stop flapping and dropping names because you think those names give your opinions more precedence than others.
From “program” point of view conduit it’s just a part of system. Borrowed is only called because “RPG”.
They would add it as additional tree system and would be work some way but called different.
And this is exactly why it is restricted. Its not fun constanly swap around conduits becouse you are now on boss 3 and boss 5 will need another swap. Its boring way to play game and you should not be optimal in all situationa anyway. You are supostu pick build what suits to your playstyle a stick with it with all its pros and cons.
Wow, mentioning influencers really is a trigger for you. Sorry man.
Most of us don’t have the luxury that the other soulbinds work well for our specs. I think it’s only Warlocks that have that luxury.
I m playing Necrolord. I have to use Heimer both in raids and M+. Other 2 are not competetive enough for Bonesmith. Your point is invalid. If Naguura pays same money as me and company is seperating players from players that’s their company policy. I just want to be switch my conduits whenever i can instead of 24 h recharge time.
Also i m pretty sure most / some hybrids needed that too.