I’m just curious about this.
Cataclysm MM Hunter Steady Shot vs Cobra: https://i.imgur.com/eFfrmoI.png
Tooltip say 110% weapon damage + 451 for Steady Shot and 100% weapon damage + 393 for Cobra Shot.
Same target, same gear/stats, same number of shots, same crit %, yet Cobra Shot is doing approx. 32% more damage compared to Steady Shot with glyph.
My guess is that Steady Shot damage is reduced by armor while Cobra Shot is not affected since it deals Nature damage, but that’s even more reason for having questions about this.
Why does the glyph not increase damage of the Steady Shot by higher value to be on par with Cobra Shot?
Does Steady Shot scale better with attack power compared to Cobra or will always do less damage even with better gear?
In case they scale the same and Cobra will always do more damage due to armor, why MM hunter can’t use Cobra instead of Steady Shot to maintain the 15% haste, and stacks of Ready, Set, Aim… ?
It just seems incredibly stupid to be forced to use Steady Shot when Cobra Shot is doing more damage.
- Edit:
I’ve found old discussion from retail CATA era about this on gamefaqs, and it apparently was like this back then as well.
Am I the only one who think this is wrong and should be changed though?
It make sense for Survival to deal more damage with Cobra due to their mastery, why does MM hunter dependent on Steady Shot deal more damage with Cobra though?