Some differences compared to the original Mist of Pandaria that I have encountered playing monk tank in challenge modes on the beta. I am sure some are intentional but listing them here so people are aware that we seem to be getting Mythic+ style challenge modes and not the original MoP ones.
General
- Bloodlust debuff is not removed upon death
- Talents cannot be changed after the CM has started
- The CM start timer is 10s instead of 5s
- When starting a CM all players are returned to the start of the dungeon but should remain where they are
- Guild messages upon completion of a CM talk about Mythic+
- When attempting to learn a talent after the CM has started, it fails and the error says “Can’t do that during a Mythic Keystone”
- Enemy movement AI is based on retail but should be more like vanilla
- (Monk) Elusive Brew buff is removed when CM starts
Scarlet Monastery
- The Scarlet Judicator patrol is sometimes missing within the cathedral
- The Scarlet Zealot in the south east of the cathedral does not always cast Resurrection when approached for the first time
Scarlet Halls
- Upon arriving at the archers around Commander Lindon with the shield the player should immediately get stunned a knocked by lightly, instead the player runs around with the shield debuff unable to use abilities for several seconds
- Vigilant Watchmans hit by a bucket and eaten by the surrounding hounds does not increase the enemy counter
Gate of the Setting Sun
- Krik’thik Demolishers cause an area wide 1s stun whenever a bomb appears on their weapon
The second wave of bombs that Saboteur Kip’Tilak throws are detonated while he is throwing them, they should land first and detonate later- On the left side past Saboteur Kip’Tilak there are archers standing in the air and Krik’thik Invaders falling onto the wall
- Teleport abilities like Monk Transcendence cannot be used to get down the elevator after defeating Striker Ga’dok
- Clicking the Flak Cannons does not kill the flying Krik’thik Bombardiers
- The nameplates of the Krik’thik Swarmers that spawn during the fight with Commander Ri’mok are not “minion”
- When ringing the bell, dying, running back in, completing the dungeon and resetting, players are not teleported back to the start of the dungeon
Stormstout Brewery
- (?) (Priest) When using halo in the first room, monkeys around the first boss are being pulled
Temple of the Jade Serpent
Mogu’shan Palace
Ming the Cunning’s Lightning Bolts are not interruptible
Scholomance
- Lilian Voss’s Death’s Grasp ability buffs the player with Dark Blaze that can be clicked off to avoid lying flames on the ground, it should be a debuff instead
Darkmaster Gandling’s abilities are not interruptible- Darkmaster Gandling’s Harsh Lesson can send tank/dd into the “healer room” that has no enemies to defeat and the player can therefore not escape
- Darkmaster Gandling’s Rise ability does not summon adds
Shadopan Monastery
- The Shado-Pan Wardens at the start can randomly evade
- The root from the Shado-Pan Archer’s arrows are a buff but should be a debuff
Siege of Niuzao
Nice to have
- 3min+ cooldowns are not being reset when resetting a CM but they will in WoD would be nice to have that feature already