This has been on my mind for a few years now and I’d like to see other opinions on this. Almost every crowd control spell/ability in wow has a cooldown. The cooldown of these spells has changed throughout the years, while some have been entirely removed. However, a couple of them have not been touched since TBC, with the exception of adding 0.2 additional cast time:
Polymorph = 1.7s cast time for a 8s / 4s / 2s cc
Sap = 10y range 0s cast time for a 8s / 4s / 2s cc (Unless you’re a DH, you are going to get sapped 1.5 seconds into the arena)
Fear = 1.7s cast time for a 8s / 4s / 2s cc
Cyclone = 1.7s cast time for a 6s / 3s / 1.5s
Now, I don’t want to talk about survivability or the entire spell package that rogues, mages, locks or druids have, even though I am aware they are related.
I believe the main reason RMP has been S tier since TBC is because they can dish out cc like there’s no tomorrow. RMP has the ability to make not one, not two, but multiple mistakes throughout a game and still win. No other combo can make that many mistakes and still win. RMP can simply kite their mistakes, wait for DR to end > game over. In 2s, it’s 10 times worse. One mistake on your team’s side vs RM equals punishment by death while they’re able to fool around and win by triggering one of their 500 win conditions.
I’d like your opinion on the following:
Option 1:
Have Polymorph, Sap & Fear durations reduced by 2s, similar to how Cyclone works
Option 2:
Add a 5s cooldown for Polymorph, Sap & Fear
Imagine having a warrior cast a 1.7s Intimidating to no end like a mage. Would that be fun to play against? No, it would not be fun, it would become beyond frustrating in no time.
Now let’s remove the cooldown for multiple spells and add a 1.7s cast time:
Hammer of Justice, you can hammer everyone whenever you want now
Monk paralysis, you get paralysis, he gets paralysis, everyone is paralyzed now
Druid Bash, sure why not, bash the brains out the enemy team
Demon Hunter imprison (As of now, with a PVP talent you have an instant 5s cyclone). Now, you can imprison everyone
And so on
A good example of a balanced spell is the Hunter trap. What would happen if they removed trap cd and made it a 1.5s cast? Suddenly, Hunter becomes S tier every season.
To nerf rogue mage they should limit kidney to 6 sec.
As a bonus they should nerf all the heal conduits from mage and maybe the “stealth absorb” conduit from rogue (not sure how its called).
This way rm(p) would require much more skill because they would not have countless tries to kill you, but the comp would still remain strong.
well I would certainly don’t mind if poly and fear had 10s cd or something. This mindless spam on the whole team (rotating) is just so annoying and negative skill, it is just anti fun.
Dispelling or trinketing a poly is basically only halving its duration (because instant resheep) - that in itself is stupid.
e.g. why is hex on a cd?
if that is all you nerf, they still have infinite numbers of resets and goes
Rogue mage is not that far ahead, make some minor adjustments and they are in line, you guys just need to rotate your cds properly.
Why I hesitate here is because I think spamable cyclone, poly and fear is iconic and gives so much too the classes.
I am nor a fan of gutting the abilities of a class, just make them harder to use to lift the skillcap.
Good players get rewarded, bad players get punished.
it is actually, they have to many gos for the avarage amount of defensives a team actually has that doesnt play with a holy priest. or even teams with a holy priest.
Did you even watch the AWC, or better call it, the RMP World Championship
Ye, you dont randomly trinket it. If you trinket it and sit the next poly without doing anything inbetwen it was a stupid trade and you played bad.
We are not in the awc here, I usually play somewhere between duelist and glad rating and I can tell you most rmp on those ratings dont play perfectly, there are plenty of opportunities to disrupt their goes.
So most likely its the same for most rmps below.
And if they would make rmp squishy just the good rmp would climb and the bad rmp would reroll.
Win for everyone.
Oh, and for the record:
I am not a rogue/mage. I currently play a shaman.
ive seen those rmps, they win games even by making many mistakes where usually you would not win even closely with playing like that as rmp in earlier epxansions. But they get away cause they are so tanky as fire mage and with holy priest and have so many gos in a short period of time.
Holy priest is too strong in general, fire mage is too tanky for what a mage should be and sub rogues has too many dangerous gos in an arena game.
You are saying it’s fine if RMP continues to be god tier every season no matter what.
I personally find it frustrating. Especially when in the current meta, RMP only needs about 2.5-3s to kill a target, if not less.
5s left on your poly and my healer or other team mate is already dead. On top of that 5s poly, more cc would follow. Do you see where I’m going? They don’t even need that much cc to win, yet they have it.
To put it simply, they have backups for backups for backups.
While I think the duration of sap is absurd as you can get sapped 14+ seconds in a row, followed up by an 8 second blind, and then usually a 6 second stun with following stuns, I think the main problem here is that sap is 10y range… Why is the range so absurdly high? Even if you know roughly where the rouge is, you get sapped despite cleaving the area, or using a flare for that matter. Sap should be brought back to 2 or 3y as it’s effectively a melee.
DR isn’t properly working either, especially in (epic) battlegrounds where DR is reset when you die, but your trinket is not. Or where Sin and Punishment doesn’t have a DR at all, or where you can get killed in a single stun lock by some bursts that have a shorter cooldown than your trinket.
RMP is broken because none of them can die so its harder to punish goes they fail. IMO there’s nothing wrong with the fundamental cc abilities, but there is an issue with micro CC for example demo aids, DB etc
idk how can people even mention polymorph anymore id gladly give up polymorph for prison, chaos nova, eruption, legit full healing enemies on a 1.7sec cast, can be instant dispelled even by reverse magic, and it breaks withj any dmg
Even melee range is more than that. A classic example of “random numbers, go!”. Tsk tsk tsk.
Also I have to say I quite like the guy saying that while Poly can be spammed (a dispellable CC, on ONE target, that can be interrupted and during which the rarget cannot be damaged or it breaks, we should imagine how horrible it would be if Intimidating Shout (AoE undispellable fear that doesn’t insta break on damage) or HoJ (a 6s STUN during which you can actually die) could he spammed.
I, too, believe that we should compare tigers and pencils. It makes sense.
the whole ladder especially in Shadowlands is full of melee cleaves that have no spammable CC. Why do you think spammable CC is the problem?
Lock was super bad for whole Season 1 despite having spammable CC.
Boomy isnt that strong right now too.
warriors have permanent 40% healing reduce, way more constant dmg, a stun and alot of other stuff on top you cant compare that.