recently i have seen a lot of resentment for the expansion but i have nothing but fond memories, and my favourite version of the game is vanilla, go figure,
dungeons were fantastic in terms of design and mechanics, CC’ing trash packs was a must, individual mobs each has their own mechanic, it was down to you to decide which to cc,
The zones were massive, unique, each zones was completely different to the next, and the first zone you enter was your choice, if you hate underwater content even with a free UW mount, you could level in another instead, mount hyjal the place of firelands,
speaking of firelands the raids were also excellent, no faceroll content like naxx,
tier sets in my opinion were some of the best ever created, many players in retail still using cata sets as t-mog,
now pvp, cata was the first xpac i really sunk my teeth into pvp, why? becasue it was fanastic, each class was immensly balanced,
Tol borad had fierce combat, due to being so comfined the pvp action was non-stop,
these are just a few reason why i thought fondly of cata, it might happen, it might not, we’ll see what blizzard comes up with, but if i does, i’ll sink my teeth straight into it.
Cataclysm is awesome because if you check, Blizzard really tried to do a Vanilla 2.0 and completed some missing things in Vanilla like Grim Batol for exemple.
Dungeons are richs in mecanics, almost more tacts than a simple raid on Wotlk
Class rework for the most are awesome
Class lvling is awesome, not forced to wait the lvl max to get a gameplay
They tried to make guild more interesting (i mean tried), by XP guild, Achiev guild, Buffs guild
The interface is awesome, finaly a GOOD Character panel, Profession panel, Guild Panel, Minimap improved
Better graphics
More fly in Azeroth
Finally not being forced to suffer to not being able to clean the old raids alone content because nobody is interested for that.
Finaly not being forced to suffer about the difficulty of the raid 25 management, never in my experience I was so disgusted with guilds. You can’t trust anyone, everyone are saying their are good but they are bad, everyone “yes yes i want to clean i’m motivated” but they just want to being carried and if not they leave the guild, so you have to recruit again… I wait Cataclysm to never go back in raid 25 and just playing with 9 others fiable mates.
Tol Barad is badass
T11 raid content is like the best first tier ever made, maybe WoD with the foundry and the Ogre raid
There is so many things to say about why Cataclysm is good.
Not perfect because they removed a lot a things that was RP, keys for exemple, many buffs classes that destroy the identify of the specs etc.
But in 2023, 100% Cataclysm is a better expansion than Wotlk.
And it’s a player who played Wotlk over 12 years saying that.
Too many welfare systems (PvP gear no rating req = no reason to improve. LFR for whiners)
Old world destroyed, what little world PvP was left in Azeroth gone with flying mounts.
Tons of servers died as the player base plummeted, no fix or merge from Blizzard just fork out cash to transfer
Rated bgs was a good concept but was just aoe spam and hope to cap a flag, made worse as in cata every class/spec has everything (an aoe, an interrupt, a heal, a gap closer etc)
Dungeons was for fun a week or two before they nerfed them thanks to whiners as usual
Transmog means everyone runs around looking like a clown and you don’t know what gear people are using in PvP
I dunno that’s just off the top of my head. After wrath is done I will probably play a private server or classic+ if blizzard can be bothered to create/poll new content.
its just a fact that pvp was far more balanced than wrath and tbc combined which led into MOP the most balanced expax we’ve ever seen, class balance in cata was good,
open world pvp died way before cata,
indeed, rbg’s was a very good concept,
even with dungeon nerfs they were far more exciting than the wrath dungeons we have now,
T-mog wasnt introduced until very late cata,
too many welfare systems? i dont think so, LFR is the only 1,
i do agree talant trees werent the same, however gameplay mechanics remained the same, not sure what you mean by that
i respect your opinion of course its down to personal preference, however…
it is just a fact that pvp was far more balanced than wrath and tbc combined, which led into the most balance xpac we have ever seen, MOP. and rbgs were amazing,
and i do agree about talants which was a shame, but the gameplay mechanics remained the same.
The only bad thing with Cataclysm talent is you are forced to put the last point.
Btw, everyone on Wotlk are checking the spec on WoWHead, everyone playing with the same spec because there is no choice, you want the best dps possible with your spec ? Put this talents.
The mecanics was never so much rich and dynamic in the gameplay, i mean the fight, the class.
Like Vanilla, TBC and Wotlk.
Oh god a world which evolve with us, and a world destroyed with the theme “Cataclysm” what a surprise.
