Casual player MW thoughts

I’m very casual player, I don’t have much time to spend in game. I play LFG, BG, low key M+, arena around 1300 rating, so I don’t know what players who pushes competitive content feel.

I have been playing on my MW since Pandaria, I have 84 days /played on this character. But now I don’t have fun as causal player. I don’t want to reroll, because I invested so much time to this character, passed through long and strange journey of class rework, it’s like my child. But now my child looks mentally disabled in comparison with other kids.

Mana management is awful, mana feels like energy of rogue, but without fast regen. I don’t know how to avoid OOM, except not to cast heals. I don’t see how this problem will scale with item level, because manabar doesn’t depend on item level. I’ve tried to stack mastery, but it feels like it increases my hps, but not hpm.

I had mana issues in Pandaria, but I got to know how to do fistweaving and it was great. Now I don’t have other healing mechanics competitive with generic healing. Toolkit what I have now for fistweaving is not enough for healing on my causal level. I don’t know what else I should master in my class, what I haven’t mastered past 7 years.

Question to my mistweaver collegues: How do you handle mana issues? It is worth to invest time into farming Ancient teachings of monastery? What class to pick in case of reroll?

Question to blizzard: It’s obvious that MW lacks of game designer’s attention. If you don’t have spare resources, maybe crowdfunding could be a solution. So mistweavers from the entire world could collect money on patreon or kickstarter to pay game designer to have better game design?

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Oh, a slap to the face for Blizzard?

I like it.

I, personally, struggle. I have tried AtoM; I wanted to love it. I wanted to bring back fistweaving.

But I feel like it just doesn’t work for M+ because the healing goes to a random party member not the most injured. The tank can die while the rogue at 90% gets a 12k crit heal from rising sun kick.

It sort of works in raids, in that you kind of get hidden in the logs. You get more mana efficiency, but you may be struggling with bosses more than you would if the raid had a healer who actually targeted people who needed the heals. That one is hard to quantify, but it definitely feels like it could be happening.

If I reroll, I’m going druid. Loved it since vanilla, without a doubt my favourite alt.

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Read my reply to Alewín here: To anyone complaining about MW in PvE - #28 by Nasella-kazzak some of it will probably apply to you too.

For raiding, avoid mastery. It’s our worst stat by far.

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I had a blast fistweaving through normal raid (though healers were all 200ilvl so it wasn’t really a challenge). I wasn’t even looking at the raidframe and for the first time in 8 years of healing I actually enjoyed a fight since I could look around and see what’s happening.
naturally some people who failed and took huge damage died since I didn’t even bother trying to cast single target heals but I’m proud to say I did not fail a single mechanic (or even dodgeable voidzone) over the 2.5 hours of the raid.

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I mean, it does work when you’re overgearing the content, sure x)

Jump into heroic with the same team and see how it feels :slight_smile: My experience was that this was the point I started falling behind.

Not by miles and miles, tbf - I’m the bottom healer, by a margin of about 10% from the top healer. It’s not a total catastrophe, but it is unsatisfying given that melee also have to pay attention to more things while having a worse view of what’s going on.

Given that a lot of monks are having problems, and we have to fistweave, this is going to get us a rep for being the worst healer and the one with least utility. Not a problem for those of us who run content with guilds, but it’s going to suck for the pug world.

If we’re all going to be nudged into fistweaving, I would like to see our survivability back (revert that atrocious nerf to Fortifying Brew!), as well as the return of Spear Hand Strike. With an interrupt and being less prone to death, we would be more viable even if nothing else changed.

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No, it was a suggestion. I believe that nowdays game industry invented a lot of ways for players to support game developers. Class needs dedicated gamedesigner who will not bring changes players requested, but who will bring consistent class mechanics aligned to the class fantasy. Blizzard could tweak numbers, it could even make MW OP healer. MW has hots, castable spells, heal via damage, but nothing excels, nothing synergize. Other specs designed around one single core gameplay idea, that how WoW works now. MW doesn’t have it, and number tweak won’t change it.

Yeah, restoration druid is a good option. I’ve tried it in WoW Classic, it seems to me that gameplay of modern druid in BfA/SL resembles gameplay of druid during vanilla thanks to affinity talent. They are lucky with resources available for their gamedesigners.

