WHY did Blizzard remove warlocks (or other casters) ability to cast and move at the same time? Earlier they could run, cast spells and summon pets. I don´t understand the reason or the point in removing that ability. Feels a bit unfair when hunters can still shot in keys with quake affix, but warlocks have to stop casting to not get stunned.
l2p issue here.
Thats a bit rude lad.
We had fun in mop with encinerate being castable while moving,it felt right
l2p issues is not rude at all.
it’s an actual thing, and only snowflaakes consider it rude.
he’s crying about a thing that’s not an actual issue - casters are clearly easily viable in higher keys.
if he can’t fill his movement time with useful gcds, or accept that he has to move out of bad stuff - as every other person, then it’s clearly a player issue.
He’s crying, he’s not asking for help. Clearly I can conclude, without hesitation that he’s just plain bad at playing caster.
It’s not an issue.
BTW, you can just use Unending Resolve if you really need to get an important cast off during quaking.
I disagree, Casting by Function in fantasy settings are never done on the move, it felt Weird and Removed the feeling of actually being a Caster.
being a Bunnyhop100proXXX360noscopecopter isnt a caster.
Oh so why can mage cast while moving? Even Evoker can cast while moving
As far as im aware, mages can shimmer while casting, however cannot run while casting. Unless we mean icy flows with is 3 abilities while moving.
Evokers can fly while casting periodly. Not permanantly. However, cannot use empowered abilities while moving.
No caster can run around casting like they did in MoP. Which was quite litterally a permanant ability to run on cast without CD usuage.
However if we are going to say welll X can do this so all should, isnt rly a argument. Casters would feel homogonized if we were to run this way,
You will just have a catagory of casters with warlock tankyness and evoker mobility and reach a point where it all feels the same and OP af.
Slower movement was the downside of KJC.
MoP was the best addon in 18 years.
In your opinon sure.
I view it as the worst expansion in 18 years
Warlocks have tbeir niche aswell as mage and evoker. The idea is to pick the type of casting you deem as ur favorite.
Evokers are Half Warlocks Range in trade for its perks.
My favourite will always be meta warlock. It was the best design.
Ofc warlock is tanky, mage is mobile. But they nerfed the tanky of warlock because people can’t accept tanky warlocks.
The DP nerf was plain stupid, they only needed to nerf the cdr Talent Frequent Donor. Not the bad version. But blizzard don’t know what it means to be a warlock.
well yes Meta Warlock was amazing. but thats not a MoP Feature rly, that was apart of Demo for a quite a while.
tbh, Mages gets its fair share of nerfs also, i mean its Sustained Damage is quite litterally in the floor in DF just like SL.
the problem was Warlocks were Litteral Raid bosses in DF Beta… you cant rly have that happening.
But the best version of it was during mop and pvp was really good in MoP.
When i played beta in duels i never felt like a raid boss. It was more the feeling of the right survivability. As i mentioned blizzard should have nerfed the cdr Talent. But if you have 1 min cd on DP, the shield needs to be big.
Warlock has only 2 def cds, DP and UR. So it was good before the nerf, now it is to much.
while true, if im remembering the right build of it, Meta still had Shorter range with with quite a few abilities, which was a trade off to its Increased Mobility while casting and Instant abilities.
maybe not in a 1v1, but a 3v3 With a Healer present and More its a different story, the games balanced on 3v3, not duels im afraid.
Could be it is a long time, since mop. But it was more engaging than the apprentice summoner style.
Still they overnerged it, they also could delete Ichor of Devils because nobody will pick it in 3s. Frequent Donor is stronger.
I understand that 45 seconds was tovshort but then nerfing the base version? They only should have nerfed the cdr version, so you could choose between less hp loss or using it more often.
Its the sad story of being overpowered pre DF / season 1
Same with enhancement getting wrecked.
Right, they didn’t disable covenant stuff and legendaries. Then nerf classes… i mean… how stupid are they?
I think the nerfs were based on beta largely, where these arent features. The issue is they tend to overnerf.
Sadly expansion launchs are a time you want to be underpowered.
But yeah covenants and stuff should have been disabled in phase 2. Evokers are getting booted for not making legendaries 2 weeks prior their turning off.
That is true, the problem is they balance around 3s and maybe around Solo Shuffle in DF. But 2s is totally screwed with this decision.
Tbh everything outside 3s feels janky as hell. While asking to balance in all modes is prolly too far, its weird they made rated versions of modes they dont intend to balance.