Caster VS Melee

I can’t understand why need ruin this game and developers thinking +dmg solve the problems. Blizz want made pvp content but can’t create balance

These are my views usually except mage
cast time usually 1,5-1,8 sec more if i play with ele shaman and i get dmg vs instant its ok but i write under why problem

  • casted heals 1,3sec± but need 3-4 till hp will fine(we lose lot of dps on target) -vs- 1 isntant skill whitch give 30-40% instant hp

-casters mobility close zero locks can use gateway (i used with talent so more range but warrior used heroic leap and the distance was 0 again) demonic circle what i used too but warrior dh dk rouge can catch easily while i can’t keep distance …

caster need CAST block skills whiches keep 2 sec only. have fear but we need cast too and melee has 2-3 skill block skill minimum with 5-7 sec period. So 1,5(stun cast)+2sec stun while i cast ONLY 1 skill -vs- 1sec(skill block) +5-7sec(stun silence elements block ect+DMG skills every blocked sec

  • mobility:
    Casters close nothing -vs- jump hook pull rush ect
  • speed:
    i used spirit wolf with elemental shaman + pvp talent + i used frost shock and monk dh paladin catch me easily coz they are more faster than me with + speed talents???

So i want ask Blizz you really think + DMG solve our problem?
Should start listen to players not only your mind…

2 Likes

Exactly.
Blizzard ruin some range spec by pruning abilities. They must return all pruned things baseline (especially for warlocks). +dmg can’t solve clunky mechanic and small possibilities window problems.

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