Ah, Cataclysm. The bad guy that died in Warcraft 2 turned out not only to not be dead, but he is revamping the 1-to-60 leveling zones. The horde can say “finally, the goblins are playable”, and the Alliance has that mob that you fight in Lordaeron. No offense, Worgen players.
Ghostcrawler! The Ex-Steven Seagal cosplayer and the most memed WoW developer to the point that even Metzen or Ion can’t match him, claimed before the release that his goals for Cataclysm were to streamline it so it could be more casual friendly and easier to balance.
To this day, I have never seen someone mess up so badly that their goals not only blow up in their face, but they turn around and go the opposite way in such a spectacular way.
Mage
Did no one at Blizzard calculate this?
How in the depths of the Twisting Nether: Did no one think that a plus to damage from the mage’s mana pool would not be a massive problem when the average mage mana pool is bigger than the lifespan of the oldest character on Azeroth and can be made 100 times bigger to the point that the mage can delete world bosses?
But that is just the tip of the iceberg. The fact they could heal themselves to full while doing massive damage and the ability to summon the triplets made the Cata mage that much more broken.
But then, what was with Frost Fire? Because people who knew how to play Frost Fire didn’t even know what Frost Fire was.
Rogue
If somehow I could sit down with the people that caused the Cataclysm rogue. My one and only question would be, What possessed you to make this thing?
Because you weren’t making a rogue, but the grim reaper.
Besides the fact that it could heal itself to full just by doing damage to the point some people claimed they could tank with this.
They could just fill up their combo points before they get out of stealth.
Death Knight
My game theory is that someone wanted to test the necromancer but forgot to remove it.
Because, besides Frost and Unholy being able to wreck you without your consent, the statement “The Blood DK can face tank the entire game” would be wrong because it would have to include the words “at once”.
Priest
Apparently they hired a 50s phone operator to do the holy’s UI and gameplay because it looked like it was made by one.
Besides that, there was Shadow and Discipline.
Shadow wasn’t a good healer or mana regeneration like once upon a time , but it could do everything else.
Discipline wasn’t as good as a healer like Holy or a damage dealer like Shadow, but it was extremely close.
And then they added the ability to pull other players towards you.
Probably in the minds of the creators of that ability You would see a fellow player in a fire area of effect and pull them out of it in the nick of time, forming a relationship so strong that you have 20 kids and a cottage in the alps.
In reality
The priest themselves would walk into a fire area of effect and pull the player that annoyed them the most, just to show them they hated them so much they were willing to burn with them.
The fact that you can be a gnome while doing it made it that much more special.
Paladin
Normally, paladins aren’t taken seriously, but in Cataclysm, even the paladins didn’t take themselves seriously.
The reason for that was all the lackadaisical abilities that paladins suddenly had.
One of them a bubble ability that doesn’t just prevent damage to you; it also prevents you from doing anything while on, and the fact that it was protection and not holy or retribution makes you question the logic.
Because what was it? It will be the end of the fight, and you would have built enough aggro that you pop it, and the DPS would decide to do less damage, and you would ride out the fight?
Warrior
One group of Warriors claimed that if you take these items and talents, you will turn the game into your little…
On the other side
Claimed Nuh-Uh
This formed the motto that Warrior dads and moms tell their Warrior kids every night before they go to sleep, even today.
“Warriors are great, but Blizzard hates them.”
Warlock
It was a full-time job.
Monk
I am just messing with you.
Demon Hunter
Ha ha ha! You fell for it again, didn’t you?
Hunter
If you wondered when did the hunter went from a complicated class to playing its rotation on the mouse wheel, it happened in Cataclysm.
Shaman
Jack of all traits, master of all traits, besides tanking.
If you wondered why the majority of shaman players started being ones in Cataclysm, that is why.
Druid
At that point in time, the druid was dealing with what we call in the business a midlife crisis.
Restoration
Potentially, what they were doing was testing a prototype for the monk healing spec, because it does act like you’re dealing with herbal medicine and the rotationS like you’re brewing tea.
And while it can be fun, an 80-year-old woman who knows what tea is good in which season for her aching joints I ain’t.
Feral
Bear Tank felt the midlife crisis the worst.
As the question wasn’t “What is a bear tank?” but “Who is Bear Tank?”.
Was it a Tank or a DPS?
No Body Knows!
Balance
On December 7, 2010, was the day a lot of Balance Druids would enter the world of warcraft only to ask this question: “What in the nightmare is that?!” as in front of their screens would be a big bar with a dial on top of it that moved.
This is the most basic explanation of it: So, the dial moves on its own toyota accord, but if you use your abilities, you can direct it, but it can decide not to listen to you and go in whatever direction it feels like. At that point, you better enjoy the ride because you ain’t in control.
And if you took the six-month course, you may have been able to understand it but never control it.
Never the less, if you convince it to be nice, you not only do a lot of damage, but it’s quite the spectacle.
On paper, this balance seems nightmarish, but in practice, “Dude, I just did my rotation, and my health is full, and I rekt a dude for a Bajillian damage.” .
So, yeah, if they do release Cataclysm Classic, but the balance isn’t broken, it won’t be World Of Warcraft Cataclysm Classic, but World Of Warcraft Cataclysm What… if it had proper balance.