yes. They have to cross the whole map to insta stun you, its pretty obvious.
You can also play holypriest and have fade, stun them before into fear or spirit before they stun.
As disc you have 2x PS while stunned btw.
druids indeed have the best CC in the game. the bigger problem of rdruids are treants and there high hps without needing to cast.
At high ratings rdruid often dont go for a single clone in 6 rounds and just maxhps all game.
It does promote that but ultimately most of the players are gonna go with what performs best. The reliance wasn’t on who would carry you but on what synergy your classe/spec had with others, and nothing has changed.
Half of the specs of the entire game where just not viable in pvp. Fury warrior was useless in pvp because it had no cc and no ms effect + berserker stance would let you take more dmg. You don’t need a ms effect AND two stuns to fix the issue.
BM was mid because pets where unreliable and revive was slow as hell. Surv was bad because explosive shot had horrendous scaling and using it under lock and load would not double stack, making your “burst” not a burst at all. Still, no cc needed to fix the issues and make them competitive. You are left with MM which was the only really strong spec of the tree, but what made MM work wasn’t the CCs.
Blizz updated many specs to have them be viable for pvp, not all of them needed ccs tho. And so here we are.
“Work on your awareness”. It’s really really not hard to pull off a stun + cyclone combination. “use fade randomly”. You see a druid coming towards you, you use fade, a sec later, oh noes.
It’s not. Take the example of fury warrior in wotlk i made before, no ccs no ms, same thing. It’s not like some CCs would make the spec viable, pvp is more complex than that.
That is why removing CCs is not going to destroy pvp, it’s more complex than that.
i mean, fury warrior was useless back in the day with no ms and no CC.
Nowdays they have ms and a stun and suddenly its decent. So what are you trying to tell me lol?
It’s not like fury went from classic to df. It had many iterations during the expansions. The “+damage received” from berserker stance was removed. Titan’s Grip had -10% dmg inflicted, that was removed as well. Death wish let you take 5%+ more dmg, removed as well. Talents where focused mostly for pve with something useful for pvp, but outclassed by arms anyway. Glyphs for fury where worse than arms. Because of all these reasons fury was bad, give wotlk fury a stun and it stays bad. (btw it had an ms effect, it was just impossible to keep up because it had a % chance to be applied on autoattacks).
As I said, it’s not like CCs are everything in pvp. You can balance without the need of adding more CCs, because what they do is just stop someone from playing and that just feels bad. Maybe instead of more CCs they should have given fury some immunity to impairment effects, i don’t know.
id rather have all specs have access to CC and be viable instead of only a few chosen specs like mage or rogue having this toolkit because “its been like that forever” and they dominate every season because of it.
Why is/was rmp dominant in 95% of the seasons in the last 20 years? Because of CC.
Why is enh not viable most seasons? because they lack CC.
Of course CC is not everything and its possible to be a viable strong spec without the toolkit of a rogue and 5 different CCs but when your spec lacks CC you have to pray that your dmg is totally out of control in order to be viable.
Right now we have quite a few specs that do okay dmg but are viable because they bring CC and utility.
People are nowdays pretty good at maximizing dmg and pressing defensives when their weakaura tells them so you need to give specs CC in order to finish games.
Rogues and mages used to be, or at least are supposed to be, very squishy with low overall damage but strong burst rewarding coordinated setups. However nowadays like most classes they have access to way too many defensives and selfhealing/absorb abilties regularly see rogues and mages outperforming the “hybrids” on healing done which just shouldnt be the case ever, in addition their damage is not low outside of burst at all.
There is far too much micro cc across almost every class and far too much self healing from classes that shouldnt rly have any while damage continues to get crazier with most abilities being free aoe as part of a normal single target rotation.
Enhance is in a very unique situation and has been for a long time, its not a melee its a caster that requires melee range. The downsides of both and the strengths of neither. A stun that needs to be channeled and a cc that needs to be hard casted as a melee, especially one thats usually the main target, is just painful, sundering helps but wish it were a stun not an incap.
Would by no means say they die easily, they are passively quite squishy (though the absorbs/self healing they have is still insane) but actively squishy? nah not if they rotate abilities and CDs correctly and use their tons of cc to stop/disrupt goes etc. Most of the times ive seen rogues or mages die fairly easily is because they do stuff like use iceblock and cloak/evasion offensively just to not sit a few seconds of cc or to have their burst CD disrupted, or mage tried casting frost when at low hp with enemy burst CDs up and got locked out etc.