Playing healer in pvp, shuffles mostly currently.
It’s such a bad idea to give some classes unlimited CC spammable abilities. Bad enough every class have like 3-4 stops probably, then you have lobby with rogue lock drood and you just don’t get to play the game . Sure u can avoid some here and there, death this, fade that but it doesn’t matter you’ll just get spam CC’ed entire game.
Surely it’s a bit different on pro level but isn lower ratings it just feels like crap - I’m quite sure this probably why not many people enjoy healing in shuffles - it’s just pain and you often just don’t get to actually play the game.
i mean thats the difference to mythic+. You dont just spam your healing rotation. you have to avoid CC and trade cds accordingly.
Sitting in CC is and was always part of the experience and wow arena doest work without it
Sure, but CC is out of hand.
Havoc and War having two stuns, for example (and havoc having on top of that, broken mobility, ranged snare, ranged fear, ranged interrupt, etc.).
Locks having stun, horrify, fear, etc.
The list goes on an on. CC needs to be toned down, and some cc need to share talent nodes
I mean AOE undispellable FEAR plus the capacity to carry a legendary axe while also having 70% undispellable slow while being immune during bladestorm along with reflect and disarm and 3 gap closers +1 more from lego is peak tbf.
Sharpen cough
Lets take a look at my favorite class, death knight. Pet charge, pet stun, blind, silence, 3 grips (with abomb) Asphyxiate also a stun. And on top of that, AMS and AMZ. And in TWW dk also remove every dot/magic spell on the self with AMS… Boy i cant wait to play my DK again.
Hard copium bro.
CC is out of hand just in a different way that it used to be. The sheer amount of instant micro CCs that most classes has these days is absurd. If casters werent as almost entirely instant cast based as they are now it would be unplayable vs a melee cleave your dealing with potentially infinite interrupts if they cycle even reasonable well.
Every class has way too many CC.
This is one of the main reason people just don’t want to heal in PvP.
When you get teammates who don’t really peel, which is quite normal at low ratings where ppl learn to play, you can just die without being able to do anything. Sure you can trincket sth but then you can get DR stunned feared till you’re dead without being able to get a global off. And of course then get flamed by toxic-trying-to-top-meters dpsers how could you possibly have died.
Cyclone and fear should have some CD - it’s just retarded those can be spammed endlessly. If you get into lobby with 2-3 droods / locks / rogues / you might as well afk.
Also I believe it should be punishing somehow if CC is missed - make CD twice as long when it doesn’t land. Let’s say I fade. cyclone - make it rewarding for me or punishing for caster, same with everything - make it more skill based that way, more dynamic.
Now it just feels like some micro CC spam fiesta . Might be that those issues are going away or are not that much of a pain in higher ratings but why would you wanna swim in crap just to maybe get a bit better later. Seems way smarter to just avoid all that crap and do sth else.
As a healer, I approve this message.
Uhm… no
And no.
I don’t know why you think that, but man, you are wrong.
CCs where meant to be used at critical times, either to stop a team mate getting trained or to finish off someone denying heals or defensive CDs. Now you get chain stunned from 100% hp to 0.
Tell that to 10 sec sheeps with only 2 (+pet) who could dispel in tbc, sounds like warrior druid for example against mage would sit a lot of cc to me.
Well again Tell that to 10 sec stunlocks in tbc-wrath (at best actually, against spr you wouldnt be able to play for like 16 seconds?).
Cc is actually twice shorter compared to old days yet it Feels more annoying to sit this cc compared to old days.
Anyway this game needs pruning
mage/locks always spam feared and sheeped since tbc.
stunlocks were literally 10 seconds back in the days.
You got cheapshot 4 sec into kidney 6 sec into blanket cs 4 sec.
But how should you know you literally didnt play a single arena game this season.
There is a big difference between stuff like blind, sheep, fear and cyclone (as examples) and plain simple stuns.
The only class that could do a 10 sec stunlock was maybe rog. Shadow priests got a horror with disarm in it in wotlk and it had 2 min cd. Their thing was having a silence that the other two specs didn’t. So they either silenced you or disarmed you, usually not both, still not a hard stunlock with 45 seconds cd like now.
I know, but people will always find the most annoying comp possible. That is not my point, my point is that now basically every comp can do that because everyone has a ton of ccs in their kit.
Hah, do I need to prove myself to you for my opinion to be valid? I don’t think so, especially if your evaluation is looking 2 secs at my character like that means something. An opinion stands on it’s own, not because of who says it. I did my fair share of work in arena, I know what I’m talking about, but that doesn’t matter. My opinion is that kits are blown over proportion and ccs are everywhere and you can’t tell me that it has always been that way. You can have your opinion about it, i just don’t agree and we can leave it at that, or we can talk about it, what I’m not willing to do is invalidate your opinion based on whatever elite I may feel to be part of, so I don’t accept that from you.
Yes
Every spec should get 1 ability pruned that is considerable as somesort control that can be used to disrupt opponent, they went so far overboard with cc in DF that ultimately they even had to reduce all cc and kicks durations in pvp cause of it. That is undisputable fact it happent.
which is why we have such a good spec diversity right now and way more “viable” combs.
does dh need 4 different CCs? no.
has the high amount of CCs only disadvantages and will the game be better if we prune all specs? i dont think so. Game is kinda damp the higher rating you play anyway. It feels hard to punish people.
I honestly don’t think CCs make specs viable. If you look at old expansions you will see that most specs where designed from the ground up to be pve only or pvp only, that has changed first of all.
I would say yes
Obviously no, I agree with that. I feel classes and specs need a niche and feel more different, think back when hunter’s intimidation was BM only, when MM was the only one who could disarm as hunter or when surv had a sleep effect with wyvern sting. Those where all CCs, they where unique and every spec had only one.
Oh and btw, imo AOE CCs are even worse.
Imagine being able to avoid Druid stun + 3 x cyclone. CC is broken dude.
imaging having stuff like fade to avoid the CC or PS during stun to just sit the clone.
Or imagine having teammates who can just kick/stun the clones.
they all got tons of CC, utility and MS effects. This promotes comb and spec diversity since you dont rely on other specs to “carry” you.
and half of these specs were not viable in arena or only semi viable in a single comb.
In general i agree that a single spec doesnt need 4 different CCs.
But its dangerous to wish to have CC even more reduced because meta is kinda damp and mostly about doind high dmg right now anyway
silences are the worse thing they should put it on something like a interrupt dr
Fade to avoid an instant stun? Not a chance buddy. Druids have the most broken CC in the game.
Especially those blank silences that last for ages.