Cell/VuHdo/Healbot-Midnight

You dont get what I want to say.

To take pre-emtive measures you dont just have to see the cast bar. You need to know WHEN the cast bar will start. In particular as a healer. It’s critical.

Either way. Blizzard already developed an inhouse DBM. It dosent matter if you agree with it’s existance or not. But since it exists, and blizzard agrees to it’s existance, then there is ZERO reason not to make it work for trash packs as well.

Yes. Dont be like the people trashing Dawnbreaker and similar dungeons (like Nokud in DF). Cause every time Blizzard tries to do an innovative dungeon they feel the heat.

Im sorry. So healers have to do everything BUT heal? What’s the deal here Ishayo? No… If I wanted to play a budget Aug I would.

All the solutions you suggested can be done by DDs and tanks. So again. Why even take a healer? Just take a Ret Paladin instead. :slight_smile:

No Ishayo. Healers have to heal. Healing implies yoyo-ing health bars up and down. Dont over think it. THIS for sure wont change in Midnight.

EDIT: I have a bad habit of long posts. Just made it shorter.

Eh, it’s probably just tricky to make I’d wager. But no, there isn’t, and I don’t mind its inclusion.

Didn’t mind any of those. Except the bugs, Dawnbreaker is quite buggy, but that’s a different subject.

Uhh… I don’t think I said you shouldn’t heal. That’s ridiculous. Why would you even think I said that? I know healers should heal lol.

You’re not going to be able to avoid all the damage. You are still going to need a healer.

What I did say is you have more things than heals and some of those can be used to avoid the damage in the first place. What’s wrong with that?

Beside that, I mentioned a few defensives that DPS don’t even have, and there are many more. Healers notoriously often have damage reduction that can be used on other people, while DPS do not.

Mainly because i wasn’t talking about you on these last posts. Because surely you will agree with me that playing while not looking at CDs at all is ridiculous? xD

The only thing that’s ridiculous is telling people they must orient themselves about something if they have no need to do so.

I look at my CD’s mainly because of all the CD reduction, but it wasn’t always like that. For example as feral druid I got gladiator before I realised it might be a good idea to have all bear and caster CD’s visible while in cat form. I mean they just git hidden, I was in another action bar, right?

And yet somehow I still knew what I had.

Now, looking back it does feel a bit silly, but it worked. I have every respect in the world for people who just rely on their game sense. All that matters to me is that the job is competently done.

I welcome you to share your opinions, but telling people to l2p? I’d counsel you to stick your nose out of other people’s business.

This is a similar circumstance to when you learn to play a piece of music without the notes. Is it harder? Yes. Does it work? Yes. Who cares? The song got played.

Not telling people to l2p. Just calling out a lie. He says he reached gladiator rank while not looking at all at his cooldowns, which i honestly feel hard to believe with an empty checkpvp profile.

Respectfully, sir.

I did, too. I did look at some of them, but not all of them.

This game is perfectly playable with faaaar less information than we get today - other than things that are inherently unprdictable, like procs and CD reductions, and therein lies the problem. But WoW wasn’t always like this. Back then I had 1 proc, and the game had a very loud sound to indicate it.

Yeah, so you are playing with your cd tracked in some way, like every sane person.

I agree, thats why i love addons that allow me a clean interface and filtering out the extra information.

Honestly this is more a personal preference, but i do prefer it this way. I tried playing classic but felt too simple to me. Every person has their tastes, i guess.
(Also i am relatively a new player so maybe i “wasnt there” to feel nostalgia for it)

Well they were on my action bars. And I couldn’t see them all at the same time :stuck_out_tongue:

I did eventually change to a setup that had a really big action bar at the bottom with all the caster stuff, bear form stuff on the left, cat form stuff on the right, and shared cat/bear CD’s on the middle, and all regular action bars were hidden.

I’d had it like that on my mage for a while, but it took a long time before I copied the concept to my druid for whatever reason.

The game shouldn’t even present useless information. You shouldn’t need a mod for this.

There should be no such thing as a DoT that ticks for 1% of your HP, there should be no such thing as a proc you’re not expected to track, there should be no such thing as an advertisement for a weekly activity or World of Warcraft’s anniversary in our buff frames.

It’s widely agreed that vanilla does have too simply combat - although there are exceptions to this especially in PvP, but by tBC and WotLK everyone I know argues that it was a-OK.

Hard agree. For example as a disc priest i want to track the time remaining of atonement, maybe pain reduction, not so much my power word shield (i am already seeing it on the bar!) or my renew, and i certainly don’t need to see a 10% exp buff. But right now there is no clear intention from blizzard to fix this or other similar problems, that’s why many healers are complaining.
And yes its not “impossible” to play, but its uncomfortable, its not fun, and if it isnt fun what is even the point of playing?

I understand there’s a pragmatist in you here, but we’re not dealing with a problem we can fix any more - that’s the whole point of the thread.

So, now that we’ve come full circle here, realize this: Blizzard can fix it. But Blizzard could also just fix the bloody classes, and that would objectively be a better solution.

Imagine if you had one row of raid buffs you could collapse - set aside for just raid buffs, and then 4 icons with like Atonement, Regrowth from a druid in the raid idk, your shield, and renew, and that’s it. And all these were doing big chunky numbers. And then you have Sated and raid mechanic debuffs - usually 0 to 2. 4-6 icons; that’s your buff/debuff tracking. That whole icon porridge is just GONE.

The UI was our crutch. They took the crutch away, and now people want a new crutch from the only people who can fix our leg? I’m sorry, I don’t want a new crutch if I can have my leg fixed, I’m not Faerin effin’ Lothar over here.

I guess our disagreement resides on our confidence of blizzard being actually able to resolve these problems in time for next expansion, i.e. being able to “fix our leg”.

