Noticed there’s quite a few quests out there which have us killing people that kind of don’t deserve it or where it makes little sense our characters would actually go as far as killing them.
I was just sent after a troll warlord’s family in Zul’Drak where one of his daughters yells ‘Daddy!’ when she sees us coming. And then y’know, you kill her because she has something we need.
I play a paladin. There’s no way my paragon of justice is going to cut down some troll whose only crime is that her father is a madman, right?
Perhaps gameplay limitations can’t distinguish but I like to imagine I didn’t kill so many random people, animals and whatnot just because somebody told me to.
Canonically, we as Player don’t exist in WoWs lore. We (our Player characters) are just a player vessel that is in lore replaced by “the champions of Azeroth” which is a broad definition for us being everywhere and nowhere at once.
Yes. And that is like saying “Oh, yeah someone of the Alliance/Horde heroes did kill XY”. It’s a vague-as-possible explanation for the MMO players actions in the lore that are acknowledged as little as possible to not break the lore.
In fact, all the players actions aren’t even done by 1 canonical character but multiple hundred different “champions” because it would be very lore breaking if there exists “that one champion” that has god-like power levels.
If we take Destiny as example, in the lore of Destiny the players all play “The Guardian” who is REALLY god-like powerful due to all the gameplay shenanigans so much so that Bungie had to nerf the player character in the own off-screen lore by implementing the exception to the player character being only that powerful due to both persistence and unconventional fighting.
There is even a Power rating of all the various Guardians in the Destiny universe with the player character being on top of all. Here a video, in case it would interest you to watch the details.
Point is, when writing lore of the gameplay character of players in an online game, where the players are all playing as “one specific character” in the narrative, that can go very haywire when not done right.
And in that regard I think Blizzard did solve it much more cleaner than Bungie.
Because in the Destiny universe it makes 0 sense that not for every somewhat major problem we, the player, are being called upon because we are so powerful to begin with.
Or you’re anticipating that she will seek future vengeance on her father’s murderer, so a genocidal approach eliminates that future risk?
Or maybe Blizzard are trying to make it controversial to elicit an emotional response in the player? Nah, who am I kidding…the writers don’t write anything remotely deep or convoluted…
The end of WoW might be that we need to be stopped. We’re the bad guys. We conquer planets, eliminate entire civilisations, drain the planet of its resources, cross dimensions, kill leaders, deities, Gods…
Even supposedly “good” people have us committing atrocities; Khadgar sending us to destroy harpy eggs for instance. Harpies are fully sentient. That’s basically killing “women and children” at the same time too.
Tell me about it, I was trying to do Commander of Argust yesterday, because I noticed I was missing just 6 rares, after I do 4, I look to see where I find the last 2 I needed and I see that one of them was this guy.
Tbh, I will never understand the expectation of some people (not saying it includes you) to beat/play a game by not killing anything undeserving, in a game about killing things.
That’s to me like playing FIFA and wanting to beat the game by never kicking the ball.
I think the issue is not not wanting to kill things in general, but not wanting to kill innocent things in particular. The game is not about just killing things, it puts you the player, especially some classes, in a morally good position - unless you were playing horde in Pandaria or BFA - , so for some of us, that play Paladins or Priest, killing an innocent creature that stole a muffin becomes antithetical to your own class, and it effectively almost makes you break character. I think what OP wants is more choice in quests, but from a game desing aspect I can understand how that would be a huge amount of work. Anyway, what us as players can do, like I did, since it’s an MMO, you can choose to kill certain things or not, if you consider and choose “I can live without that”, as in my case with the transmog weapon arsenal I would have gotten from the achievement if I had chosen to kill the poor muffin thief.
Canonically anything the hp of which drops to 0 and isn’t resurructed is dead, as Irisi said. However there are many quests/cases where we simply have to make something stop fight, ie. drop it to some low percentage. It’s just that a lot of quests where we just force an enemy to stop fighting (without killing) is programmed to stop at 0 hp.
That’s why most of my character are mercenary brutes who would indeed kill for 1 gold, sometimes even less. I feel comfortable with the definition of murderhobo, which I personally think depicts player characters the best.
The only question I don’t have an answer for is why are my characters not in jail.
You missunderstood the order of Paladins.
Paladins massaker everything that does not fit THEIR point of view and deem a “threat” to THEIR image of “order”, up until they get orders from their king or whoever is in charge to stop it and make friends.
You paladins are not a gnomes toe better than any other of us…