CC in pvp is ridiculous

Because wow classic isn’t the same thing as private servers. It is imitating the original vanilla from 2006 and yes, it was like this in original vanilla, you stood in polymorph for 20 seconds and got feared behind a wall and had to heartstone and come back to silithus from stormwind. These are garbage game mechanics but they existed in 2005-6 and none cares what private servers that some fat nerd created in his dad’s office changed for the good in his server.

To perfect something that isn’t perfect, you need to improve it thus any improvement is a step towards perfection.
The other day I had some world buffs, I went to WSG, picked berserk buff, and then pom-pyroed a hunter for 5.2k damage in 1 global. Now, is this enjoyable for him? I guess not unless he is a mazo. And it is probably more frustrating than being polymorphed to wait in a graveyard in 30 seconds the first second of a BG. Would fixing this stupid damage improve the game? Definitely it would.

But when you start improving the game, you need to make substantial changes, otherwise it would just mean that you are nerfing the classes with CC abilities and buffing the classes without CC abilities.
You can’t go down that road with classic, it’s not a progressing game, it is just a replica of an old time period.

Yet interestingly enough, I read nothing but “seperate queues please!” threads. I assume that is also “social reasons”?

You’re also wrong, by the way. People play Classic because they want to. Because something about this game interests them. These old abusable mechanics? Some people actually enjoy them.

Or perhaps I’m just firmly against the possibility of ruining something that people campaigned for for so many years?

People didn’t campaign for a “fixed” Classic, they campaigned for Classic. If you don’t want Classic, then don’t play it. Move on to something that is better suited for what you actually do want.

Seperate queues for what and who?

I’m more right than I’m wrong. Most people play this game because it’s far more social than other versions of wow.

No one campaigned for what they delivered.

1.12 spells and talent trees is not what makes classic classic.

Classic will be whatever Blizzard does with this abomination they’ve made. People will continue to complain about unfun mechanics like batching which creates far more issues and exploits just to try to stay true to Blizzard’s current idea of classic. Layering is a Classic feature now, if you advocat against it then you are for changing the game.

Blink twice if you are held against your will in some basement forced to play classic wow with a gun to your head.

Hey Bruno, don’t bother with the discussion, it’s kinda complicated, hope you are having a good time.

Battlegrounds, solo players and premades.

Not exactly, some people did. They just didn’t know what the consequences would be. Some people actually wanted spell batching because they wanted the game to be editted to “feel” more like Vanilla.

Which is actually the most stupid reason I’ve ever heard as an argument for a change, but I’ve seen some people use that same argument when asking for other changes too.

I personally wanted a progressive feel, I wanted the game to launch with more than 6 phases and with the original talent trees and original itemisation. Sadly, “I want” doesn’t get.

Unfortunately though, 1.12.1 WAS classic for some people. Each person has their own memories of Vanilla and enjoyed different phases of it, it is impossible to recapture them all. Some people started towards the end of Vanilla so 1.12.1 is home for them, others started on day one.

Layering is the result of a change already ingame; server population being almost 4x higher than original.

shamans dont have much cc but are still OP.
let a bis geared shaman cast chain lightning shock on you, see how much cc is involved there

Classic has has a lot of things that seem broken but also many ways to counter these broken things. Sap and Polymorph can be countered by skull of impending doom if you are solo, it can be dispelled or blessing of sacrificed away. Fear is a bit rough but keep in mind it’s only on a 20 yard range 1.5 sec and Warlocks are possibly the only clothie without any viable defensive abilities except for Void sacrifice, also when they do stack spell dmg the chance their dots break the fear increases a lot.