You seem to believe that they will, i am very skeptical about it. In a few years, maybe, but as of right now, a few months before the launch of midnight, i have absolutely 0 confidence on them.

And i really wish to be wrong.

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I think the issue is that Blizzard took that crutch away without actually fixing said leg.
But left with a promise “we will fix your leg”.
You dont remove walking aid before you are sure the said patient is ready to use said leg…or at least start using.

As I mentioned in previous threads. Blizzards mistake(in my view) was that they went full scorched earth. “Destroy now, fix it later”. Had they did the class changes FIRST, changed their UI FIRST, to see what we will have to use in our place UI addons. Build confidence that Blizz can actually deliver then start slowly cutting out addons out…
Unfortunately Blizzard has run low on goodwill credit these past years where a simple “trust me bro” is not enough to instil confidence but hard examples and proof is needed.

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Exactly what i am trying to convey here.

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The class changes are 115 A4 pages.

It’d be a shame to accuse them of not trying, at least. :upside_down_face:

I really like what they’ve done with feral and arcane mage. Frost mage needed an overhaul but they messed up imo, and fire got oversimplified. Fire just needs a spell or two back, and frost needs to lose that new shattering mechanic completely - but this isn’t really a simplification issue, it’s a spec overhaul they wanted to do anyway and coincided it, so I’m not too concerned that it’s a general issue.

https://www.wowhead.com/news/blizzards-boss-mods-allow-for-limited-amounts-of-customization-378769

Here it is. Now. For trash packs as well. Not just bosses.

That is my point. There will always be damage that scales infinitely in M+. Except that now we lack the tools to deal with it.

Any other mechanic you put on top. Is just more mobs, with more things going on. Which will need a proper UI to make sense of what is going on. Kinda like today. Kinda like Floodgate.

Speaking of Floodgate…

I… HATE… MY… LIFE…

I literally spent 3h in there. Wiping again and again to Flood 16 and 17. That place is LITERAL HELL. What an absolute garbage! I swear I find Priory 1M times more enjoyable… Angry paladins throwing nukes at you…

It’s the typical example of what I want to point out. A dungeon with cool mechanics (like you suggest)… is really cool in low keys. 14+ and above… that place becomes a literal NIGHTMARE. It’s the worst !

And the 10th try. We did everything perfect. No deaths. All players alive. And we STILL did not time it by 5 min. Because the damage profile of our party was not the “ideal meta damage profile”. I literally have to tell my friends to reroll DK or we find a pug.

That is pure BS. And if that is the future in Midnight. I dont like it.

My little cup of tea on this line.

This is debatable.

A dot might tick 1% in a +5. Making it completely superfluous. In a +17 it might be 30%…

And in the case of RShaman for example, depending on the build you play you might want to track Riptide, or Deluge only. And each spec will have it’s things.

I agree that the overall amount of information should decrees. But the information that remains, every spec, every player will have it’s own unique way of presenting it. Blizzard simply cannot do that job for us. That is why add-ons are good.

Healbot, Grid, vuhdo (I hate vuhdo!) and Cell are tools that keep us all alive in WoW. If Blizzard eradicates this ecosystem without a seamless 1:1 replacement, expect healer queues to evaporate and raid comps to skew hard toward self-heals and barriers (coz that will work wonders :joy: ) I’m not in any anti-console spite, but it’s just bad game design, chasing ghosts of fairness - which begs the question: Fairness to whom? The new players? Casuals? LFR raiders? Controller enjoyers? Fingers crossed the feedback threads force a course correction before launch - otherwise, Midnight might live up to its name: a dark night for most of us who wanna stay alive in this game.

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Feel free to correct me if I missed it somewhere. But there is not a single update how the UI and addon-less experience will work.
How Blizz expects their healers to heal without previous mentioned addons. How Blizzard’s “DBM” will actually work and so forth.
People are ofc rightfully worried because we got only a vague promise of “Blizzard will make alternatives to combat addons” without as much as a smirk…how EXACTLY they are planning to do it.

I feel like they can break these addons all they want. Just make their own raid frames as good. It’s not hard ans they ante already out there. Cells is amazing in terms of looks they should just lift that and implement it into the game.

Cool. :slight_smile:

And my point is that I just don’t care. If a difficulty is impossible, I am a-OK with that. It’s gonna happen eventually and I don’t want the entire game to be “make no mistakes and guaranteed life, make one mistake and you are dead” - because in those scenarios healers aren’t useful, either. Also, it reminds me of Tetris, where after people figured out how to play the kill screen people went from getting stuck at level 29 to getting stuck at the game crashing on level 168 or something. Like I just don’t care about stuff like this, it isn’t important.

Class imbalance and meta slapped you in the face? Welcome to the top 0.5% where this garbage has been standard for 20 years. It’s never gonna change unless they make everything and everyone the same.

This problem isn’t generally an issue experienced in the PvE debuff world. That part of the game is actually pretty clean. Sure, there are a few honeypots, but it’s really not that bad. Anyone should be able to sort that out.

It’s the player characters that are busted.

There’s a lot. I mean for one thing there’s tons of information in a recent announcement and videos and so on about what they’re planning to add, and Blizzard are literally active in the biggest addon development Discord.

Anyway, Blizzard have come up with the concept I advocated for in this thread: Secret values can be passed to other secret values to produce results. For example, you can call GetPlayerHealthPercentage and you can’t read it, but you can then feed it into a bar and ask it to draw a line on GetPlayerHealthPercentage. Or at 30%, so you can indicate your execute range.

Perfect.

Also, you can send string formatting in a few weeks time. So if you know a string came from a number and you want it at 42.4k instead of 42439 you can just tell it to do that by passing in a parameter, even though you can’t see that it was 42439.