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I would like to see our survivability back

Mistweaver is literally the tankiest healer rn, so I am not sure what you mean by this.

What toolkit do we have to became ’ the tankiest’, in comparison to other healers?

Mistweavers are extremely squishy in pvp right now. There are a lot of QQ on us forums for ex. PROT PALADINS NOW OUTPACE MWS ABOVE 1800 ACROSS ALL REGIONS

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Well they took our Fortifying Brew, doubled the CD, and reduced it’s effectiveness. Our 3 minute defensive is now a 15% damage reduction plus 15% max health increase. That’s pretty darn underwhelming and I honestly don’t think it saves my life very often, if ever :frowning:

I can’t speak about PvP because I rarely play it.

But for raids we are pretty tanky :slight_smile:

About Ancient teachings legendary, I love it. I also do casual content only, and I’m trying to relive fistweaving glory and although it’s not the same, I’m enjoying it a great deal.

MW as solo Torghast is super easy. At ilvl 186 I can first-try beat every wing at layer 8. There are nice damage anima powers for mw and I have enough defensives to survive things. I even messed up soulforge orb by throwing it on the wrong mob, and one-shot layer 8 with full fire damage debuff.

For normal/heroic 5mans (also spiky Time walking), the chi-ji buff helps me spot heal a target (instant EM) when timed right (love the build-up). I’m also Night Fae with dreamweaver overheal absorb and Fae stomp (which casts EF, which gives heals through ancient teachings EDIT: I meant it extends the hot through Rising Mist, got confused xD) , which help, too. I haven’t touched mythic 5mans yet, as I haven’t had the time, but I have no plans for high keys, so it should be fine.

In lfr on less movement intense fights I outhealed higher ilvl healers with ancient teachings even being my highest heal in details. Of course that won’t work on sludgefist or other melee unfriendly fights, I will see when I get there.

All in all, if you play on a casual level, but you set up some chi-ji buff trackers and you have night fae help with fae stomp spreading EF, ancient teachings legendary is worth it IMHO. Maybe give it a go and see how far it gets you. I checked some logs from high-parsed mythic raiding MWs and I’ve seen some with great fistweaving success. Also completely removes mana issues.

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Had another Nathria norm/heroic run last night, specifically using Ancient Teachings. In a raid environment, it really does help on any fight that you can reliably melee something. You don’t even have to run Chi-Ji, and in fact I still prefer RJW; but ATotM adds free heals in place of costly ones that you cast in turret mode. You should of course be using Rising Mist to go with it.

As previously mentioned though, the down side of ATotM is that it’s a dumb-heal. It will definitely heal someone, but it might not be a person who needs it. That person might have HoTs on them from another healer, or might be happy at 85% and out of danger. It looks fine on logs, but the lack of targeting makes me uncomfortable.

But then came an M+10 and… if things are going well, yes, I could keep up with it. The problem I find is a lack of ability to fix a situation that’s slipping south. One butt-pulled pack means I have to shift from efficient fistweaving to turret healing, and it’s likely that this will run me OOM before all the mobs are dead. Even with Ring of Peace and Paralyze, fistweaving alone doesn’t produce the numbers to get you through anything but the perfect pull.

Mileage will vary on this. Some tank classes make it easier (prot paladin) and some make it really hard (blood DK). I’m reaching a point where I might have to start telling my guild I can’t do that key if a DK is tanking it :frowning: That’s not all on mistweaver as a spec, but we do seem to be the healer who suffers most when the tank is squishy.

Tbf, the healer who knows their class and plays it right in LFR will top the meters. Most of the healers you get in there are clueless and/or lazy.

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I’m reaching a point where I might have to start telling my guild I can’t do that key if a DK is tanking it

Blood DK sucks to heal, but it becomes a lot easier if you track their runic power. There is no need to spam heal them when they have full runic power, even if their HP is low.

I do, but sometimes they miss-time something and go from 50% to dead, so I try to keep them higher :frowning:

I know it’s not all on me, but I can go dps, with the same tank, and a resto druid/shaman, and we have no problems. The combination of me trying to be frugal with mana and a tank who isn’t quite so solid is really hard work.

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