CC that no longer breaks on "any" damage received

This is a garbage, poorly implemented change, with inconsistent behavior.

It needs to break immediately after more than 1% max hp damage has been dealt.
Currently some CCs last much longer than that: Gouge, traps, …

5 Likes

Yeah i dont know why on earth this change was made, people has done nothing but complain about endless micro CC n they just doubled down on it n made the micro CC last longer. I spend more time in CC than out of CC at this point.

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Fear, sleep, and incapacitate effects all became stuns. This change made PvP favor rogues, hunters, mages, and warriors. What’s more upsetting is the amount of FotM garbage in the ladder nowadays.

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idk… my sheep still breaks off instant, but haven’t played that much… bad change tho.

also remove half the stuns and silenced in the game thx.

Looks like sw:death doesn’t break cc as well sometimes, either the threshold is too high or there is a bug that make some cc a stun.

I like the new change. Makes cc worth in solo shuffle instead of instant breaking

So now everyone has their own “oldschool warlock fear” with the main difference being that the opponent is not running around.

It’s dumb tbh, it remove counterplay and reward people that play bad (using their cc as stun when it shouldn’t).

Blizzard continue to make the game even more terrible and reduce the skill.

4 Likes

yeah, maybe its a bit healthy for soloshuffle, nothing quite like zugzugs constantly breaking your win condition and ending with more wins than you because thats just how well their gameplay does when paired and bad when in team with you… u might play beter and end up losing more simply because your class is “op” and designed around using brainpower to at least not break the sheep on heal or second dps as a winning strat… but DAMAGEEEEEE BIG AOE DAMAGEEEE
“mage your dmg so bad, look at my dmg is so much better”

“yes, i know, i know mage dmg is a joke, because it has burst windows and not constant dps like some others… u cannot dps race as mage vs most classes, but what u can do, is sheep 3x their heal, into icewall, into blastwave, into nova, and pray thats enough to go through enemy defensives before lifeswap or something happens”

but the constant need to zugzug aoe disrupt this whole thing making u struggle alot more than you should… thats just how mage operates in soloshuffle… so maybe this sheep change cna help with that (still not a fan of sheep lasting…but it is what it is…)

:point_up_2: :clown_face:

3 Likes

It’s really not that difficult to understand why. The shift towards more solo queue based PvP comes with a natural increased likelihood for errors to be made where people break the CC of their teammates unintentionally.

the amount of mico ccs, knockbacks and other gimmicks this game has is too much. makes pvp really unfun

1 Like

Agreed 10char

That one min reduction on trinket wont be healthy by the way.
The problem is there are some classes that has no dmg redction spells, thats why Disc is meta now they have a lot, and their heals are really strong.
If the healer has no dmg reduction spell, dps need to push it, the numbers are so high, the heal is lower, and its an endless circle.

I warned that game feels buggy when CC who is supposed to break do not break… you die in that same CC. That change was very bad…

Sure, but people randomly sprinkling CC in every direction is the exact problem with the game, not that CC is breaking. Braindead freebie aoe is another issue on its own that comes from mythic + kits.

Gauge acting like a stun was the last thing this game needed. Infact, either nerf rogues damage to be about 40% less than other melees or prune the crap out of their utility n give them a simular amont of CC as other melees have. So sick of that class.

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they remove reomosless stun from frost DK the game fixed!!!

I actually think that was a step in the right direction, they just need to do that to a ton more classes. If CC was more limited it´d likely push people into using it smarter rather than “herpee derpee its off CD so imma press it”, especially aoe CC should be very limited n long CD´s.

For classes that uses both melee aswell as magic its infuriating to fight say a rogue since we can somehow be silenced aswell as disarmed. Mostly playing enchancement shaman atm but it has the exact same problem DK has in that regard.

Instant CC on short cd just isnt fun. I remember the days when rogues wasnt such a forgiving ape class, stealth was 50% movement speed instead of mount speed and if you were caught by say a DnD you suffered greatly where as now they´re still allowed to use stealth abilities for 35 minutes after exiting stealth.

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I feel we’re currently having the worst meta since Cataclysm. Everything is too much. Too many stuns, too much CC, too much damage, too much healing, too many snares and roots, too much mobility and too many procs and modifiers.

And too little survivability.

It’s incredibly unfun.

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CC should not break from AoE attacks, Cc makes the game more of a tactical playstyle and not just zugzug.

But yes, there is a problem.
Should break instantly from single targets attacks and not break instantly from AoE.

But also, when every DPS class do insane bursty damage in a short amount of time and how’s dampening works in arena.
You can’t really be in CC, you need to have like 90% uptime on healing , otherwise your team is dead

2 Likes