Lol, World PvP is dead and it’s not because of flying mounts. Nobody want to do World PvP in 2023, Classic proved that, TBC proved that, Wotlk proved that, Mono-faction PVP serv proved that.
Exactly like Classic, TBC and Wotlk right now.
Agree.
Transmog should be a personal look or only outdoor.
Well, 50% of your argue are wrong because it’s already happening but because it’s named “Cataclysm” omg this is bad
Gutted? Yea… waiting till lvl 40 to finally have some class action is very fun.
Still better than tbc and wotlk lol.
Most stupid argument of the day.
Its the best system since its gatekeeping for no reason. You still pwn other players if you are good. You rather like the gear that does the work for you? Give me a break.
Theres no world pvp anymore in classic. So your point is?
Tons of servers died before the launch of wotlk classic.
Be smarter/better.
Didnt you play vanilla/tbc/wotlk? Does it even matter what gear people are wearing in pvp? You try to look first before you start attacking? Typical.
Farewell i guess? Blizzard wont create new content lol.
Talent trees are pretty much identical to current wrath talents except all the 1%/2%/3% etc talents became baseline baked into the class
My spec (spriest) only got improvements. Sear usable on allies, damaging main target as well as alt targets, sw:d became a real execute, we got a real dps cd, sfiend got CDR, we got real passives to manage, we got a way to deal with low health adds other than pitifully mind flaying
I only PvPed in cataclysm and avoided PvE, and it honestly wasn’t that bad? I played a warrior before and after “it got destroyed”, pushed 2100 playing only double dps. Pretty much everything still viable
You still had 2200 weapons and elite transmog sets as a goal for semi hardcore pvpers to aim for. Rating on gear kinda sucks the life out of casual pvpers, as we’ve seen in wrath. LFR is pointless, agreed, just do normal raids
WPvP is a meme and my server died in cata too but tbh was still more playable than dead classic servers are. We had one single guild even attempting heroic raids on my server in cata. Same old blizzard, not unique to cataclysm
RBGs died out because the titles were permanent unlocks, most people only played the first season and then sacked it off as the meta changed into cheesy strats and heavy dot cleaves with PvE gear by the second season
Agree about dungeons but pretty hopeful we’d get pre-nerf dungeons in a re-release. Players are much better these days, doubt they’d even be hard for the majority this time. Will always be bad players looking for nerfs
Most people use transmog to use their favourite set rather than be a quirky clown. Shouldn’t be disregarded because of that. Could also just have it as an opt-in system so you would never see transmogs if you didn’t want to. Also in PvP you would just assume people are using the best PvP gear possible, this isn’t as big of a deal as it reads
If i had to use one word to describe Cata it’d be divisive, for both good and ill. I think itd be remembered a lot fonder, if they managed to stick the landing with the final raid.
This, i’ve HATED(!) pve items in pvp for YEARS! We all remember trip dps with FoF rogues. MLS with double staff.
Castercleaves with DS trinkets.
Warriors with heroic sword.
Why does pve heroes get to have an advantage in a different mode? Just let pvp have pvp stuff and pve have pve stuff.
This i never understood. Whats the point of playing above 2.2 then? Once you get weapon you stop?
I dont really play pvp for the rewards, i play it for the challenge.
Pvp is far more challenging than pve (yeah, i said it. Prove me wrong:) )
This is only partly true, once you get higher mmr things change drastically. Everything becomes a mind-game.
Most pvp’ers could see the hp and mana difference etc. And you always had a feeling within a minute of arena/bg, who was running low on resil.
I like wotlk arena atm, simply beacause we havent reached the pve-gear meta yet. I strongly suspect ill stop playing once i see all the shadowmourne warriors (bought from gdkp ofc).
If blizzard could ban legendaries from arena (and introduce the trinket bonus again) i would be so happy:)
What you are saying is exactly the same thing on Wotlk at the end.
And about the balance, this is the same on Classic, TBC, Wotlk, so, at the end Cataclysm is not diferente, i mean it’s finaly more “classic” than you think LOL
Can we stop with this meme? No one but terrible players used that “freedom” for anything, besides 2-3 floating points in some builds (basically the same as cata trees).
Also, it was proven that playerbase doesn’t care at all about meaningful choices with talents. Blizzard iterated on MOP talents until Dragonflight. A system, where people had actual choices and reasons to move talents around between different activities, was rejected by players because the majority wanted to “decide” between +1% damage per point and 3.(3)% chance of reducing aoe damage by 5% during full moon per point.
Cata is cool. People often talk about having wotlk+ instead but they forget that Cata IS wotlk+… without Arthas on the cover.