I know how to play the game tyvm, I’m just not very good at PvP. Again, instead of explaining to me “how bad I am”, maybe explain the “why” so I could maybe learn and improve, or do you prefer to not get new PvP players because you prefer to gatekeep?
Because I have no counters. Tell me how a fury warrior in S2 is supposed to survive a stun lock from a rogue while having all defenses up and using the trinket to get out of CC? I’m talking about the lower of the lowest rankings, where I’d assume every opponent is as bad as me (which they obviously aren’t).
Fights are scripted in a way where if you don’t know how to counter it, there’s pretty much a set rotation of spells certain specs use for a free win, and you die before you can even realize what happens. You just log off and give up because even after 10 losses you have no idea what’s going on, and nothing in-game that you can do about this. If you have to watch/read guides to even begin PvP, then there’s the “why PvP is bad in WoW” reason for you.
I’m sure they are, but I don’t have PvP experience outside of ebgs, and I’m telling you that there’s a massive barrier of entry, even if you’ve played WoW for a long time.
It’s simply not appealing in its current state because there’s an issue countering setups.
It’s still related though.
I don’t think this is desired, I think there’s a huge disparity between the availability of CC between certain classes, and how others can deal with it.
This is something I’d expect once you start getting a bit higher up the rankings, not entry level arenas. This is a massive barrier of entry, because now in addition to having to learn PvP, you basically have to learn how to capture in-game footage.
That said, I can tell you exactly what happened. My arena partner got CC’d, I got sapped, my partner got polymorphed, I got stunned. Then there’s either me removing the CC with my trinket, pressing all defensives, and still die to a massive burst + CC (usually a blind), or I don’t pop my trinket and I die regardless. I’ve also tried pre-using defensives because it’s low level PvP and I know 100% sure that those rogues don’t care, they just kill me anyway.
This sums up my attempts to play Fury Warrior in S2 in 2v2. Should I have attempted arms? No, I don’t like arms. If I can’t play the spec I’m playing because it’s simply not suited, it’s just highlighting the problem.
I’m dead before I have figured out what sepsis is, there’s literally no in-game tools that hint at what happens, you’ll need to resort to addons.
The whole problem with arenas, especially on entry level, is that some classes, such as mages and rogues, need a counter that is beyond just pressing a button. They press a button, I need to know exactly what it is and what it does. That shouldn’t be a requirement in entry level arenas. On the other hand, my Fury warrior had no such spells that made the rogue require to know things about in order to counter me.
Getting back to sap, it has virtually no counter play for lots of specs/classes. Even if you know where the rogue is roughly, you can’t get them out of stealth because their sap range is bigger than your whirlwind for example.
You know all these things because you’ve PvPed a lot before, lots of others, including myself have not. My experience is: go into arena, get blasted out within seconds without being able to find out what happens. Either every spec should have this, or none.