you know… there are ways to avoid being CC’d and/or get out of said CC…

potions of various kinds (restorative, free action etc.)
abilities like tremor, grounding, disease/poison cleansing totem, priest/pala dispel, warrior bloodrage,.
not to mention the pvp trinket (its only problem being that it only works on certain kinds of CC).
self-dots in the form of certain trinkets or abilities that barely harm the user, but prevents cc like polymorph and sap.
there are even racials and talents you can use, some popular(or infamous) racials being orcs hardiness, undead will of the forsaken, gnome escape artist, dwarf stoneskin and some talents like + stun resistance% in the warriors protection tree.
even stuff like simple magic resistance can help prevent being CC’ed. like shadow resist or arcane resist against fear and poly respectively.
and then we have classes like druid who are more or less immune to CC of all kinds due to shapeshifting.

but hey, its easier to cry about it than to invest in stuff or group with people that can help you, i guess.

You guys are so defensive

Instead of having a normal discussion all i can read is just the usually nonononononon, yeyyeyey like little kids.

Ofcourse there are ways to break cc there always were.

The topic is not how to break cc.

Even breaking cc is meaningless. if u trinket a 45sec poly well done its 25 sec now.
Same with sap.

Yes this is classic, i can deal with being one shotted since i res in 20 sec and analize how i could of prevent that or counter that.

But standing in chain cc for 2 minutes with a 5 minut trinket that barely removes anything that literally have no counterplay from a single player point of you, watching the monitor is not fun.

Now the balance is not around 1v1 i know and respect that, but any mindless mage can just spam poly and feel godlike or lock fear or rogue sap blind combo

lets say its 12 sec like in the later expansions, its still super strong in the right hands, would allow to counterplay since if you break it with trinket dimishing return creates pressure, and would clearly separate good pvpers from bad ones.

That which can be asserted without evidence, can be dismissed without evidence.

No, because you see, Classic is a recreation if the 1.12.1 gameplay systems. Blizzard talked about this and was VERY clear that there would be no modern balance changes to gameplay balance.

We have that today in retail (balanced cc). What we don’t have is what we had then, those old gameplay systems. Blizzard said that. And this is what the community want and asked for (based on the petition with 280k signs).

Threads like this are ABSURD!
If they add “Classic+” to the titel, then it’s ok. Talking about Classic+ changes is reasonable. Demanding balance changes to Classic is not.

But standing in chain cc for 2 minutes with a 5 minut trinket that barely removes anything that literally have no counterplay from a single player point of you, watching the monitor is not fun.

Yeah okay well, it might not be very fun for you, but i’m sure its fun for the person on the other end of the spectrum, just like i have a giggle every time i obliterate someone with a 1-swing windfury crit - sure its not very fun for the person on the receiving end, but for me its incredibly funny.
the same can be said for cc, as to the salt inducing effect it has.

yet you have to be lucky to land those crits… you dont have to be lucky to chain cc someone… apples and oranges… a pom pyro mage can 1 shot you yea every 3 minutes not whenever they want to.

But again this community just proved how incapable of even having a simple conversation about the topic.

There is not a single counter argument within these posts other than ohh god nochanges.

actually, there is one trick that allows you to store windfury and proc it with increased attack power using rockbiter. a shaman showed me the other day.
it basically involves a macro and a level 5 one-shottable mob.
so at least for duels you can overcome the random element of windfury.

ye well thats a whole different topic, since in a duel i prefer a clean duel with no pots and no gimmicks but each of their own

true enough, i don’t use it myself, but i’m just telling you that its possible.

ye i know same with paladins i heard that they can store reckoning charges.

btw they changed reckoning a few months back i heard

how is that okay nochangeguys?

well if you are referring to the bug that allowed paladins to infinitely stack reckoning to the point where they could one-shot world bosses, i’m sure you’ll see the reasoning behind that particular ‘nerf’.

Nah.

I hate being stuck in a sheep for 5 years as much as the next guy, but it is what it is.

Retail over 15 years has homogenized all classes to feeling the same as each other, no identity shells of the classes they used to be.

All in the name of balance.

Classic is ridiculous. But perhaps that’s part of the charm and what makes people still want to play it, all these years later.